@tool extends Control const HT_PreviewPainter = preload("./preview_painter.gd") # TODO Can't preload because it causes the plugin to fail loading if assets aren't imported #const HT_DefaultBrushTexture = preload("../shapes/round2.exr") const HT_Brush = preload("../brush.gd") const HT_Logger = preload("../../../util/logger.gd") const HT_EditorUtil = preload("../../util/editor_util.gd") const HT_Util = preload("../../../util/util.gd") @onready var _texture_rect : TextureRect = $TextureRect @onready var _painter : HT_PreviewPainter = $Painter var _logger := HT_Logger.get_for(self) func _ready(): if HT_Util.is_in_edited_scene(self): # If it runs in the edited scene, # saving the scene would also save the ImageTexture in it... return reset_image() # Default so it doesn't crash when painting and can be tested var default_brush_texture = \ HT_EditorUtil.load_texture(HT_Brush.DEFAULT_BRUSH_TEXTURE_PATH, _logger) _painter.get_brush().set_shapes([default_brush_texture]) func reset_image(): var image = Image.create(_texture_rect.size.x, _texture_rect.size.y, false, Image.FORMAT_RGB8) image.fill(Color(1,1,1)) # TEST # var fnl = FastNoiseLite.new() # for y in image.get_height(): # for x in image.get_width(): # var g = 0.5 + 0.5 * fnl.get_noise_2d(x, y) # image.set_pixel(x, y, Color(g, g, g, 1.0)) var texture = ImageTexture.create_from_image(image) _texture_rect.texture = texture _painter.set_image_texture(image, texture) func get_painter() -> HT_PreviewPainter: return _painter func _gui_input(event): if event is InputEventMouseMotion: if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT): _painter.paint_input(event.position, event.pressure) queue_redraw() elif event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT: if event.pressed: # TODO `pressure` is not available on button events # So I have to assume zero... which means clicks do not paint anything? _painter.paint_input(event.position, 0.0) else: _painter.get_brush().on_paint_end() func _draw(): var mpos = get_local_mouse_position() var brush = _painter.get_brush() draw_arc(mpos, 0.5 * brush.get_size(), -PI, PI, 32, Color(1, 0.2, 0.2), 2.0, true)