175 lines
4.2 KiB
GDScript3
175 lines
4.2 KiB
GDScript3
|
@tool
|
||
|
extends AcceptDialog
|
||
|
|
||
|
const HT_Util = preload("../../util/util.gd")
|
||
|
const HT_Logger = preload("../../util/logger.gd")
|
||
|
const HTerrain = preload("../../hterrain.gd")
|
||
|
const HTerrainData = preload("../../hterrain_data.gd")
|
||
|
|
||
|
const ANCHOR_TOP_LEFT = 0
|
||
|
const ANCHOR_TOP = 1
|
||
|
const ANCHOR_TOP_RIGHT = 2
|
||
|
const ANCHOR_LEFT = 3
|
||
|
const ANCHOR_CENTER = 4
|
||
|
const ANCHOR_RIGHT = 5
|
||
|
const ANCHOR_BOTTOM_LEFT = 6
|
||
|
const ANCHOR_BOTTOM = 7
|
||
|
const ANCHOR_BOTTOM_RIGHT = 8
|
||
|
const ANCHOR_COUNT = 9
|
||
|
|
||
|
const _anchor_dirs = [
|
||
|
[-1, -1],
|
||
|
[0, -1],
|
||
|
[1, -1],
|
||
|
[-1, 0],
|
||
|
[0, 0],
|
||
|
[1, 0],
|
||
|
[-1, 1],
|
||
|
[0, 1],
|
||
|
[1, 1]
|
||
|
]
|
||
|
|
||
|
const _anchor_icon_names = [
|
||
|
"anchor_top_left",
|
||
|
"anchor_top",
|
||
|
"anchor_top_right",
|
||
|
"anchor_left",
|
||
|
"anchor_center",
|
||
|
"anchor_right",
|
||
|
"anchor_bottom_left",
|
||
|
"anchor_bottom",
|
||
|
"anchor_bottom_right"
|
||
|
]
|
||
|
|
||
|
signal permanent_change_performed(message)
|
||
|
|
||
|
@onready var _resolution_dropdown : OptionButton = $VBoxContainer/GridContainer/ResolutionDropdown
|
||
|
@onready var _stretch_checkbox : CheckBox = $VBoxContainer/GridContainer/StretchCheckBox
|
||
|
@onready var _anchor_control : Control = $VBoxContainer/GridContainer/HBoxContainer/AnchorControl
|
||
|
|
||
|
const _resolutions = HTerrainData.SUPPORTED_RESOLUTIONS
|
||
|
|
||
|
var _anchor_buttons := []
|
||
|
var _anchor_buttons_grid := {}
|
||
|
var _anchor_button_group : ButtonGroup = null
|
||
|
var _selected_anchor = ANCHOR_TOP_LEFT
|
||
|
var _logger = HT_Logger.get_for(self)
|
||
|
|
||
|
var _terrain : HTerrain = null
|
||
|
|
||
|
|
||
|
func set_terrain(terrain: HTerrain):
|
||
|
_terrain = terrain
|
||
|
|
||
|
|
||
|
static func _get_icon(name) -> Texture2D:
|
||
|
return load("res://addons/zylann.hterrain/tools/icons/icon_" + name + ".svg")
|
||
|
|
||
|
|
||
|
func _init():
|
||
|
get_ok_button().hide()
|
||
|
|
||
|
|
||
|
func _ready():
|
||
|
if HT_Util.is_in_edited_scene(self):
|
||
|
return
|
||
|
# TEST
|
||
|
#show()
|
||
|
|
||
|
for i in len(_resolutions):
|
||
|
_resolution_dropdown.add_item(str(_resolutions[i]), i)
|
||
|
|
||
|
_anchor_button_group = ButtonGroup.new()
|
||
|
_anchor_buttons.resize(ANCHOR_COUNT)
|
||
|
var x := 0
|
||
|
var y := 0
|
||
|
for i in _anchor_control.get_child_count():
|
||
|
var child_node = _anchor_control.get_child(i)
|
||
|
assert(child_node is Button)
|
||
|
var child := child_node as Button
|
||
|
child.toggle_mode = true
|
||
|
child.custom_minimum_size = child.size
|
||
|
child.icon = null
|
||
|
child.pressed.connect(_on_AnchorButton_pressed.bind(i, x, y))
|
||
|
child.button_group = _anchor_button_group
|
||
|
_anchor_buttons[i] = child
|
||
|
_anchor_buttons_grid[Vector2(x, y)] = child
|
||
|
x += 1
|
||
|
if x >= 3:
|
||
|
x = 0
|
||
|
y += 1
|
||
|
|
||
|
_anchor_buttons[_selected_anchor].button_pressed = true
|
||
|
# The signal apparently doesn't trigger in this case
|
||
|
_on_AnchorButton_pressed(_selected_anchor, 0, 0)
|
||
|
|
||
|
|
||
|
func _notification(what: int):
|
||
|
if what == NOTIFICATION_VISIBILITY_CHANGED:
|
||
|
if visible:
|
||
|
# Select current resolution
|
||
|
if _terrain != null and _terrain.get_data() != null:
|
||
|
var res := _terrain.get_data().get_resolution()
|
||
|
for i in len(_resolutions):
|
||
|
if res == _resolutions[i]:
|
||
|
_resolution_dropdown.select(i)
|
||
|
break
|
||
|
|
||
|
|
||
|
func _on_AnchorButton_pressed(anchor0: int, x0: int, y0: int):
|
||
|
_selected_anchor = anchor0
|
||
|
|
||
|
for button in _anchor_buttons:
|
||
|
button.icon = null
|
||
|
|
||
|
for anchor in ANCHOR_COUNT:
|
||
|
var d = _anchor_dirs[anchor]
|
||
|
var nx = x0 + d[0]
|
||
|
var ny = y0 + d[1]
|
||
|
var k = Vector2(nx, ny)
|
||
|
if not _anchor_buttons_grid.has(k):
|
||
|
continue
|
||
|
var button : Button = _anchor_buttons_grid[k]
|
||
|
var icon := _get_icon(_anchor_icon_names[anchor])
|
||
|
button.icon = icon
|
||
|
|
||
|
|
||
|
func _set_anchor_control_active(active: bool):
|
||
|
for button in _anchor_buttons:
|
||
|
button.disabled = not active
|
||
|
|
||
|
|
||
|
func _on_ResolutionDropdown_item_selected(id):
|
||
|
pass
|
||
|
|
||
|
|
||
|
func _on_StretchCheckBox_toggled(button_pressed: bool):
|
||
|
_set_anchor_control_active(not button_pressed)
|
||
|
|
||
|
|
||
|
func _on_ApplyButton_pressed():
|
||
|
var stretch = _stretch_checkbox.button_pressed
|
||
|
var res = _resolutions[_resolution_dropdown.get_selected_id()]
|
||
|
var dir = _anchor_dirs[_selected_anchor]
|
||
|
_apply(res, stretch, Vector2(dir[0], dir[1]))
|
||
|
hide()
|
||
|
|
||
|
|
||
|
func _on_CancelButton_pressed():
|
||
|
hide()
|
||
|
|
||
|
|
||
|
func _apply(p_resolution: int, p_stretch: bool, p_anchor: Vector2):
|
||
|
if _terrain == null:
|
||
|
_logger.error("Cannot apply resize, terrain is not set")
|
||
|
return
|
||
|
|
||
|
var data = _terrain.get_data()
|
||
|
if data == null:
|
||
|
_logger.error("Cannot apply resize, terrain has no data")
|
||
|
return
|
||
|
|
||
|
data.resize(p_resolution, p_stretch, p_anchor)
|
||
|
data.notify_full_change()
|
||
|
permanent_change_performed.emit("Resize terrain")
|