mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 01:26:30 +00:00
96 lines
3.7 KiB
INI
96 lines
3.7 KiB
INI
// Config file for object_viewer.cfg. This file must be in the same directory than object_viewer.dll
|
|
|
|
// your searhc pathes, (where to find textures, shapes, tiles, zones ...)
|
|
search_pathes =
|
|
{
|
|
"w:\database\stuff\fyros\agents\_textures\actors",
|
|
"w:\database\stuff\tryker\agents\_textures\actors",
|
|
"w:\database\stuff\matis\agents\_textures\actors",
|
|
"w:\database\stuff\zorai\agents\_textures\actors",
|
|
"w:\database\stuff\fyros\agents\_textures\monster",
|
|
"w:\database\stuff\tryker\agents\_textures\monster",
|
|
"w:\database\stuff\matis\agents\_textures\monster",
|
|
"w:\database\stuff\zorai\agents\_textures\monster",
|
|
"w:\database\stuff\fyros\agents\_textures\accessories",
|
|
"w:\database\stuff\tryker\agents\_textures\accessories",
|
|
"w:\database\stuff\matis\agents\_textures\accessories",
|
|
"w:\database\stuff\zorai\agents\_textures\accessories",
|
|
"W:\Database\Stuff\Matis\Decors\_textures\batiments",
|
|
"W:\Database\Stuff\zorai\Decors\_textures\batiments",
|
|
"W:\Database\Stuff\tryker\Decors\_textures\batiments",
|
|
"W:\Database\Stuff\fyros\Decors\_textures\batiments",
|
|
"W:\Database\Stuff\fyros\Decors\_textures",
|
|
"W:\Database\SFX\maps",
|
|
"W:\Database\SFX\old_shapes",
|
|
"W:\Database\Stuff\Primes_Racines\Agents\_textures\Monster",
|
|
"W:\Database\Stuff\Jungle\Agents\_textures\Monster",
|
|
"W:\Database\Stuff\Goo\Agents\_textures\monster",
|
|
"W:\Database\Stuff\caravan\Agents\_textures\Actors",
|
|
};
|
|
|
|
recursive_search_pathes=
|
|
{
|
|
// "\\server\sound\ryzom_data_raw"
|
|
"R:\code\ryzom\data\sound"
|
|
};
|
|
|
|
// can load dds if the tga is not available
|
|
extensions_remapping = { "tga", "dds" };
|
|
|
|
camera_focal = 75; // this is optional
|
|
|
|
// sound related vars
|
|
packed_sheet_path = "R:\code\ryzom\data\sound";
|
|
sample_path = "R:\code\ryzom\data\sound\samplebanks\";
|
|
|
|
//
|
|
|
|
// Vegetable Landscape Setup (for vegetable edition). search_pathes must be OK.
|
|
veget_tile_bank= ""; // this is optional, but obligatory for Vegetable Edit to work properly
|
|
veget_tile_far_bank= ""; // this is optional, but obligatory for Vegetable Edit to work properly
|
|
veget_landscape_zones= // this is optional, but obligatory for Vegetable Edit to work properly
|
|
{
|
|
};
|
|
veget_landscape_threshold= 0.01; // this is optional
|
|
veget_landscape_tile_near= 50; // this is optional
|
|
veget_landscape_ambient = {17, 54, 100} ; // this is optional
|
|
veget_landscape_diffuse = {241, 226, 244} ; // this is optional
|
|
veget_landscape_snap_height= 1.70; // this is optional
|
|
|
|
// veget setup
|
|
veget_texture= ""; // this is optional, but important for Vegetable Edit to behave properly
|
|
veget_ambient= {80, 80, 80}; // this is optional
|
|
veget_diffuse= {255, 255, 255}; // this is optional. NB: works like veget_landscape_diffuse (ie maxLightFactor possible)
|
|
veget_light_dir= {0, 1, -1}; // this is optional
|
|
veget_wind_dir= {1, 1, 0}; // this is optional
|
|
veget_wind_freq= 0.5; // this is optional
|
|
veget_wind_power= 1; // this is optional
|
|
veget_wind_bend_min= 0; // this is optional
|
|
|
|
// scene_light setup
|
|
scene_light_enabled = 1; // this is optional. Usefull to load Igs with lights and see correct ligthing
|
|
scene_light_sun_specular= {255, 255, 255}; // this is optional
|
|
scene_light_sun_diffuse = {255, 255, 255}; // this is optional
|
|
scene_light_sun_ambiant = {64, 64, 64}; // this is optional
|
|
scene_light_sun_dir = {1, 0, -1}; // this is optional
|
|
|
|
|
|
// scale the played position of all the skeletons by this value (default 1).
|
|
character_scale_pos= 1;
|
|
|
|
// "opengl" (default) or "direct3d"
|
|
driver = "opengl";
|
|
|
|
// Fog
|
|
fog = 0;
|
|
fog_color = { 64, 64, 64};
|
|
fog_start = 250;
|
|
fog_end = 500;
|
|
|
|
// Clouds
|
|
cloud_count = 0;
|
|
cloud_diffuse = {255,255,255};
|
|
cloud_ambient = {120,140,160};
|
|
cloud_speed = 5.0;
|
|
cloud_update_period = 120.0;
|
|
cloud_wind_speed = 2.0;
|