73 lines
4.9 KiB
Text
73 lines
4.9 KiB
Text
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[gd_scene load_steps=2 format=3 uid="uid://x2deg4hgjdm3"]
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[ext_resource type="PackedScene" uid="uid://bqou12nf115t1" path="res://assets/creatures/raference/raference_animated.gltf" id="1"]
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[node name="raference" instance=ExtResource("1")]
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[node name="Skeleton3D" parent="bip01_" index="0"]
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bones/0/position = Vector3(-0.000171287, 0.953732, -0.00531524)
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bones/0/rotation = Quaternion(0.495898, 0.48783, -0.504068, -0.511881)
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bones/1/position = Vector3(0.090755, 8.867e-05, 0.00142185)
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bones/1/rotation = Quaternion(-0.0380865, -0.116258, -0.697445, 0.706119)
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bones/2/rotation = Quaternion(-0.0490336, 0.0454099, 0.0465943, 0.996676)
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bones/3/rotation = Quaternion(-0.0280992, 0.0346806, 0.0275739, 0.998623)
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bones/4/rotation = Quaternion(0.0365483, -0.0397969, -0.0942761, 0.994079)
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bones/5/rotation = Quaternion(-0.00308164, 0.0038268, -0.10038, 0.994937)
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bones/10/position = Vector3(-0.00281549, -0.00308181, -0.039242)
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bones/10/rotation = Quaternion(0.152246, -0.590707, 0.792366, 0.00651987)
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bones/11/rotation = Quaternion(0.495661, 0.177869, -0.0949492, 0.844788)
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bones/12/rotation = Quaternion(-8.84384e-07, 1.70853e-07, 0.15447, 0.987998)
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bones/13/rotation = Quaternion(-0.206961, -0.719125, -0.0420885, 0.662008)
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bones/14/rotation = Quaternion(0.187573, 0.771049, -0.170229, 0.584228)
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bones/15/rotation = Quaternion(-1.21043e-06, 1.98487e-06, 0.0392605, 0.999229)
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bones/16/rotation = Quaternion(9.95673e-07, 1.45209e-06, 0.0261782, 0.999657)
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bones/18/rotation = Quaternion(0.0347765, 0.00294959, -0.0957725, 0.994791)
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bones/19/rotation = Quaternion(3.31208e-07, -9.02327e-07, -0.0043644, 0.99999)
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bones/20/rotation = Quaternion(-8.0556e-08, -2.09774e-07, -0.2292, 0.973379)
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bones/22/rotation = Quaternion(0.0217893, 0.00112504, -0.0697302, 0.997327)
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bones/23/rotation = Quaternion(2.83194e-07, 6.00618e-08, -0.220697, 0.975342)
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bones/24/rotation = Quaternion(-3.97898e-07, -7.07286e-07, -0.199368, 0.979925)
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bones/26/rotation = Quaternion(0.0217005, 0.00226366, -0.121831, 0.992311)
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bones/27/rotation = Quaternion(3.80534e-07, 7.01856e-09, -0.271441, 0.962455)
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bones/28/rotation = Quaternion(-5.87034e-07, -4.34711e-07, -0.121869, 0.992546)
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bones/30/rotation = Quaternion(9.82789e-05, -0.000387238, -0.246154, 0.969231)
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bones/31/rotation = Quaternion(-1.90778e-07, 1.42468e-06, -0.0958428, 0.995396)
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bones/32/rotation = Quaternion(-1.28194e-07, -8.4167e-07, -0.263033, 0.964787)
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bones/34/position = Vector3(0.00288636, 0.00308197, 0.039242)
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bones/34/rotation = Quaternion(-0.0946445, 0.651251, 0.751381, -0.048393)
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bones/35/rotation = Quaternion(-0.570054, -0.134531, 0.00173563, 0.810516)
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bones/36/rotation = Quaternion(1.47873e-07, -3.11266e-07, 0.162627, 0.986688)
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bones/37/rotation = Quaternion(0.0212732, 0.614003, -0.03743, 0.788129)
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bones/38/rotation = Quaternion(-0.138281, -0.802005, -0.129364, 0.566509)
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bones/39/rotation = Quaternion(4.05082e-07, 3.23899e-06, 0.0392582, 0.999229)
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bones/40/rotation = Quaternion(-6.25862e-07, 3.66708e-07, 0.0261775, 0.999657)
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bones/42/rotation = Quaternion(-0.0346339, -0.00431227, -0.134755, 0.990264)
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bones/43/rotation = Quaternion(-6.1636e-07, 9.99991e-07, -0.0584809, 0.998289)
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bones/44/rotation = Quaternion(8.05581e-07, -1.01954e-06, -0.134851, 0.990866)
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bones/46/rotation = Quaternion(-0.0217893, -0.0011246, -0.0697319, 0.997327)
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bones/47/rotation = Quaternion(-1.84073e-07, 1.44265e-07, -0.275637, 0.961262)
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bones/48/rotation = Quaternion(2.19924e-07, -8.9603e-07, -0.258182, 0.966096)
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bones/50/rotation = Quaternion(-0.0215375, -0.00349055, -0.177893, 0.983808)
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bones/51/rotation = Quaternion(-6.65432e-08, 6.50815e-07, -0.2292, 0.973379)
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bones/52/rotation = Quaternion(2.95615e-07, -7.42819e-07, -0.357606, 0.933873)
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bones/54/rotation = Quaternion(-0.000119808, 0.000379362, -0.300706, 0.953717)
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bones/55/rotation = Quaternion(1.96794e-07, -8.55132e-07, -0.237685, 0.971342)
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bones/56/rotation = Quaternion(-3.39841e-07, 1.35544e-06, -0.223162, 0.974781)
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bones/58/rotation = Quaternion(0.829302, -0.551641, 0.03673, 0.0812514)
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bones/59/rotation = Quaternion(2.81467e-08, 3.60605e-08, 0.0766394, 0.997059)
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bones/60/rotation = Quaternion(0.690897, 0.721959, 0.037225, -0.00708529)
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bones/61/rotation = Quaternion(-0.00416356, 0.999991, -3.0941e-08, 4.14871e-08)
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bones/63/rotation = Quaternion(-0.605243, 0.78966, -0.0918073, -0.0411059)
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bones/64/rotation = Quaternion(4.57979e-08, -3.2694e-08, 0.075224, 0.997167)
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bones/65/rotation = Quaternion(0.816056, 0.577334, -0.0264538, -0.00617372)
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bones/66/rotation = Quaternion(-0.0289538, 0.999581, 0.000254408, -0.000292638)
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bones/68/position = Vector3(-0.0876707, 0.0908277, -0.00139984)
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bones/68/rotation = Quaternion(-0.0300577, -0.0421809, 0.421692, 0.905258)
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bones/69/position = Vector3(-0.000173249, 0.217772, 0.000106068)
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bones/69/rotation = Quaternion(-0.00964009, 0.0276479, 0.0747155, 0.996775)
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bones/70/position = Vector3(-0.000207274, 0.255317, 4.83547e-05)
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bones/70/rotation = Quaternion(-0.0115167, -0.0139096, 0.116497, 0.993027)
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[node name="AnimationPlayer" parent="." index="2"]
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autoplay = "raference_idle"
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