ile-de-test/scenes/iledetest.tscn

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2023-10-05 18:02:23 +00:00
[gd_scene load_steps=12 format=3 uid="uid://dc70fwl2fa5uv"]
[ext_resource type="Shader" path="res://assets/shaders/khanat_sky.gdshader" id="1_eny4l"]
[ext_resource type="PackedScene" uid="uid://sxb7mfsvmq07" path="res://scenes/terrain_heightmap001.tscn" id="1_ke4ry"]
[ext_resource type="PackedScene" uid="uid://cpatp465vxkqx" path="res://assets/creatures/raference/creature_raference.tscn" id="2_umnqi"]
[ext_resource type="Texture2D" uid="uid://cj484yi4tc6b7" path="res://assets/textures/sky/samayun_tex_001.png" id="2_x3hhv"]
[ext_resource type="Texture2D" uid="uid://3xeba13w67ol" path="res://assets/textures/sky/stigi_tex_001.png" id="3_rvs78"]
[ext_resource type="Texture2D" uid="uid://cmwp0oms1m7fr" path="res://assets/textures/sky/zabr_tex_001.png" id="4_ukbrx"]
[ext_resource type="PackedScene" uid="uid://mdsxnqsijdqv" path="res://scenes/dispensaire_01.tscn" id="7_cucn1"]
[ext_resource type="PackedScene" uid="uid://clmlpy36ghsio" path="res://scenes/water-zone.tscn" id="8_sos8d"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vilhx"]
shader = ExtResource("1_eny4l")
shader_parameter/rayleigh = 2.0
shader_parameter/rayleigh_color = Color(0.3, 0.405, 0.6, 1)
shader_parameter/mie = 0.005
shader_parameter/mie_eccentricity = 0.8
shader_parameter/mie_color = Color(0.69, 0.729, 0.812, 1)
shader_parameter/turbidity = 10.0
shader_parameter/sun_disk_scale = 1.0
shader_parameter/ground_color = Color(0.1, 0.07, 0.034, 1)
shader_parameter/exposure = 0.1
shader_parameter/dither_strength = 1.0
shader_parameter/samayun_arc = 45.0
shader_parameter/samayun_position = Vector3(0.163, 0.066, -0.014)
shader_parameter/zabr_arc = 15.0
shader_parameter/zabr_position = Vector3(0.368, 0.239, 0.174)
shader_parameter/stigi_arc = 8.0
shader_parameter/stigi_position = Vector3(0.025, 0.004, 0.007)
shader_parameter/samayun = ExtResource("2_x3hhv")
shader_parameter/zabr = ExtResource("4_ukbrx")
shader_parameter/stigi = ExtResource("3_rvs78")
[sub_resource type="Sky" id="Sky_svv5x"]
sky_material = SubResource("ShaderMaterial_vilhx")
[sub_resource type="Environment" id="Environment_l4mmi"]
background_mode = 2
background_color = Color(0.180392, 0.313726, 0.756863, 1)
sky = SubResource("Sky_svv5x")
ambient_light_source = 1
ambient_light_color = Color(1, 1, 1, 1)
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
glow_enabled = true
[node name="Iledetest" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_l4mmi")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.258819, 0.965926, 0, -0.965926, 0.258819, -1.36603, 20.049, 5.37917)
[node name="terrain_heightmap" parent="." instance=ExtResource("1_ke4ry")]
[node name="CreatureRaference" parent="." instance=ExtResource("2_umnqi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.00583e-07, 0)
[node name="dispensaire_01" parent="." instance=ExtResource("7_cucn1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.33719, -7.62683, -172.34)
[node name="water-zone" parent="." instance=ExtResource("8_sos8d")]
transform = Transform3D(2.5, 0, 0, 0, 2.5, 0, 0, 0, 2.5, 77.088, 1.8, 181.817)