khanat-opennel-code/code/snowballs2/server/collision/src/collision_service.h

96 lines
3.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SERVICE_EMPTY_SERVICE_H
#define SERVICE_EMPTY_SERVICE_H
// This include is mandatory to use NeL. It include NeL types.
#include <nel/misc/types_nl.h>
// Some other NeL structures that can be used.
#include <nel/misc/vector.h>
#include <nel/misc/vectord.h>
#include <nel/misc/time_nl.h>
// The stuff from PACS
#include <nel/pacs/u_retriever_bank.h>
#include <nel/pacs/u_global_retriever.h>
#include <nel/pacs/u_move_container.h>
#include <nel/pacs/u_move_primitive.h>
// And we're also using the NeL Service framework, layer 5.
#include <nel/net/service.h>
namespace SBSERVICE {
class CCollisionService : public NLNET::IService
{
protected:
struct CEntity
{
CEntity() : OldClientPosition(), NewClientPosition(), MovePrimitive(NULL), Distance(0.0f), Moving(false), Retry(false) { }
NLMISC::CVector OldClientPosition;
NLMISC::CVector NewClientPosition;
NLPACS::UMovePrimitive *MovePrimitive; // ServerPosition
float Distance;
bool Moving;
bool Retry;
};
typedef std::map<uint32, CEntity> CEntityMap;
typedef std::map<uint16, CEntityMap> CClientMap;
typedef std::vector<NLPACS::UMovePrimitive *> CMovePrimitiveVector;
private:
// The list of registered services, their entities, and their move primitive
static CClientMap _Clients;
// The retriever bank used in the world
static NLPACS::URetrieverBank *_RetrieverBank;
// The global retriever used for pacs
static NLPACS::UGlobalRetriever *_GlobalRetriever;
// The move container used for dynamic collisions
static NLPACS::UMoveContainer *_MoveContainer;
// The collision primitive for the static entities
static CMovePrimitiveVector _StaticMovePrimitives;
// Time
static NLMISC::TTime _LastTime, _NewTime, _DiffTime;
static double _DiffTimeSeconds;
static float _DiffTimeFloat;
public:
virtual void commandStart();
virtual void init();
virtual bool update();
virtual void release();
static void sendMessage(NLNET::CMessage &msgout);
static void msgUpdate();
static void msgPosition(uint32 id, NLMISC::CVector position);
static void cbAdd(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
static void cbMove(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
static void cbRemove(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
static void cbRegister(NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId sid);
static void cbDown(const std::string &serviceName, NLNET::TServiceId sid, void *arg);
};
}
#endif /* SERVICE_EMPTY_SERVICE_H */
/* end of file */