@tool class_name HTerrainDataLoader extends ResourceFormatLoader const HTerrainData = preload("./hterrain_data.gd") func _get_recognized_extensions() -> PackedStringArray: return PackedStringArray([HTerrainData.META_EXTENSION]) func _get_resource_type(path: String) -> String: var ext := path.get_extension().to_lower() if ext == HTerrainData.META_EXTENSION: return "Resource" return "" # TODO Handle UIDs? # By default Godot will return INVALID_ID, # which makes this resource only tracked by path, like scripts # # func _get_resource_uid(path: String) -> int: # return ??? func _handles_type(typename: StringName) -> bool: return typename == &"Resource" func _load(path: String, original_path: String, use_sub_threads: bool, cache_mode: int): var res = HTerrainData.new() res.load_data(path.get_base_dir()) return res