@tool class_name HTerrainDataSaver extends ResourceFormatSaver const HTerrainData = preload("./hterrain_data.gd") func _get_recognized_extensions(res: Resource) -> PackedStringArray: if res != null and res is HTerrainData: return PackedStringArray([HTerrainData.META_EXTENSION]) return PackedStringArray() func _recognize(res: Resource) -> bool: return res is HTerrainData func _save(resource: Resource, path: String, flags: int) -> Error: if resource.save_data(path.get_base_dir()): return OK # This can occur if at least one map of the terrain fails to save. # It doesnt necessarily mean the entire terrain failed to save. return FAILED # TODO Handle UIDs # func _set_uid(path: String, uid: int) -> int: # ???