76 lines
1.8 KiB
GDScript3
76 lines
1.8 KiB
GDScript3
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@tool
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extends Control
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const HT_DetailEditor = preload("./detail_editor/detail_editor.gd")
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# Emitted when a texture item is selected
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signal texture_selected(index)
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signal edit_texture_pressed(index)
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signal import_textures_pressed
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# Emitted when a detail item is selected (grass painting)
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signal detail_selected(index)
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signal detail_list_changed
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@onready var _minimap = $HSplitContainer/HSplitContainer/MinimapContainer/Minimap
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@onready var _brush_editor = $HSplitContainer/BrushEditor
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@onready var _texture_editor = $HSplitContainer/HSplitContainer/HSplitContainer/TextureEditor
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@onready var _detail_editor : HT_DetailEditor = \
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$HSplitContainer/HSplitContainer/HSplitContainer/DetailEditor
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func setup_dialogs(base_control: Control):
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_brush_editor.setup_dialogs(base_control)
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func set_terrain(terrain):
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_minimap.set_terrain(terrain)
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_texture_editor.set_terrain(terrain)
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_detail_editor.set_terrain(terrain)
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func set_undo_redo(undo_manager: EditorUndoRedoManager):
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_detail_editor.set_undo_redo(undo_manager)
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func set_image_cache(image_cache):
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_detail_editor.set_image_cache(image_cache)
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func set_camera_transform(cam_transform: Transform3D):
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_minimap.set_camera_transform(cam_transform)
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func set_terrain_painter(terrain_painter):
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_brush_editor.set_terrain_painter(terrain_painter)
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func _on_TextureEditor_texture_selected(index):
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texture_selected.emit(index)
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func _on_DetailEditor_detail_selected(index):
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detail_selected.emit(index)
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func set_brush_editor_display_mode(mode):
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_brush_editor.set_display_mode(mode)
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func set_detail_layer_index(index):
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_detail_editor.set_layer_index(index)
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func _on_DetailEditor_detail_list_changed():
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detail_list_changed.emit()
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func _on_TextureEditor_import_pressed():
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import_textures_pressed.emit()
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func _on_TextureEditor_edit_pressed(index: int):
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edit_texture_pressed.emit(index)
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