2023-10-05 18:02:23 +00:00
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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ResourceLoader.load_threaded_request(self.current_scene_path )
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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2023-10-23 15:21:27 +00:00
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#func _process(delta):
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# pass
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2023-10-05 18:02:23 +00:00
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2023-10-23 15:21:27 +00:00
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func _on_login_pressed():
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Global.load_scene(self, "game_world")
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