@tool extends Control # Hides the loading screen when the scatter nodes are ready. # # Every Scatter nodes emit a signal called "build_completed" when they are done # generating their multimeshes. var _scatter_completed := false func _ready() -> void: # Show the loading screen, unless scatter is already done. visible = not _scatter_completed # In this example, the Grass is usually the last one to complete, so its # 'build_completed' signal is connected to this method. # You could also listen to multiple Scatter nodes and accumulate all the signals # to be extra safe. How you handle this is up to you. func _on_scatter_build_completed() -> void: visible = false _scatter_completed = true