mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CL_IG_ENUM_H
|
|
#define CL_IG_ENUM_H
|
|
|
|
#include "game_share/time_weather_season/time_and_season.h"
|
|
|
|
namespace NL3D
|
|
{
|
|
class UInstanceGroup;
|
|
}
|
|
|
|
/** This serves as a callback to enumerate ig in various places .
|
|
* (loaded igs of the landscape, igs of villages
|
|
*/
|
|
struct IIGEnum
|
|
{
|
|
/** Called by the enumerator for each ig of interest
|
|
* \return true if the enumeration must continue
|
|
*/
|
|
virtual bool enumIG(NL3D::UInstanceGroup *ig) = 0;
|
|
};
|
|
|
|
|
|
/** Tool fct : this enum all instanciated (added to the main scene) igs of the following categories :
|
|
* - Zone igs
|
|
* - ZC igs
|
|
* - continents igs (villages)
|
|
* \return false if the enumeration has been stopped
|
|
*/
|
|
bool enumAllIGs(IIGEnum *callaback);
|
|
|
|
/** A callback to know when an ig has been added.
|
|
* (such callbacks are managed bu UInstanceGroup, but it doesn't tells which ig has been instanciated
|
|
*/
|
|
struct IIGObserver
|
|
{
|
|
virtual void instanceGroupLoaded(NL3D::UInstanceGroup *ig) = 0;
|
|
virtual void instanceGroupAdded(NL3D::UInstanceGroup *ig) = 0;
|
|
virtual void instanceGroupRemoved(NL3D::UInstanceGroup *ig) = 0;
|
|
};
|
|
|
|
/** An helper class to register 'IIGAdded' observers
|
|
*/
|
|
class CIGNotifier
|
|
{
|
|
public:
|
|
void registerObserver(IIGObserver *obs);
|
|
void removeObserver(IIGObserver *obs);
|
|
bool isObserver(IIGObserver *obs) const;
|
|
//
|
|
void notifyIGLoaded(NL3D::UInstanceGroup *ig);
|
|
void notifyIGAdded(NL3D::UInstanceGroup *ig);
|
|
void notifyIGRemoved(NL3D::UInstanceGroup *ig);
|
|
///////////////////
|
|
private:
|
|
typedef std::vector<IIGObserver *> TObservers;
|
|
TObservers _Observers;
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|