20 lines
509 B
GDScript3
20 lines
509 B
GDScript3
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@tool
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# Stuff not exposed by Godot for making .import files
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const COMPRESS_LOSSLESS = 0
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const COMPRESS_LOSSY = 1
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const COMPRESS_VRAM_COMPRESSED = 2
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const COMPRESS_VRAM_UNCOMPRESSED = 3
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const COMPRESS_BASIS_UNIVERSAL = 4
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const ROUGHNESS_DETECT = 0
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const ROUGHNESS_DISABLED = 1
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# Godot internally subtracts 2 to magically obtain a `Image.RoughnessChannel` enum
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# (also not exposed)
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const ROUGHNESS_RED = 2
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const ROUGHNESS_GREEN = 3
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const ROUGHNESS_BLUE = 4
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const ROUGHNESS_ALPHA = 5
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const ROUGHNESS_GRAY = 6
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