ile-de-test/addons/waterways/buoyant_manager.gd

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# Copyright © 2023 Kasper Arnklit Frandsen - MIT License
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# See `LICENSE.md` included in the source distribution for details.
@tool
extends Node3D
const WaterSystem = preload("res://addons/waterways/water_system_manager.gd")
@export var water_system_group_name : String = "waterways_system"
@export var buoyancy_force := 50.0
@export var up_correcting_force := 5.0
@export var flow_force := 50.0
@export var water_resistance := 5.0
var _rb : RigidBody3D
var _system : WaterSystem
var _default_linear_damp := -1.0
var _default_angular_damp := -1.0
func _enter_tree() -> void:
var parent = get_parent()
if parent is RigidBody3D:
_rb = parent as RigidBody3D
_default_linear_damp = _rb.linear_damp
_default_angular_damp = _rb.angular_damp
func _exit_tree() -> void:
_rb = null
func _ready() -> void:
var systems = get_tree().get_nodes_in_group(water_system_group_name)
if systems.size() > 0:
if systems[0] is WaterSystem:
_system = systems[0] as WaterSystem
func _get_configuration_warning() -> String:
if _rb == null:
return "Bouyant node must be a direct child of a RigidDynamicBody3D to function."
return ""
func _get_rotation_correction() -> Vector3:
var rotation_transform := Transform3D()
var up_vector := global_transform.basis.y
var angle := up_vector.angle_to(Vector3.UP)
if angle < 0.1:
# Don't reaturn a rotation as object is almost upright, since the cross
# product at an angle that small might cause precission errors.
return Vector3.ZERO
var cross := up_vector.cross(Vector3.UP).normalized()
rotation_transform = rotation_transform.rotated(cross, angle)
return rotation_transform.basis.get_euler()
func _physics_process(delta: float) -> void:
if Engine.is_editor_hint() || _system == null || _rb == null:
return
var altitude = _system.get_water_altitude(global_transform.origin)
if altitude < 0.0:
var flow = _system.get_water_flow(global_transform.origin)
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_rb.apply_central_force(Vector3.UP * buoyancy_force * -altitude)
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var rot = _get_rotation_correction()
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_rb.apply_torque(rot * up_correcting_force)
_rb.apply_central_force(flow * flow_force)
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_rb.linear_damp = water_resistance
_rb.angular_damp = water_resistance
else:
_rb.linear_damp = _default_linear_damp
_rb.angular_damp = _default_angular_damp