ile-de-test/addons/waterways/gui/river_menu.gd

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GDScript3
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2024-01-26 20:00:32 +00:00
# Copyright © 2023 Kasper Arnklit Frandsen - MIT License
2023-10-05 18:02:23 +00:00
# See `LICENSE.md` included in the source distribution for details.
@tool
extends MenuButton
signal generate_flowmap
signal generate_mesh
signal debug_view_changed
enum RIVER_MENU {
GENERATE,
GENERATE_MESH,
DEBUG_VIEW_MENU
}
var debug_view_menu_selected := 0
var _debug_view_menu : PopupMenu
func _enter_tree() -> void:
get_popup().clear()
get_popup().connect("id_pressed", Callable(self, "_menu_item_selected"))
get_popup().add_item("Generate Flow & Foam Map")
get_popup().add_item("Generate MeshInstance3D Sibling")
_debug_view_menu = PopupMenu.new()
_debug_view_menu.name = "DebugViewMenu"
_debug_view_menu.connect("about_to_popup", Callable(self, "_on_debug_view_menu_about_to_popup"))
_debug_view_menu.connect("id_pressed", Callable(self, "_debug_menu_item_selected"))
get_popup().add_child(_debug_view_menu)
get_popup().add_submenu_item("Debug View", _debug_view_menu.name)
func _exit_tree() -> void:
get_popup().disconnect("id_pressed", Callable(self, "_menu_item_selected"))
_debug_view_menu.disconnect("about_to_popup", Callable(self, "_on_debug_view_menu_about_to_popup"))
_debug_view_menu.disconnect("id_pressed", Callable(self, "_debug_menu_item_selected"))
func _menu_item_selected(index : int) -> void:
match index:
RIVER_MENU.GENERATE:
emit_signal("generate_flowmap")
RIVER_MENU.GENERATE_MESH:
emit_signal("generate_mesh")
RIVER_MENU.DEBUG_VIEW_MENU:
pass
func _debug_menu_item_selected(index: int) -> void:
debug_view_menu_selected = index
emit_signal("debug_view_changed", index)
func _on_debug_view_menu_about_to_popup() -> void:
_debug_view_menu.clear()
_debug_view_menu.add_radio_check_item("Display Normal")
_debug_view_menu.add_radio_check_item("Display Debug Flow Map (RG)")
_debug_view_menu.add_radio_check_item("Display Debug Foam Map (B)")
_debug_view_menu.add_radio_check_item("Display Debug Noise Map (A)")
_debug_view_menu.add_radio_check_item("Display Debug Distance Field Map (R)")
_debug_view_menu.add_radio_check_item("Display Debug Pressure Map (G)")
_debug_view_menu.add_radio_check_item("Display Debug Flow Pattern")
_debug_view_menu.add_radio_check_item("Display Debug Flow Arrows")
_debug_view_menu.add_radio_check_item("Display Debug Flow Strength")
_debug_view_menu.add_radio_check_item("Display Debug Foam Mix")
_debug_view_menu.set_item_checked(debug_view_menu_selected, true)