ile-de-test/scenes/main.gd

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GDScript3
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extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
ResourceLoader.load_threaded_request(self.current_scene_path )
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
# pass
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func _on_login_pressed():
Global.load_scene(self, "game_world")