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209 lines
4.4 KiB
C++
209 lines
4.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_GROUP_TABLE_H
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#define NL_GROUP_TABLE_H
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#include "nel/misc/types_nl.h"
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#include "nel/gui/group_frame.h"
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#include "nel/gui/view_text.h"
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#include "view_link.h"
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#include "nel/gui/ctrl_button.h"
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/**
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* This group is used to simulate HTML cells.
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* They have specific parameters to be aligned like HTML cells.
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* (Percent of the table size
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*/
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class CGroupCell: public CInterfaceGroup
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{
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friend class CGroupTable;
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public:
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CGroupCell(const TCtorParam ¶m);
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enum TAlign
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{
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Left,
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Center,
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Right
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};
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enum TVAlign
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{
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Top,
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Middle,
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Bottom
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};
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/// \from CInterfaceElement
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virtual void draw();
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virtual sint32 getMaxUsedW() const;
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virtual sint32 getMinUsedW() const;
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// to be called by CGroupTable
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bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup, uint columnIndex, uint rowIndex);
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// If the cell is a new line. This is the first <td> after a <tr>
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bool NewLine;
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bool IgnoreMaxWidth;
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bool IgnoreMinWidth;
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bool AddChildW;
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// The table width cell ratio. This is the <td width="50%"> parameter
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float TableRatio;
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// The Width you want in pixel. This is the <td width="100"> parameter
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sint32 WidthWanted;
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// The min height of the cell
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sint32 Height;
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// Memorize max width
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sint32 WidthMax;
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// The cell color
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NLMISC::CRGBA BgColor;
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// Texture
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CViewRenderer::CTextureId _TextureId; /// Accelerator
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bool _UserTexture;
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bool _TextureTiled;
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bool _TextureScaled;
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// Alignment
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TAlign Align;
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TVAlign VAlign;
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sint32 LeftMargin;
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// The cell group
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CInterfaceGroup *Group;
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// The cell is nowrap
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bool NoWrap;
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void setTexture(const std::string & TxName);
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void setTextureTile(bool tiled);
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void setTextureScale(bool scaled);
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private:
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void setEnclosedGroupDefaultParams();
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};
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/**
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* This group is used to simulate HTML table. Support "percent of the parent width" sizeRef mode.
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*/
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class CGroupTable : public CInterfaceGroup
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{
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public:
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///constructor
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CGroupTable(const TCtorParam ¶m);
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// dtor
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~CGroupTable();
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// Add a cell in the table
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void addChild (CGroupCell* child);
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// The ratio you want [0 ~1]. This is the <table width="50%"> parameter
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float TableRatio;
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// The Width you want in pixel. This is the <table width="100"> parameter
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sint32 ForceWidthMin;
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// Table borders
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sint32 Border;
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sint32 CellPadding;
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sint32 CellSpacing;
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// The table color
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NLMISC::CRGBA BgColor;
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uint8 CurrentAlpha;
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bool ContinuousUpdate;
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protected:
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/// \from CInterfaceElement
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void onInvalidateContent();
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sint32 getMaxUsedW() const;
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sint32 getMinUsedW() const;
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void draw ();
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/**
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* init or reset the children element coords. Orverloaded from CInterfaceGroup because we begin with the last inserted element here
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*/
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virtual void updateCoords();
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virtual void checkCoords();
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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// Content validated
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bool _ContentValidated;
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// Last parent width
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sint32 _LastParentW;
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// Children
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std::vector<CGroupCell *> _Cells;
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// Table column
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class CColumn
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{
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public:
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CColumn()
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{
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Width = 0;
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WidthMax = 0;
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WidthWanted = 0;
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TableRatio = 0;
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Height = 0;
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}
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sint32 Width;
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sint32 Height;
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sint32 WidthWanted;
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sint32 WidthMax;
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float TableRatio;
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};
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// Table row
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class CRow
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{
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public:
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CRow()
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{
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Height = 0;
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}
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sint32 Height;
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};
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// Column table
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std::vector<CColumn> _Columns;
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// Column table
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std::vector<CRow> _Rows;
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};
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#endif // NL_GROUP_TABLE_H
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/* End of group_table.h */
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