@tool extends Control const HT_TerrainPainter = preload("./terrain_painter.gd") const HT_Brush = preload("./brush.gd") const HT_Errors = preload("../../util/errors.gd") #const NativeFactory = preload("../../native/factory.gd") const HT_Logger = preload("../../util/logger.gd") const HT_IntervalSlider = preload("../util/interval_slider.gd") const HT_BrushSettingsDialogScene = preload("./settings_dialog/brush_settings_dialog.tscn") const HT_BrushSettingsDialog = preload("./settings_dialog/brush_settings_dialog.gd") @onready var _size_slider : Slider = $GridContainer/BrushSizeControl/Slider @onready var _size_value_label : Label = $GridContainer/BrushSizeControl/Label #onready var _size_label = _params_container.get_node("BrushSizeLabel") @onready var _opacity_slider : Slider = $GridContainer/BrushOpacityControl/Slider @onready var _opacity_value_label : Label = $GridContainer/BrushOpacityControl/Label @onready var _opacity_control : Control = $GridContainer/BrushOpacityControl @onready var _opacity_label : Label = $GridContainer/BrushOpacityLabel @onready var _flatten_height_container : Control = $GridContainer/HB @onready var _flatten_height_box : SpinBox = $GridContainer/HB/FlattenHeightControl @onready var _flatten_height_label : Label = $GridContainer/FlattenHeightLabel @onready var _flatten_height_pick_button : Button = $GridContainer/HB/FlattenHeightPickButton @onready var _color_picker : ColorPickerButton = $GridContainer/ColorPickerButton @onready var _color_label : Label = $GridContainer/ColorLabel @onready var _density_slider : Slider = $GridContainer/DensitySlider @onready var _density_label : Label = $GridContainer/DensityLabel @onready var _holes_label : Label = $GridContainer/HoleLabel @onready var _holes_checkbox : CheckBox = $GridContainer/HoleCheckbox @onready var _slope_limit_label : Label = $GridContainer/SlopeLimitLabel @onready var _slope_limit_control : HT_IntervalSlider = $GridContainer/SlopeLimit @onready var _shape_texture_rect : TextureRect = get_node("BrushShapeButton/TextureRect") var _terrain_painter : HT_TerrainPainter var _brush_settings_dialog : HT_BrushSettingsDialog = null var _logger = HT_Logger.get_for(self) # TODO This is an ugly workaround for https://github.com/godotengine/godot/issues/19479 @onready var _temp_node = get_node("Temp") @onready var _grid_container = get_node("GridContainer") func _set_visibility_of(node: Control, v: bool): node.get_parent().remove_child(node) if v: _grid_container.add_child(node) else: _temp_node.add_child(node) node.visible = v func _ready(): _size_slider.value_changed.connect(_on_size_slider_value_changed) _opacity_slider.value_changed.connect(_on_opacity_slider_value_changed) _flatten_height_box.value_changed.connect(_on_flatten_height_box_value_changed) _color_picker.color_changed.connect(_on_color_picker_color_changed) _density_slider.value_changed.connect(_on_density_slider_changed) _holes_checkbox.toggled.connect(_on_holes_checkbox_toggled) _slope_limit_control.changed.connect(_on_slope_limit_changed) _size_slider.max_value = HT_Brush.MAX_SIZE_FOR_SLIDERS #if NativeFactory.is_native_available(): # _size_slider.max_value = 200 #else: # _size_slider.max_value = 50 func setup_dialogs(base_control: Node): assert(_brush_settings_dialog == null) _brush_settings_dialog = HT_BrushSettingsDialogScene.instantiate() base_control.add_child(_brush_settings_dialog) # That dialog has sub-dialogs _brush_settings_dialog.setup_dialogs(base_control) _brush_settings_dialog.set_brush(_terrain_painter.get_brush()) func _exit_tree(): if _brush_settings_dialog != null: _brush_settings_dialog.queue_free() _brush_settings_dialog = null # Testing display modes #var mode = 0 #func _input(event): # if event is InputEventKey: # if event.pressed: # set_display_mode(mode) # mode += 1 # if mode >= Brush.MODE_COUNT: # mode = 0 func set_terrain_painter(terrain_painter: HT_TerrainPainter): if _terrain_painter != null: _terrain_painter.flatten_height_changed.disconnect(_on_flatten_height_changed) _terrain_painter.get_brush().shapes_changed.disconnect(_on_brush_shapes_changed) _terrain_painter.get_brush().shape_index_changed.disconnect(_on_brush_shape_index_changed) _terrain_painter = terrain_painter if _terrain_painter != null: # TODO Had an issue in Godot 3.2.3 where mismatching type would silently cast to null... # It happens if the argument went through a Variant (for example if call_deferred is used) assert(_terrain_painter != null) if _terrain_painter != null: # Initial brush params _size_slider.value = _terrain_painter.get_brush().get_size() _opacity_slider.ratio = _terrain_painter.get_brush().get_opacity() # Initial specific params _flatten_height_box.value = _terrain_painter.get_flatten_height() _color_picker.get_picker().color = _terrain_painter.get_color() _density_slider.value = _terrain_painter.get_detail_density() _holes_checkbox.button_pressed = not _terrain_painter.get_mask_flag() var low := rad_to_deg(_terrain_painter.get_slope_limit_low_angle()) var high := rad_to_deg(_terrain_painter.get_slope_limit_high_angle()) _slope_limit_control.set_values(low, high) set_display_mode(_terrain_painter.get_mode()) # Load default brush var brush := _terrain_painter.get_brush() var default_shape_fpath := HT_Brush.DEFAULT_BRUSH_TEXTURE_PATH var default_shape := HT_Brush.load_shape_from_image_file(default_shape_fpath, _logger) brush.set_shapes([default_shape]) _update_shape_preview() _terrain_painter.flatten_height_changed.connect(_on_flatten_height_changed) brush.shapes_changed.connect(_on_brush_shapes_changed) brush.shape_index_changed.connect(_on_brush_shape_index_changed) func _on_flatten_height_changed(): _flatten_height_box.value = _terrain_painter.get_flatten_height() _flatten_height_pick_button.button_pressed = false func _on_brush_shapes_changed(): _update_shape_preview() func _on_brush_shape_index_changed(): _update_shape_preview() func _update_shape_preview(): var brush := _terrain_painter.get_brush() var i := brush.get_shape_index() _shape_texture_rect.texture = brush.get_shape(i) func set_display_mode(mode: int): var show_flatten := mode == HT_TerrainPainter.MODE_FLATTEN var show_color := mode == HT_TerrainPainter.MODE_COLOR var show_density := mode == HT_TerrainPainter.MODE_DETAIL var show_opacity := mode != HT_TerrainPainter.MODE_MASK var show_holes := mode == HT_TerrainPainter.MODE_MASK var show_slope_limit := \ mode == HT_TerrainPainter.MODE_SPLAT or mode == HT_TerrainPainter.MODE_DETAIL _set_visibility_of(_opacity_label, show_opacity) _set_visibility_of(_opacity_control, show_opacity) _set_visibility_of(_color_label, show_color) _set_visibility_of(_color_picker, show_color) _set_visibility_of(_flatten_height_label, show_flatten) _set_visibility_of(_flatten_height_container, show_flatten) _set_visibility_of(_density_label, show_density) _set_visibility_of(_density_slider, show_density) _set_visibility_of(_holes_label, show_holes) _set_visibility_of(_holes_checkbox, show_holes) _set_visibility_of(_slope_limit_label, show_slope_limit) _set_visibility_of(_slope_limit_control, show_slope_limit) _flatten_height_pick_button.button_pressed = false func _on_size_slider_value_changed(v: float): if _terrain_painter != null: _terrain_painter.set_brush_size(int(v)) _size_value_label.text = str(v) func _on_opacity_slider_value_changed(v: float): if _terrain_painter != null: _terrain_painter.set_opacity(_opacity_slider.ratio) _opacity_value_label.text = str(v) func _on_flatten_height_box_value_changed(v: float): if _terrain_painter != null: _terrain_painter.set_flatten_height(v) func _on_color_picker_color_changed(v: Color): if _terrain_painter != null: _terrain_painter.set_color(v) func _on_density_slider_changed(v: float): if _terrain_painter != null: _terrain_painter.set_detail_density(v) func _on_holes_checkbox_toggled(v: bool): if _terrain_painter != null: # When checked, we draw holes. When unchecked, we clear holes _terrain_painter.set_mask_flag(not v) func _on_BrushShapeButton_pressed(): _brush_settings_dialog.popup_centered() func _on_FlattenHeightPickButton_pressed(): _terrain_painter.set_meta("pick_height", true) func _on_slope_limit_changed(): var low = deg_to_rad(_slope_limit_control.get_low_value()) var high = deg_to_rad(_slope_limit_control.get_high_value()) _terrain_painter.set_slope_limit_angles(low, high)