mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
297 lines
9.9 KiB
C++
297 lines
9.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/mesh_mrm_skinned_instance.h"
|
|
#include "nel/3d/mesh_mrm_skinned.h"
|
|
#include "nel/3d/skeleton_model.h"
|
|
#include "nel/3d/raw_skinned.h"
|
|
#include "nel/3d/shifted_triangle_cache.h"
|
|
#include "nel/3d/u_scene.h"
|
|
#include "nel/3d/scene.h"
|
|
|
|
|
|
using namespace NLMISC;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
// ***************************************************************************
|
|
CMeshMRMSkinnedInstance::~CMeshMRMSkinnedInstance()
|
|
{
|
|
// Auto detach me from skeleton. Must do it here, not in ~CTransform().
|
|
if(_FatherSkeletonModel)
|
|
{
|
|
// detach me from the skeleton.
|
|
// hrc and clip hierarchy is modified.
|
|
_FatherSkeletonModel->detachSkeletonSon(this);
|
|
nlassert(_FatherSkeletonModel==NULL);
|
|
// If skinned, setApplySkin(false) should have been called through detachSkeletonSon()
|
|
nlassert(_RawSkinCache== NULL);
|
|
nlassert(_ShiftedTriangleCache== NULL);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::registerBasic()
|
|
{
|
|
CScene::registerModel(MeshMRMSkinnedInstanceId, MeshBaseInstanceId, CMeshMRMSkinnedInstance::creator);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::clearRawSkinCache()
|
|
{
|
|
delete _RawSkinCache;
|
|
_RawSkinCache= NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::clearShiftedTriangleCache()
|
|
{
|
|
delete _ShiftedTriangleCache;
|
|
_ShiftedTriangleCache= NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::setApplySkin(bool state)
|
|
{
|
|
// Call parents method
|
|
CMeshBaseInstance::setApplySkin (state);
|
|
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
|
|
// Recompute the id
|
|
if (state)
|
|
{
|
|
pMesh->computeBonesId (_FatherSkeletonModel);
|
|
}
|
|
|
|
// update the skeleton usage according to the mesh.
|
|
pMesh->updateSkeletonUsage(_FatherSkeletonModel, state);
|
|
|
|
// If unbinded, clean all the cache.
|
|
if(state==false)
|
|
{
|
|
clearRawSkinCache();
|
|
clearShiftedTriangleCache();
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)
|
|
{
|
|
if(Shape)
|
|
{
|
|
// Get a pointer on the shape.
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
// Affect the mesh directly.
|
|
pMesh->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
const std::vector<sint32> *CMeshMRMSkinnedInstance::getSkinBoneUsage() const
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
|
|
// Recompute the id, if needed
|
|
pMesh->computeBonesId (_FatherSkeletonModel);
|
|
|
|
// get ids.
|
|
return &pMesh->getMeshGeom().getSkinBoneUsage();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
const std::vector<NLMISC::CBSphere> *CMeshMRMSkinnedInstance::getSkinBoneSphere() const
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
|
|
// Recompute the id, and skin spheres, if needed
|
|
pMesh->computeBonesId (_FatherSkeletonModel);
|
|
|
|
// get it.
|
|
return &pMesh->getMeshGeom().getSkinBoneSphere();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CMeshMRMSkinnedInstance::getSkinBoneBBox(NLMISC::CAABBox &bbox, uint boneId)
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
|
|
// Recompute the id, and skin spheres, if needed
|
|
pMesh->computeBonesId (_FatherSkeletonModel);
|
|
|
|
// get it.
|
|
return pMesh->getMeshGeom().getSkinBoneBBox(_FatherSkeletonModel, bbox, boneId);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CMeshMRMSkinnedInstance::isSkinnable() const
|
|
{
|
|
// true if the mesh is skinned
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::renderSkin(float alphaMRM)
|
|
{
|
|
// Don't setup lighting or matrix in Skin. Done by the skeleton
|
|
|
|
if(Shape && getVisibility() != CHrcTrav::Hide)
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
|
|
// render the meshGeom
|
|
CMeshMRMSkinnedGeom &meshGeom= const_cast<CMeshMRMSkinnedGeom&>(pMesh->getMeshGeom ());
|
|
meshGeom.renderSkin( this, alphaMRM );
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
const CMRMLevelDetail *CMeshMRMSkinnedInstance::getMRMLevelDetail() const
|
|
{
|
|
if(Shape)
|
|
{
|
|
CMeshMRMSkinned *meshMrm= safe_cast<CMeshMRMSkinned*>((IShape*)Shape);
|
|
return &meshMrm->getMeshGeom().getLevelDetail();
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CMeshMRMSkinnedInstance::supportSkinGrouping() const
|
|
{
|
|
if(Shape)
|
|
{
|
|
CMeshMRMSkinned *meshMrm= safe_cast<CMeshMRMSkinned*>((IShape*)Shape);
|
|
return meshMrm->getMeshGeom().supportSkinGrouping();
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
// ***************************************************************************
|
|
sint CMeshMRMSkinnedInstance::renderSkinGroupGeom(float alphaMRM, uint remainingVertices, uint8 *dest)
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
// render the meshGeom
|
|
CMeshMRMSkinnedGeom &meshGeom= const_cast<CMeshMRMSkinnedGeom&>(pMesh->getMeshGeom ());
|
|
return meshGeom.renderSkinGroupGeom(this, alphaMRM, remainingVertices, dest);
|
|
}
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::renderSkinGroupPrimitives(uint baseVertex, std::vector<CSkinSpecularRdrPass> &specularRdrPasses, uint skinIndex)
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
// render the meshGeom
|
|
CMeshMRMSkinnedGeom &meshGeom= const_cast<CMeshMRMSkinnedGeom&>(pMesh->getMeshGeom ());
|
|
meshGeom.renderSkinGroupPrimitives(this, baseVertex, specularRdrPasses, skinIndex);
|
|
}
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::renderSkinGroupSpecularRdrPass(uint rdrPassId)
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
// render the meshGeom
|
|
CMeshMRMSkinnedGeom &meshGeom= const_cast<CMeshMRMSkinnedGeom&>(pMesh->getMeshGeom ());
|
|
meshGeom.renderSkinGroupSpecularRdrPass(this, rdrPassId);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::initRenderFilterType()
|
|
{
|
|
if(Shape)
|
|
{
|
|
// If the Shape has a VP or not...
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
|
|
if( pMesh->getMeshGeom().hasMeshVertexProgram() )
|
|
_RenderFilterType= UScene::FilterMeshMRMVP;
|
|
else
|
|
_RenderFilterType= UScene::FilterMeshMRMNoVP;
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CMeshMRMSkinnedInstance::supportShadowSkinGrouping() const
|
|
{
|
|
if(Shape)
|
|
{
|
|
CMeshMRMSkinned *meshMrm= safe_cast<CMeshMRMSkinned*>((IShape*)Shape);
|
|
return meshMrm->getMeshGeom().supportShadowSkinGrouping();
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint CMeshMRMSkinnedInstance::renderShadowSkinGeom(uint remainingVertices, uint8 *vbDest)
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
// render the meshGeom
|
|
CMeshMRMSkinnedGeom &meshGeom= const_cast<CMeshMRMSkinnedGeom&>(pMesh->getMeshGeom ());
|
|
return meshGeom.renderShadowSkinGeom(this, remainingVertices, vbDest);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMeshMRMSkinnedInstance::renderShadowSkinPrimitives(CMaterial &castMat, IDriver *drv, uint baseVertex)
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
// render the meshGeom
|
|
CMeshMRMSkinnedGeom &meshGeom= const_cast<CMeshMRMSkinnedGeom&>(pMesh->getMeshGeom ());
|
|
meshGeom.renderShadowSkinPrimitives(this, castMat, drv, baseVertex);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CMeshMRMSkinnedInstance::supportIntersectSkin() const
|
|
{
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
CMeshMRMSkinnedGeom &meshGeom= const_cast<CMeshMRMSkinnedGeom&>(pMesh->getMeshGeom ());
|
|
return meshGeom.supportIntersectSkin();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CMeshMRMSkinnedInstance::intersectSkin(const CMatrix &toRaySpace, float &dist2D, float &distZ, bool computeDist2D)
|
|
{
|
|
// Get a pointer on the shape
|
|
CMeshMRMSkinned *pMesh = NLMISC::safe_cast<CMeshMRMSkinned *>((IShape*)Shape);
|
|
// render the meshGeom
|
|
CMeshMRMSkinnedGeom &meshGeom= const_cast<CMeshMRMSkinnedGeom&>(pMesh->getMeshGeom ());
|
|
return meshGeom.intersectSkin(this, toRaySpace, dist2D, distZ, computeDist2D);
|
|
}
|
|
|
|
|
|
} // NL3D
|