khanat-opennel-code/code/ryzom/client/src/interface_v3/lua_ihm.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

385 lines
20 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_LUA_IHM_H
#define NL_LUA_IHM_H
#include "nel/misc/types_nl.h"
#include "lua_helper.h"
namespace NLMISC
{
class CPolygon2D;
class CVector2f;
}
class CReflectable;
class CReflectedProperty;
// ***************************************************************************
/* Use this Exception for all LUA Error (eg: scripted passes bad number of paramters).
* Does not herit from Exception because avoid nlinfo, because sent twice (catch then resent)
* This is special to lua and IHM since it works with CLuaStackChecker, and also append to the error msg
* the FileName/LineNumber
*/
class ELuaIHMException : public ELuaWrappedFunctionException
{
private:
static CLuaState *getLuaState();
public:
ELuaIHMException() : ELuaWrappedFunctionException(getLuaState())
{
}
ELuaIHMException(const std::string &reason) : ELuaWrappedFunctionException(getLuaState(), reason)
{
}
ELuaIHMException(const char *format, ...) : ELuaWrappedFunctionException(getLuaState())
{
std::string reason;
NLMISC_CONVERT_VARGS (reason, format, NLMISC::MaxCStringSize);
init(getLuaState(), reason);
}
};
// ***************************************************************************
#define IHM_LUA_METATABLE "__ui_metatable"
#define IHM_LUA_ENVTABLE "__ui_envtable"
// ***************************************************************************
/**
* Define Functions to export from C to LUA
* \author Lionel Berenguier
* \author Nevrax France
* \date 2004
*/
class CLuaIHM
{
public:
static void registerAll(CLuaState &ls);
// CInterfaceElement management on stack, stored by a CRefPtr.
static void pushUIOnStack(CLuaState &ls, class CInterfaceElement *pIE);
static bool isUIOnStack(CLuaState &ls, sint index);
static CInterfaceElement *getUIOnStack(CLuaState &ls, sint index);
/** CReflectableInterfaceElement management on stack, stored by a CRefPtr.
* May be called as well for ui element, because they derive from CReflectableRefPtrTarget
*/
static void pushReflectableOnStack(CLuaState &ls, class CReflectableRefPtrTarget *pRPT);
static bool isReflectableOnStack(CLuaState &ls, sint index);
static CReflectableRefPtrTarget *getReflectableOnStack(CLuaState &ls, sint index);
// ucstring
static bool pop(CLuaState &ls, ucstring &dest);
static void push(CLuaState &ls, const ucstring &value);
static bool isUCStringOnStack(CLuaState &ls, sint index);
static bool getUCStringOnStack(CLuaState &ls, sint index, ucstring &dest);
// RGBA
static bool pop(CLuaState &ls, NLMISC::CRGBA &dest);
// CVector2f
static bool pop(CLuaState &ls, NLMISC::CVector2f &dest);
// helper : get a 2D poly (a table of cvector2f) from a lua table (throw on fail)
static void getPoly2DOnStack(CLuaState &ls, sint index, NLMISC::CPolygon2D &dest);
// Print a message in the log.
// Lua messages must be enabled (with ClientCfg.DisplayLuaDebugInfo = 1)
// Additionnally, if ClientCfg.LuaDebugInfoGotoButtonEnabled is set, then
// a button will be created near the line to allow to goto the lua line that issued the message
// by using an external editor
static void debugInfo(const std::string &dbg);
// Print a message in the log
// No 'goto file' button is created
// Lua messages must be enabled (with ClientCfg.DisplayLuaDebugInfo = 1)
static void rawDebugInfo(const std::string &dbg);
// Dump callstack in the console
// Additionnally, if ClientCfg.LuaDebugInfoGotoButtonEnabled is set, then
// buttons will be created in fonr of eahc line to allow to goto the lua line that issued the message
// by using an external editor
static void dumpCallStack(int startStackLevel = 0);
static void getCallStackAsString(int startStackLevel, std::string &result);
// Create a special tag that will add a 'goto' button for the given file and line
// The tag should be appended in front of a string to use with 'rawDebugInfo'.
// when the final string will be printed, a button will be created in front of it
// Requires that 'ClientCfg.LuaDebugInfoGotoButtonEnabled' is set to 1, else
// a, empty tag is returned
static std::string createGotoFileButtonTag(const char *fileName, uint line);
// argument checkin helpers
static void checkArgCount(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is exactly the one required
static void checkArgMin(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is at least the one required
static void checkArgMax(CLuaState &ls, const char* funcName, uint nArgs); // check that number of argument is at most the one required
static void check(CLuaState &ls, bool ok, const std::string &failReason);
static void checkArgType(CLuaState &ls, const char *funcName, uint index, int argType);
static void checkArgTypeRGBA(CLuaState &ls, const char *funcName, uint index);
static void checkArgTypeUIElement(CLuaState &ls, const char *funcName, uint index);
static void checkArgTypeUCString(CLuaState &ls, const char *funcName, uint index);
/** throw a lua expection (inside a C function called from lua) with the given reason, and the current call stack
* The various check... function call this function when their test fails
*/
static void fails(CLuaState &ls, const char *format, ...);
static void fails(CLuaState &ls, const std::string &format, ...);
/** execute function that is currently on the stack, possibly outputing error messages to the log
* \return true if execution succeeded
*/
static bool executeFunctionOnStack(CLuaState &ls, int numArgs, int numRet);
// pop a sint32 from a lua stack, throw an exception on fail
static bool popSINT32(CLuaState &ls, sint32 & dest);
bool popString(CLuaState &ls, std::string & dest);
/** read/write between values on a lua stack & a property exported from a 'CReflectable' derived object
* (throws on error)
*/
static void luaValueToReflectedProperty(CLuaState &ls, int stackIndex, CReflectable &target, const CReflectedProperty &property) throw(ELuaIHMException);
// push a reflected property on the stack
// NB : no check is done that 'property' is part of the class info of 'reflectedObject'
static void luaValueFromReflectedProperty(CLuaState &ls, CReflectable &reflectedObject, const CReflectedProperty &property);
private:
static void registerBasics(CLuaState &ls);
static void registerIHM(CLuaState &ls);
static void createLuaEnumTable(CLuaState &ls, const std::string &str);
// Functions for the ui metatable
static class CInterfaceElement *getUIRelative(class CInterfaceElement *pIE, const std::string &propName);
static int luaUIIndex(CLuaState &ls);
static int luaUINewIndex(CLuaState &ls);
static int luaUIEq(CLuaState &ls);
static int luaUINext(CLuaState &ls);
static int luaUIDtor(CLuaState &ls);
static int luaClientCfgIndex(CLuaState &ls);
static int luaClientCfgNewIndex(CLuaState &ls);
/// \name Exported Functions
// @{
// LUA exported Functions with luabind
static sint32 getPlayerLevel(); // get max level among player skills (magi, combat, crafting ,foraging)
static sint32 getTargetLevel(); // get current, precise level of the selected target, or -1 if there's no such selected target
static sint32 getTargetForceRegion(); // get 'force region' for current target, or -1 if there's no selected target
static sint32 getTargetLevelForce(); // get 'level force' for current target, or -1 if there's no selected target
static bool isTargetNPC(); // return 'true' if the target is an npc
static bool isTargetPlayer(); // return 'true' if the target is a player
static bool isTargetUser(); // return 'true' if the target is the user
static bool isPlayerInPVPMode();
static bool isTargetInPVPMode();
static void pauseBGDownloader();
static void unpauseBGDownloader();
static void requestBGDownloaderPriority(uint priority);
static sint getBGDownloaderPriority();
static ucstring getPatchLastErrorMessage();
static bool isInGame();
static uint32 getPlayerSelectedSlot();
static bool isPlayerSlotNewbieLand(uint32 slot); // test if one of the player slot is a newbieland one, if not so, client must be patched in order to continue
static uint32 getLocalTime();
static double getPreciseLocalTime();
static sint32 getDbProp(const std::string &dbProp); // return 0 if not found.
static void setDbProp(const std::string &dbProp, sint32 value); // Nb: the db prop is not created if not present.
static std::string getDefine(const std::string &def);
static void messageBox(const ucstring &text);
static void messageBox(const ucstring &text, const std::string &masterGroup);
static void messageBox(const ucstring &text, const std::string &masterGroup, int caseMode);
static void messageBox(const std::string &text);
static void messageBoxWithHelp(const ucstring &text);
static void messageBoxWithHelp(const ucstring &text, const std::string &masterGroup);
static void messageBoxWithHelp(const ucstring &text, const std::string &masterGroup, int caseMode);
static void messageBoxWithHelp(const std::string &text);
static std::string findReplaceAll(const std::string &str, const std::string &search, const std::string &replace);
static ucstring findReplaceAll(const ucstring &str, const ucstring &search, const ucstring &replace);
static bool fileExists(const std::string &fileName);
// just for ease of use
static ucstring findReplaceAll(const ucstring &str, const std::string &search, const std::string &replace);
static ucstring findReplaceAll(const ucstring &str, const std::string &search, const ucstring &replace);
static ucstring findReplaceAll(const ucstring &str, const ucstring &search, const std::string &replace);
static void setContextHelpText(const ucstring &text);
// GameInfo
static sint32 getSkillIdFromName(const std::string &def);
static ucstring getSkillLocalizedName(sint32 skillId);
static sint32 getMaxSkillValue(sint32 skillId);
static sint32 getBaseSkillValueMaxChildren(sint32 skillId);
static sint32 getMagicResistChance(bool elementalSpell, sint32 casterSpellLvl, sint32 victimResistLvl);
static sint32 getDodgeParryChance(sint32 attLvl, sint32 defLvl);
static void browseNpcWebPage(const std::string &htmlId, const std::string &url, bool addParameters, double timeout);
static void clearHtmlUndoRedo(const std::string &htmlId);
static ucstring getDynString(sint32 dynStringId);
static bool isDynStringAvailable(sint32 dynStringId);
static bool isFullyPatched();
static std::string getSheetType(const std::string &sheet);
static std::string getSheetName(uint32 sheetId);
static sint32 getFameIndex(const std::string &factionName);
static std::string getFameName(sint32 fameIndex);
static sint32 getFameDBIndex(sint32 fameIndex); // convert from the fame index
static sint32 getFirstTribeFameIndex(); // fame index of the 1st tribe
static sint32 getNbTribeFameIndex(); // number of tribe fame index (which are contiguous)
static std::string getClientCfg(const std::string &varName);
static void sendMsgToServer(const std::string &msgName);
static void sendMsgToServerPvpTag(bool pvpTag);
static ucstring replacePvpEffectParam(const ucstring &str, sint32 parameter);
static std::string getRegionByAlias(uint32 alias);
static void tell(const ucstring &player, const ucstring &msg); // open the window to do a tell to 'player', if 'msg' is not empty, then the message will be sent immediatly
// else, current command of the chat window will be replaced with tell 'player'
static bool isGuildQuitAvailable();
static void sortGuildMembers();
static sint32 getNbGuildMembers();
static std::string getGuildMemberName(sint32 nMemberId);
static std::string getGuildMemberGrade(sint32 nMemberId);
static sint32 secondsSince1970ToHour(sint32 seconds);
// sheet access
// TODO nico : using the reflection system on sheets would allow to export them to lua without these functions ...
static std::string getCharacterSheetSkel(const std::string &sheet, bool isMale);
static sint32 getSheetId(const std::string &itemName);
static bool isR2Player(const std::string &sheet);
static std::string getR2PlayerRace(const std::string &sheet);
static bool isR2PlayerMale(const std::string &sheet);
static sint getCharacterSheetRegionForce(const std::string &sheet);
static sint getCharacterSheetRegionLevel(const std::string &sheet);
static bool isCtrlKeyDown(); // test if the ctrl key is down (NB nico : I didn't add other key,
// because it would be too easy to write a key recorder ...)
static std::string encodeURLUnicodeParam(const ucstring &text);
static bool isRingAccessPointInReach();
static void updateTooltipCoords();
// LUA exported Functions with standard lua (because use ui object, use variable param number, or return dynamic-typed object)
static int setCaptureKeyboard(CLuaState &ls);
static int resetCaptureKeyboard(CLuaState &ls);
static int setOnDraw(CLuaState &ls); // params: CInterfaceGroup*, "script". return: none
static int addOnDbChange(CLuaState &ls); // params: CInterfaceGroup*, "dblist", "script". return: none
static int removeOnDbChange(CLuaState &ls);// params: CInterfaceGroup*. return: none
static int getUICaller(CLuaState &ls); // params: none. return: CInterfaceElement* (nil if error)
static int getCurrentWindowUnder(CLuaState &ls); // params: none. return: CInterfaceElement* (nil if none)
static int getUI(CLuaState &ls); // params: "ui:interface:...". return: CInterfaceElement* (nil if error), an additionnal boolean parameter
// can specify verbose display when the element is note found (default is true)
static int createGroupInstance(CLuaState &ls); // params : param 1 = template name,
// param 2 = id of parent where the instance will be inserted
// param 3 = table with ("template_param", "template_param_value") key/value pairs
// such as { id="foo", x="10" } etc. -> returns a new instance of the template, or nil on fail
static int createUIElement(CLuaState &ls); // params : param 1 = template name,
// param 2 = id of parent where the instance will be inserted
// param 3 = table with ("template_param", "template_param_value") key/value pairs
// such as { id="foo", x="10" } etc. -> returns a new instance of the template, or nil on fail
static int getIndexInDB(CLuaState &ls); // params: CDBCtrlSheet*.... return: index, or 0 if error
static int getUIId(CLuaState &ls); // params: CInterfaceElement*. return: ui id (empty if error)
static int runAH(CLuaState &ls); // params: CInterfaceElement *, "ah", "params". return: none
static int runExpr(CLuaState &ls); // params: "expr". return: any of: nil,bool,string,number, RGBA, UCString
static int runFct(CLuaState &ls); // params: "expr", param1, param2.... return: any of: nil,bool,string,number, RGBA, UCString
static int runCommand(CLuaState &ls); // params: "command name", param1, param2 ... return true or false
static int formatUI(CLuaState &ls); // params: "expr", param1, param2.... return: string with # and % parsed
static int formatDB(CLuaState &ls); // params: param1, param2.... return: string with @ and , added
static int launchContextMenuInGame(CLuaState &ls); // params : menu name
static int parseInterfaceFromString(CLuaState &ls); // params : intreface script
static int updateAllLocalisedElements(CLuaState &ls);
static int breakPoint(CLuaState &ls);
static int getWindowSize(CLuaState &ls);
static int i18n(CLuaState &ls); // retrieve an unicode string from CI18N
static int setTextFormatTaged(CLuaState &ls); // set a text that may contains Tag Format infos
static int validMessageBox(CLuaState &ls); // ok/cancel type message box (can't get it to work through luabind)
static int concatUCString(CLuaState &ls); // workaround for + operator that don't work in luabind for ucstrings ...
static int concatString(CLuaState &ls); // speedup concatenation of several strings
static int tableToString(CLuaState &ls); // concat element of a table to build a string
static int setTopWindow(CLuaState &ls); // set the top window
static int initEmotesMenu(CLuaState &ls);
static int isUCString(CLuaState &ls);
static int hideAllWindows(CLuaState &ls);
static int hideAllNonSavableWindows(CLuaState &ls);
static int getDesktopIndex(CLuaState &ls);
static int setLuaBreakPoint(CLuaState &ls); // set a breakpoint in lua external debugger (file, line)
static int getMainPageURL(CLuaState &ls);
static int getCharSlot(CLuaState &ls);
static int displaySystemInfo(CLuaState &ls);
static int setWeatherValue(CLuaState &ls); // first value is a boolean to say automatic, second value ranges from of to 1 and gives the weather
static int getWeatherValue(CLuaState &ls); // get current real weather value (blend between server driven value & predicted value). Manual weather value is ignored
static int disableContextHelpForControl(CLuaState &ls); // params: CCtrlBase*. return: none
static int disableContextHelp(CLuaState &ls);
static int getPathContent(CLuaState &ls);
static int getServerSeason(CLuaState &ls); // get the last season sent by the server
// 0->auto, computed locally from the current day (or not received from server yet)
// 1->server force spring
// 2->' ' ' summer
// 3->' ' ' autumn
// 4->' ' ' winter
static int computeCurrSeason(CLuaState &ls); // compute current displayed season (1->spring, etc .)
static int getAutoSeason(CLuaState &ls); // compute automatic season that would be at this time (1->spring, etc .)
static int getTextureSize(CLuaState &ls);
static int enableModalWindow(CLuaState &ls);
static int disableModalWindow(CLuaState &ls);
static int getPlayerPos(CLuaState &ls);
static int getClientCfgVar(CLuaState &ls);
static int isPlayerFreeTrial(CLuaState &ls);
static int isPlayerNewbie(CLuaState &ls);
static int isInRingMode(CLuaState &ls);
static int getUserRace(CLuaState &ls);
// LUA functions exported for Dev only (debug)
static int deleteUI(CLuaState &ls); // params: CInterfaceElement*.... return: none
static int deleteReflectable(CLuaState &ls); // params: CInterfaceElement*.... return: none
static int dumpUI(CLuaState &ls); // params: CInterfaceElement*.... return: none
static int setKeyboardContext(CLuaState &ls);
// @}
// Function export tools
static int runExprAndPushResult(CLuaState &ls, const std::string &expr); // Used by runExpr and runFct
// Function to forward lua call to C++ to a 'lua method' exported from a reflected object
static int luaMethodCall(lua_State *ls);
static int getCompleteIslands(CLuaState &ls);
static int getIslandId(CLuaState &ls);//TEMP
};
#endif // NL_LUA_IHM_H
/* End of lua_ihm.h */