[gd_scene load_steps=9 format=3 uid="uid://omess6wwwwcq"] [ext_resource type="Material" uid="uid://cdijyqa881tvv" path="res://assets/materials/simple_grid_world.material" id="1_7o0gj"] [ext_resource type="Material" uid="uid://jrlyuynpu62b" path="res://assets/materials/simple_grid.material" id="2_m1mte"] [sub_resource type="BoxMesh" id="BoxMesh_k23th"] material = ExtResource("1_7o0gj") [sub_resource type="BoxShape3D" id="BoxShape3D_6y272"] [sub_resource type="BoxMesh" id="BoxMesh_s0ird"] [sub_resource type="Animation" id="Animation_6wabv"] resource_name = "MECH_moving_platform" length = 10.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 5, 10), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(5.30321, 0, 0), Vector3(-5.57525, 0, -1.90735e-06), Vector3(5.30321, 0, 0)] } [sub_resource type="Animation" id="Animation_ta65t"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(5.30321, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_vhe2s"] _data = { "MECH_moving_platform": SubResource("Animation_6wabv"), "RESET": SubResource("Animation_ta65t") } [node name="ramp-moving" type="Node3D"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0) [node name="ramp" type="MeshInstance3D" parent="."] transform = Transform3D(3.39928, 0.0527075, 0, -2.1083, 0.0849819, 0, 0, 0, 2, 8.39045, 0.946381, 0.47924) mesh = SubResource("BoxMesh_k23th") skeleton = NodePath("../..") [node name="collision" type="StaticBody3D" parent="ramp"] [node name="shape" type="CollisionShape3D" parent="ramp/collision"] shape = SubResource("BoxShape3D_6y272") [node name="ramp2" type="MeshInstance3D" parent="."] transform = Transform3D(-3.39957, -0.0526954, -3.01992e-07, -2.10782, 0.0849894, 1.69867e-07, 3.34297e-07, 1.51752e-08, -2, -9.33595, 0.946381, 0.47924) mesh = SubResource("BoxMesh_k23th") skeleton = NodePath("../..") [node name="collision" type="StaticBody3D" parent="ramp2"] [node name="shape" type="CollisionShape3D" parent="ramp2/collision"] shape = SubResource("BoxShape3D_6y272") [node name="moving" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.929277, -0.00125802, -0.797728) [node name="AnimatableBody3D" type="AnimatableBody3D" parent="moving"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.30321, 0, 0) [node name="horizontal" type="CollisionShape3D" parent="moving/AnimatableBody3D"] transform = Transform3D(3.503, 0, 0, 0, 0.1, 0, 0, 0, 2, -1.26628, 2, 1.27697) shape = SubResource("BoxShape3D_6y272") [node name="MeshInstance3D" type="MeshInstance3D" parent="moving/AnimatableBody3D/horizontal"] mesh = SubResource("BoxMesh_s0ird") surface_material_override/0 = ExtResource("2_m1mte") [node name="AnimationPlayer" type="AnimationPlayer" parent="moving/AnimatableBody3D"] autoplay = "MECH_moving_platform" libraries = { "": SubResource("AnimationLibrary_vhe2s") }