# Copyright © 2023 Kasper Arnklit Frandsen - MIT License # See `LICENSE.md` included in the source distribution for details. extends EditorProperty const GradientInspector = preload("./gui/gradient_inspector.gd") var _ui : GradientInspector var _updating := false func _init() -> void: _ui = preload("res://addons/waterways/gui/gradient_inspector.tscn").instantiate() as Control add_child(_ui) set_bottom_editor(_ui) (_ui.get_node("Color1") as ColorPickerButton).color_changed.connect(gradient_changed) (_ui.get_node("Color2") as ColorPickerButton).color_changed.connect(gradient_changed) func gradient_changed(_val) -> void: print("gradient changed") if _updating: return var value = _ui.get_value() emit_changed(get_edited_property(), value) func _update_property() -> void: print("update_property in editor_property.gd") var new_value = get_edited_object()[get_edited_property()] _updating = true _ui.set_value(new_value) _updating = false