[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://c7mw5tryqfggw"] [ext_resource type="Shader" path="res://addons/proton_scatter/demos/assets/materials/m_water.gdshader" id="1_j8rl3"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_7bjdc"] noise_type = 2 fractal_type = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wxuht"] seamless = true noise = SubResource("FastNoiseLite_7bjdc") [sub_resource type="FastNoiseLite" id="FastNoiseLite_dx86n"] noise_type = 2 domain_warp_enabled = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1j0ob"] seamless = true noise = SubResource("FastNoiseLite_dx86n") [resource] render_priority = 0 shader = ExtResource("1_j8rl3") shader_parameter/beer_factor = 4.0 shader_parameter/foam_distance = 0.01 shader_parameter/foam_max_distance = 0.345 shader_parameter/foam_min_distance = 0.05 shader_parameter/foam_color = Color(1, 1, 1, 0.784314) shader_parameter/surface_noise_tiling = Vector2(1, 4) shader_parameter/surface_noise_scroll = Vector3(0.03, 0.03, 0) shader_parameter/surface_noise_cutoff = 0.875 shader_parameter/surface_distortion_amount = 0.65 shader_parameter/_DepthGradientShallow = Color(0.435294, 0.647059, 0.972549, 0.72549) shader_parameter/_DepthGradientDeep = Color(0.0823529, 0.392157, 0.701961, 0.862745) shader_parameter/_DepthMaxDistance = 1.0 shader_parameter/_DepthFactor = 1.0 shader_parameter/roughness = 0.001 shader_parameter/specular = 0.5 shader_parameter/surfaceNoise = SubResource("NoiseTexture2D_1j0ob") shader_parameter/distortNoise = SubResource("NoiseTexture2D_wxuht")