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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_PLAYER_TRADE_H
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#define CL_PLAYER_TRADE_H
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#include <vector>
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#include "nel/misc/types_nl.h"
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class CDBCtrlSheet;
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// class to track the traded items during a transaction
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class CPlayerTrade
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{
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public:
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enum { NumTradeSlot = 8 };
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CPlayerTrade() {BotChatGiftContext= false;}
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// Put item to exchange, and remove ALL previous slot (even if same item type exchanged...)
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void putItemInExchange(CDBCtrlSheet *inventorySlot, CDBCtrlSheet *exchangeSlot, uint quantitySrc);
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void restoreItem(CDBCtrlSheet *exchangeSlot);
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void restoreAllItems();
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// get an exchange slot from its index
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static CDBCtrlSheet *getExchangeItem(uint index);
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// true if currently used in BotChaftGift context
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bool BotChatGiftContext;
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};
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// the instance to manage player trade
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extern CPlayerTrade PlayerTrade;
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#endif
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