mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 00:18:43 +00:00
f9bcc43d8c
--HG-- branch : gsoc2012-gui-editor
1881 lines
54 KiB
C++
1881 lines
54 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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#include "nel/misc/uv.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/gui/view_renderer.h"
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using namespace NLMISC;
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using namespace std;
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using namespace NL3D;
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namespace NLGUI
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{
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CViewRenderer* CViewRenderer::instance = NULL;
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NL3D::UDriver* CViewRenderer::driver = NULL;
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NL3D::UTextContext* CViewRenderer::textcontext = NULL;
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std::set< std::string >* CViewRenderer::hwCursors = NULL;
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float CViewRenderer::hwCursorScale = 1.0f;
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CViewRenderer::CViewRenderer()
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{
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nlassert( CViewRenderer::driver != NULL );
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nlassert( CViewRenderer::textcontext != NULL );
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nlassert( CViewRenderer::hwCursors != NULL );
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setup();
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}
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CViewRenderer::~CViewRenderer()
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{
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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delete _StringRBLayers[i];
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_StringRBLayers[i]= NULL;
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_EmptyLayer[i]= true;
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}
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}
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CViewRenderer* CViewRenderer::getInstance()
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{
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if( instance == NULL )
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instance = new CViewRenderer;
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return instance;
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}
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/*
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* setClipWindow : set the current clipping window
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* (this window do not inherit properties from parent or whatever)
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*/
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void CViewRenderer::setClipWindow (sint32 x, sint32 y, sint32 w, sint32 h)
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{
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_ClipX = x;
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_ClipY = y;
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_ClipW = w;
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_ClipH = h;
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_XMin = (float)_ClipX * _OneOverScreenW;
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_XMax = (float)(_ClipX+_ClipW) * _OneOverScreenW;
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_YMin = (float)_ClipY * _OneOverScreenH;
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_YMax = (float)(_ClipY+_ClipH) * _OneOverScreenH;
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}
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/*
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* checkNewScreenSize
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*/
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void CViewRenderer::checkNewScreenSize ()
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{
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if (!driver) return;
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uint32 w, h;
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driver->getWindowSize (w, h);
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// not minimized? change coords
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if(w!=0 && h!=0)
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{
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_IsMinimized= false;
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_ScreenW = w;
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_ScreenH = h;
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if(_ScreenW>0)
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_OneOverScreenW = 1.0f / (float)_ScreenW;
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else
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_OneOverScreenW = 1000;
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if(_ScreenH>0)
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_OneOverScreenH = 1.0f / (float)_ScreenH;
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else
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_OneOverScreenH = 1000;
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}
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else
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{
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// Keep old coordinates (suppose resolution won't change, even if typically false wen we swithch from outgame to ingame)
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_IsMinimized= true;
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}
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}
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/*
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* getScreenSize : get the screen window size
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*/
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void CViewRenderer::getScreenSize (uint32 &w, uint32 &h)
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{
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w = _ScreenW;
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h = _ScreenH;
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}
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/*
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* get OOW / OOH
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*/
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void CViewRenderer::getScreenOOSize (float &oow, float &ooh)
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{
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oow= _OneOverScreenW;
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ooh= _OneOverScreenH;
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}
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void CViewRenderer::setup()
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{
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_ClipX = _ClipY = 0;
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_ClipW = 800;
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_ClipH = 600;
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_ScreenW = 800;
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_ScreenH = 600;
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_OneOverScreenW= 1.0f / (float)_ScreenW;
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_OneOverScreenH= 1.0f / (float)_ScreenH;
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_IsMinimized= false;
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_WFigurTexture= 0;
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_HFigurTexture= 0;
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_WFigurSeparatorTexture = 0;
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_FigurSeparatorTextureId = -1;
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_FigurBlankId = -1;
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_BlankId = -1;
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_WorldSpaceTransformation = true;
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_CurrentZ = 10;
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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_StringRBLayers[i]= NULL;
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_EmptyLayer[i]= true;
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}
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_BlankGlobalTexture = NULL;
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}
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/*
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* init: init material and string buffer
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*/
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void CViewRenderer::init()
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{
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if (!driver) return;
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_Material = driver->createMaterial();
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setRenderStates();
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// Init all renderBuffer
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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_StringRBLayers[i]= textcontext->createRenderBuffer();
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}
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}
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void CViewRenderer::setRenderStates()
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{
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_Material.setDoubleSided();
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_Material.setZWrite(false);
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_Material.setZFunc(UMaterial::always);
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_Material.setBlend (true);
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_Material.setBlendFunc (NL3D::UMaterial::srcalpha, NL3D::UMaterial::invsrcalpha);
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_Material.setColor(CRGBA::White);
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_Material.setTexture(0, NULL);
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_Material.setTexture(1, NULL);
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_Material.setTexture(2, NULL);
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_Material.setTexture(3, NULL);
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_Material.setZBias(0);
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}
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void CViewRenderer::release()
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{
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if( instance != NULL )
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{
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instance->reset();
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delete instance;
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instance = NULL;
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}
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}
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/*
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* reset: reset the whole view renderer
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*/
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void CViewRenderer::reset()
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{
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TGlobalTextureList::iterator ite = _GlobalTextures.begin();
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while (ite != _GlobalTextures.end())
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{
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UTextureFile *tf = dynamic_cast<NL3D::UTextureFile *>(ite->Texture);
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if (tf)
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{
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driver->deleteTextureFile (tf);
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}
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ite++;
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}
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_GlobalTextures.clear();
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_SImages.clear();
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_SImageIterators.clear();
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_TextureMap.clear();
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_IndexesToTextureIds.clear();
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}
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NL3D::UDriver* CViewRenderer::getDriver(){
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return driver;
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}
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void CViewRenderer::setTextContext(NL3D::UTextContext *textcontext)
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{
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CViewRenderer::textcontext = textcontext;
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}
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void CViewRenderer::setDriver( NL3D::UDriver *driver )
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{
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CViewRenderer::driver = driver;
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}
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// ***************************************************************************
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void CViewRenderer::SImage::setupQuadUV(bool flipv, uint8 rot, CQuadColorUV &dest)
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{
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nlassert(rot<=3);
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// Rotation is CW and flip is along x axis
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// Flip is vertical flip (this means we invert all y for a constant x)
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// The transforms are done in this order : first apply the flip (or not) and then rotate
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static const CUV UVTab[8][4] = {
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{ CUV(0, 0), CUV(1, 0), CUV(1, 1), CUV(0, 1) }, // rot 0, no flip
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{ CUV(1, 0), CUV(1, 1), CUV(0, 1), CUV(0, 0) }, // rot 1, no flip
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{ CUV(1, 1), CUV(0, 1), CUV(0, 0), CUV(1, 0) }, // rot 2, no flip
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{ CUV(0, 1), CUV(0, 0), CUV(1, 0), CUV(1, 1) }, // rot 3, no flip
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{ CUV(1, 0), CUV(0, 0), CUV(0, 1), CUV(1, 1) }, // rot 0, flipped
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{ CUV(0, 0), CUV(0, 1), CUV(1, 1), CUV(1, 0) }, // rot 1, flipped
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{ CUV(0, 1), CUV(1, 1), CUV(1, 0), CUV(0, 0) }, // rot 2, flipped
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{ CUV(1, 1), CUV(1, 0), CUV(0, 0), CUV(0, 1) } // rot 3, flipped
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};
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// Take care that the origin in the texture is top left so to get the texture in bottom-up
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// we have to start at Max and go at Min. For left and right this is Min to Max.
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float du = UVMax.U - UVMin.U;
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float dv = UVMin.V - UVMax.V;
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uint idx = flipv*4 + rot;
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dest.Uv0 = CUV (UVMin.U + UVTab[idx][0].U * du, UVMax.V + UVTab[idx][0].V * dv);
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dest.Uv1 = CUV (UVMin.U + UVTab[idx][1].U * du, UVMax.V + UVTab[idx][1].V * dv);
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dest.Uv2 = CUV (UVMin.U + UVTab[idx][2].U * du, UVMax.V + UVTab[idx][2].V * dv);
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dest.Uv3 = CUV (UVMin.U + UVTab[idx][3].U * du, UVMax.V + UVTab[idx][3].V * dv);
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/* // TRAP : Unrolled Version (To be tested to know if it is faster than the previous one)
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if (flipv)
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{
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switch (rot)
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{
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case 0:
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qcoluv.Uv0.U = rI.UVMax.U; qcoluv.Uv0.V = rI.UVMax.V;
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qcoluv.Uv1.U = rI.UVMin.U; qcoluv.Uv1.V = rI.UVMax.V;
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qcoluv.Uv2.U = rI.UVMin.U; qcoluv.Uv2.V = rI.UVMin.V;
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qcoluv.Uv3.U = rI.UVMax.U; qcoluv.Uv3.V = rI.UVMin.V;
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break;
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case 1:
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qcoluv.Uv0.U = rI.UVMin.U; qcoluv.Uv0.V = rI.UVMax.V;
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qcoluv.Uv1.U = rI.UVMin.U; qcoluv.Uv1.V = rI.UVMin.V;
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qcoluv.Uv2.U = rI.UVMax.U; qcoluv.Uv2.V = rI.UVMin.V;
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qcoluv.Uv3.U = rI.UVMax.U; qcoluv.Uv3.V = rI.UVMax.V;
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break;
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case 2:
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qcoluv.Uv0.U = rI.UVMin.U; qcoluv.Uv0.V = rI.UVMin.V;
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qcoluv.Uv1.U = rI.UVMax.U; qcoluv.Uv1.V = rI.UVMin.V;
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qcoluv.Uv2.U = rI.UVMax.U; qcoluv.Uv2.V = rI.UVMax.V;
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qcoluv.Uv3.U = rI.UVMin.U; qcoluv.Uv3.V = rI.UVMax.V;
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break;
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case 3:
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qcoluv.Uv0.U = rI.UVMax.U; qcoluv.Uv0.V = rI.UVMin.V;
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qcoluv.Uv1.U = rI.UVMax.U; qcoluv.Uv1.V = rI.UVMax.V;
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qcoluv.Uv2.U = rI.UVMin.U; qcoluv.Uv2.V = rI.UVMax.V;
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qcoluv.Uv3.U = rI.UVMin.U; qcoluv.Uv3.V = rI.UVMin.V;
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break;
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}
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}
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else
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{
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switch (rot)
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{
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case 0:
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qcoluv.Uv0.U = rI.UVMin.U; qcoluv.Uv0.V = rI.UVMax.V;
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qcoluv.Uv1.U = rI.UVMax.U; qcoluv.Uv1.V = rI.UVMax.V;
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qcoluv.Uv2.U = rI.UVMax.U; qcoluv.Uv2.V = rI.UVMin.V;
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qcoluv.Uv3.U = rI.UVMin.U; qcoluv.Uv3.V = rI.UVMin.V;
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break;
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case 1:
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qcoluv.Uv0.U = rI.UVMin.U; qcoluv.Uv0.V = rI.UVMin.V;
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qcoluv.Uv1.U = rI.UVMin.U; qcoluv.Uv1.V = rI.UVMax.V;
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qcoluv.Uv2.U = rI.UVMax.U; qcoluv.Uv2.V = rI.UVMax.V;
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qcoluv.Uv3.U = rI.UVMax.U; qcoluv.Uv3.V = rI.UVMin.V;
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break;
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case 2:
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qcoluv.Uv0.U = rI.UVMax.U; qcoluv.Uv0.V = rI.UVMin.V;
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qcoluv.Uv1.U = rI.UVMin.U; qcoluv.Uv1.V = rI.UVMin.V;
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qcoluv.Uv2.U = rI.UVMin.U; qcoluv.Uv2.V = rI.UVMax.V;
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qcoluv.Uv3.U = rI.UVMax.U; qcoluv.Uv3.V = rI.UVMax.V;
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break;
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case 3:
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qcoluv.Uv0.U = rI.UVMax.U; qcoluv.Uv0.V = rI.UVMax.V;
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qcoluv.Uv1.U = rI.UVMax.U; qcoluv.Uv1.V = rI.UVMin.V;
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qcoluv.Uv2.U = rI.UVMin.U; qcoluv.Uv2.V = rI.UVMin.V;
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qcoluv.Uv3.U = rI.UVMin.U; qcoluv.Uv3.V = rI.UVMax.V;
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break;
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}
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}
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*/
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}
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// ***************************************************************************
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/*
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* drawRotFlipBitmapTiled
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*/
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void CViewRenderer::drawRotFlipBitmapTiled (sint layerId, sint32 x, sint32 y, sint32 width, sint32 height, uint8 rot, bool flip,
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sint32 nTxId, uint tileOrigin, const CRGBA &col)
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{
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static volatile bool draw = true;
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if (!draw) return;
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if (width <= 0 || height <= 0) return;
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if (nTxId < 0) return;
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// Is totally clipped ?
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if ((x > (_ClipX+_ClipW)) || ((x+width) < _ClipX) ||
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(y > (_ClipY+_ClipH)) || ((y+height) < _ClipY))
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return;
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SImage &rI = *getSImage(nTxId);
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sint32 txw, txh;
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// start to draw at the reference corner
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getTextureSizeFromId (nTxId, txw, txh);
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if (rot > 3) rot = 3;
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sint32 startX = x, startY = y;
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sint32 stepX = txw, stepY = txh;
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if (rot & 1)
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{
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std::swap(txw, txh);
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}
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// choose new start pos & uvs depending on the reference corner
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// Along x axis
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if (tileOrigin & 1) // right or left ?
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{ // right
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startX = x + width - txw;
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stepX = -txw;
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}
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// Along y axis
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if (tileOrigin & 2) // bottom or top ?
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{ // top
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startY = y + height - txh;
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stepY = -txh;
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}
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// Fit screen coordinates
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float fStartX = (float) startX * _OneOverScreenW;
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float fStartY = (float) startY * _OneOverScreenH;
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float fStepX = (float) stepX * _OneOverScreenW;
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float fStepY = (float) stepY * _OneOverScreenH;
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float fTxW = (float) txw * _OneOverScreenW;
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float fTxH = (float) txh * _OneOverScreenH;
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CQuadColorUV qcoluv;
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qcoluv.Color0 = qcoluv.Color1 = qcoluv.Color2 = qcoluv.Color3 = col;
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qcoluv.V0.z = qcoluv.V1.z = qcoluv.V2.z = qcoluv.V3.z = 0;
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rI.setupQuadUV(flip,rot,qcoluv);
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uint numTileX = (uint32)((width - 1) / txw);
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uint numTileY = (uint32)((height- 1) / txh);
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float currY = fStartY;
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sint32 oldClipX = _ClipX;
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sint32 oldClipY = _ClipY;
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sint32 oldClipW = _ClipW;
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sint32 oldClipH = _ClipH;
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if (x < _ClipX) { width -= _ClipX - x; x = _ClipX; }
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if (y < _ClipY) { height -= _ClipY - y; y = _ClipY; }
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if ((x+width) > (_ClipX+_ClipW)) width -= (x+width) - (_ClipX+_ClipW);
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if ((y+height) > (_ClipY+_ClipH)) height -= (y+height) - (_ClipY+_ClipH);
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setClipWindow (x, y, width, height);
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// draw result let the clipper clip the quads
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for(uint py = 0; py <= numTileY; ++py)
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{
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float currX = fStartX;
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for(uint px = 0; px <= numTileX; ++px)
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{
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/// There is room for speedup there
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qcoluv.V0.x = currX;
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qcoluv.V1.x = currX + fTxW;
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qcoluv.V2.x = currX + fTxW;
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qcoluv.V3.x = currX;
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qcoluv.V0.y = currY;
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qcoluv.V1.y = currY;
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qcoluv.V2.y = currY + fTxH;
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qcoluv.V3.y = currY + fTxH;
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// Is NOT totally clipped ?
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if ( !( (qcoluv.V0.x > _XMax) || (qcoluv.V2.x < _XMin) ||
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(qcoluv.V0.y > _YMax) || (qcoluv.V2.y < _YMin) ) )
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putQuadInLayer (*(rI.GlobalTexturePtr), layerId, qcoluv, rot);
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currX += fStepX;
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}
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currY += fStepY;
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}
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setClipWindow (oldClipX, oldClipY, oldClipW, oldClipH);
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}
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/*
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* drawBitmap
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*/
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void CViewRenderer::drawRotFlipBitmap (sint layerId, sint32 x, sint32 y, sint32 width, sint32 height,
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uint8 rot, bool flipv, sint32 nTxId, const CRGBA &col)
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{
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if (width <= 0 || height <= 0) return;
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if (nTxId < 0)
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return;
|
|
|
|
|
|
|
|
float dstXmin, dstYmin, dstXmax, dstYmax;
|
|
|
|
// Is totally clipped ?
|
|
if ((x > (_ClipX+_ClipW)) || ((x+width) < _ClipX) ||
|
|
(y > (_ClipY+_ClipH)) || ((y+height) < _ClipY))
|
|
return;
|
|
|
|
dstXmin = (float)(x) * _OneOverScreenW;
|
|
dstYmin = (float)(y) * _OneOverScreenH;
|
|
dstXmax = (float)(x + width) * _OneOverScreenW;
|
|
dstYmax = (float)(y + height) * _OneOverScreenH;
|
|
|
|
CQuadColorUV qcoluv;
|
|
qcoluv.V0.set (dstXmin, dstYmin, 0);
|
|
qcoluv.V1.set (dstXmax, dstYmin, 0);
|
|
qcoluv.V2.set (dstXmax, dstYmax, 0);
|
|
qcoluv.V3.set (dstXmin, dstYmax, 0);
|
|
|
|
qcoluv.Color0 = qcoluv.Color1 = qcoluv.Color2 = qcoluv.Color3 = col;
|
|
|
|
SImage &rI = *getSImage(nTxId);
|
|
|
|
// Avoid switch in common case
|
|
if (!flipv && !rot)
|
|
{
|
|
qcoluv.Uv0.U = rI.UVMin.U; qcoluv.Uv0.V = rI.UVMax.V;
|
|
qcoluv.Uv1.U = rI.UVMax.U; qcoluv.Uv1.V = rI.UVMax.V;
|
|
qcoluv.Uv2.U = rI.UVMax.U; qcoluv.Uv2.V = rI.UVMin.V;
|
|
qcoluv.Uv3.U = rI.UVMin.U; qcoluv.Uv3.V = rI.UVMin.V;
|
|
}
|
|
// else standard case
|
|
else
|
|
{
|
|
if (rot > 3)
|
|
rot = 3;
|
|
|
|
rI.setupQuadUV(flipv, rot, qcoluv);
|
|
}
|
|
|
|
static volatile bool doRot[4] = { true, true, true, true };
|
|
if (doRot[rot])
|
|
{
|
|
putQuadInLayer (*(rI.GlobalTexturePtr), layerId, qcoluv, rot);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* draw11RotBitmap
|
|
* sTx must be lowered !!!
|
|
*/
|
|
void CViewRenderer::draw11RotFlipBitmap (sint layerId, sint32 x, sint32 y, uint8 rot, bool flipv, sint32 nTxId, const CRGBA &col)
|
|
{
|
|
if (nTxId < 0)
|
|
return;
|
|
|
|
sint32 txw, txh;
|
|
SImage &rImage = *getSImage(nTxId);
|
|
txw = (sint32)((rImage.UVMax.U - rImage.UVMin.U)*rImage.GlobalTexturePtr->Width+0.5f);
|
|
txh = (sint32)((rImage.UVMax.V - rImage.UVMin.V)*rImage.GlobalTexturePtr->Height+0.5f);
|
|
|
|
drawRotFlipBitmap (layerId, x, y, txw, txh, rot, flipv, nTxId, col);
|
|
}
|
|
|
|
|
|
inline void remapUV(CUV &dest, const CUV &src, const CUV &min, const CUV &max)
|
|
{
|
|
dest.set(src.U * (max.U - min.U) + min.U, src.V * (max.V - min.V) + min.V);
|
|
}
|
|
|
|
void CViewRenderer::drawQuad(sint layerId, const NLMISC::CQuadUV &quadUV, sint32 nTxId, NLMISC::CRGBA col /*=NLMISC::CRGBA(255,255,255,255)*/, bool additif, bool filtered)
|
|
{
|
|
nlassert(!(additif && !filtered)); // not implemented yet!
|
|
if (nTxId < 0)
|
|
return;
|
|
CQuadColorUV normedQuad;
|
|
//
|
|
normedQuad.V0.set(quadUV.V0.x * _OneOverScreenW, quadUV.V0.y * _OneOverScreenH, 0.f);
|
|
normedQuad.V1.set(quadUV.V1.x * _OneOverScreenW, quadUV.V1.y * _OneOverScreenH, 0.f);
|
|
normedQuad.V2.set(quadUV.V2.x * _OneOverScreenW, quadUV.V2.y * _OneOverScreenH, 0.f);
|
|
normedQuad.V3.set(quadUV.V3.x * _OneOverScreenW, quadUV.V3.y * _OneOverScreenH, 0.f);
|
|
//
|
|
float qXMin = minof(normedQuad.V0.x, normedQuad.V1.x, normedQuad.V2.x, normedQuad.V3.x);
|
|
if (qXMin > _XMax) return;
|
|
float qXMax = maxof(normedQuad.V0.x, normedQuad.V1.x, normedQuad.V2.x, normedQuad.V3.x);
|
|
if (qXMax < _XMin) return;
|
|
float qYMin = minof(normedQuad.V0.y, normedQuad.V1.y, normedQuad.V2.y, normedQuad.V3.y);
|
|
if (qYMin > _YMax) return;
|
|
float qYMax = maxof(normedQuad.V0.y, normedQuad.V1.y, normedQuad.V2.y, normedQuad.V3.y);
|
|
if (qYMax < _YMin) return;
|
|
//
|
|
|
|
|
|
|
|
SImage &rImage = *getSImage(nTxId);
|
|
SGlobalTexture > = *(rImage.GlobalTexturePtr);
|
|
CUV deltaUV(1.f / (float) gt.Width, 1.f / (float) gt.Height);
|
|
CUV cornerMin = rImage.UVMin + deltaUV;
|
|
CUV cornerMax = rImage.UVMax - deltaUV;
|
|
remapUV(normedQuad.Uv0, quadUV.Uv0, cornerMin, cornerMax);
|
|
remapUV(normedQuad.Uv1, quadUV.Uv1, cornerMin, cornerMax);
|
|
remapUV(normedQuad.Uv2, quadUV.Uv2, cornerMin, cornerMax);
|
|
remapUV(normedQuad.Uv3, quadUV.Uv3, cornerMin, cornerMax);
|
|
|
|
// test if clipping is required
|
|
if (qXMin >= _XMin && qYMin >= _YMin && qXMax <= _XMax && qYMax <= _YMax)
|
|
{
|
|
// not clipped, easy case
|
|
normedQuad.Color0 = normedQuad.Color1 = normedQuad.Color2 = normedQuad.Color3 = col;
|
|
|
|
if (_WorldSpaceTransformation)
|
|
{
|
|
worldSpaceTransformation (normedQuad);
|
|
}
|
|
|
|
layerId+= VR_BIAS_LAYER;
|
|
nlassert(layerId>=0 && layerId<VR_NUM_LAYER);
|
|
CLayer &layer = rImage.GlobalTexturePtr->Layers[layerId];
|
|
if (!filtered)
|
|
{
|
|
if (layer.NbQuads == layer.Quads.size())
|
|
layer.Quads.push_back (normedQuad);
|
|
else
|
|
layer.Quads[layer.NbQuads] = normedQuad;
|
|
++ layer.NbQuads;
|
|
}
|
|
else if (additif) layer.FilteredAdditifQuads.push_back(normedQuad);
|
|
else layer.FilteredAlphaBlendedQuads.push_back(normedQuad);
|
|
_EmptyLayer[layerId]= false;
|
|
}
|
|
else
|
|
{
|
|
// Partially clipped (slowest case)
|
|
// Must do the clip manually
|
|
static const uint maxNumCorners = 8;
|
|
//
|
|
static CVector outPos0[maxNumCorners];
|
|
static CUV outUV0[maxNumCorners];
|
|
static CVector outPos1[maxNumCorners];
|
|
static CUV outUV1[maxNumCorners];
|
|
//
|
|
outUV0[0] = normedQuad.Uv0;
|
|
outUV0[1] = normedQuad.Uv1;
|
|
outUV0[2] = normedQuad.Uv2;
|
|
outUV0[3] = normedQuad.Uv3;
|
|
//
|
|
outPos0[0] = normedQuad.V0;
|
|
outPos0[1] = normedQuad.V1;
|
|
outPos0[2] = normedQuad.V2;
|
|
outPos0[3] = normedQuad.V3;
|
|
//
|
|
CVector *pPos0 = outPos0;
|
|
CVector *pPos1 = outPos1;
|
|
CUV *pUV0 = outUV0;
|
|
CUV *pUV1 = outUV1;
|
|
//
|
|
sint count = 4;
|
|
//
|
|
if (qXMin < _XMin)
|
|
{
|
|
// clip left
|
|
CPlane clipper(-1.f, 0.f, 0.f, _XMin);
|
|
count = clipper.clipPolygonBack(pPos0, pUV0, pPos1, pUV1, count);
|
|
std::swap(pPos0, pPos1);
|
|
std::swap(pUV0, pUV1);
|
|
}
|
|
if (qXMax > _XMax)
|
|
{
|
|
// clip right
|
|
CPlane clipper(1.f, 0.f, 0.f, -_XMax);
|
|
count = clipper.clipPolygonBack(pPos0, pUV0, pPos1, pUV1, count);
|
|
std::swap(pPos0, pPos1);
|
|
std::swap(pUV0, pUV1);
|
|
}
|
|
//
|
|
if (qYMin < _YMin)
|
|
{
|
|
// clip bottom
|
|
CPlane clipper(0.f, -1.f, 0.f, _YMin);
|
|
count = clipper.clipPolygonBack(pPos0, pUV0, pPos1, pUV1, count);
|
|
std::swap(pPos0, pPos1);
|
|
std::swap(pUV0, pUV1);
|
|
}
|
|
if (qYMax > _YMax)
|
|
{
|
|
// clip top
|
|
CPlane clipper(0.f, 1.f, 0.f, -_YMax);
|
|
count = clipper.clipPolygonBack(pPos0, pUV0, pPos1, pUV1, count);
|
|
std::swap(pPos0, pPos1);
|
|
std::swap(pUV0, pUV1);
|
|
}
|
|
|
|
nlassert(count <= (sint)maxNumCorners);
|
|
if (count >= 3)
|
|
{
|
|
count -= 2;
|
|
layerId+= VR_BIAS_LAYER;
|
|
nlassert(layerId>=0 && layerId<VR_NUM_LAYER);
|
|
CLayer &layer = rImage.GlobalTexturePtr->Layers[layerId];
|
|
std::vector<NLMISC::CTriangleColorUV> *tris;
|
|
if (!filtered)
|
|
{
|
|
tris = &layer.Tris;
|
|
}
|
|
else
|
|
{
|
|
tris = additif ? &layer.FilteredAdditifTris : &layer.FilteredAlphaBlendedTris;
|
|
}
|
|
tris->resize(tris->size() + count);
|
|
CTriangleColorUV *lastTri = &tris->back() + 1;
|
|
CTriangleColorUV *currTri = lastTri - count;
|
|
const CVector *firstPos = pPos0++;
|
|
const CUV *firstUV = pUV0++;
|
|
do
|
|
{
|
|
currTri->V0 = *firstPos;
|
|
currTri->V1 = *pPos0;
|
|
currTri->V2 = *(pPos0 + 1);
|
|
currTri->Color0 = col;
|
|
currTri->Color1 = col;
|
|
currTri->Color2 = col;
|
|
currTri->Uv0 = *firstUV;
|
|
currTri->Uv1 = *pUV0;
|
|
currTri->Uv2 = *(pUV0 + 1);
|
|
|
|
pPos0 ++;
|
|
pUV0 ++;
|
|
++currTri;
|
|
}
|
|
while (currTri != lastTri);
|
|
_EmptyLayer[layerId]= false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CViewRenderer::drawUnclippedTriangles(sint layerId, const std::vector<NLMISC::CTriangle> &tris, NLMISC::CRGBA col)
|
|
{
|
|
if (tris.empty()) return;
|
|
if (!_BlankGlobalTexture) return;
|
|
// primary goal here is batching, so we prefer to draw the triangle with a blank texture rather than
|
|
// switching material and having to flush all primitives .
|
|
layerId+= VR_BIAS_LAYER;
|
|
nlassert(layerId>=0 && layerId<VR_NUM_LAYER);
|
|
CLayer &layer = _BlankGlobalTexture->Layers[layerId];
|
|
uint startCount = (uint)layer.FilteredAlphaBlendedTris.size();
|
|
layer.FilteredAlphaBlendedTris.resize(startCount + tris.size());
|
|
const NLMISC::CTriangle *src =&tris[0];
|
|
const NLMISC::CTriangle *last = src + tris.size();
|
|
NLMISC::CTriangleColorUV *dest = &layer.FilteredAlphaBlendedTris[0] + startCount;
|
|
_EmptyLayer[layerId]= false;
|
|
do
|
|
{
|
|
dest->V0.set(src->V0.x * _OneOverScreenW, src->V0.y * _OneOverScreenH, 0.f);
|
|
dest->V1.set(src->V1.x * _OneOverScreenW, src->V1.y * _OneOverScreenH, 0.f);
|
|
dest->V2.set(src->V2.x * _OneOverScreenW, src->V2.y * _OneOverScreenH, 0.f);
|
|
static volatile bool testOpaque = false;
|
|
if (testOpaque)
|
|
{
|
|
dest->Color0 = CRGBA::White;
|
|
dest->Color1 = CRGBA::White;
|
|
dest->Color2 = CRGBA::White;
|
|
dest->Uv0.set(0.f, 0.f);
|
|
dest->Uv1.set(1.f, 0.f);
|
|
dest->Uv2.set(1.f, 1.f);
|
|
}
|
|
else
|
|
{
|
|
dest->Color0 = col;
|
|
dest->Color1 = col;
|
|
dest->Color2 = col;
|
|
dest->Uv0 = _BlankUV;
|
|
dest->Uv1 = _BlankUV;
|
|
dest->Uv2 = _BlankUV;
|
|
}
|
|
++ dest;
|
|
++ src;
|
|
}
|
|
while (src != last);
|
|
}
|
|
|
|
/*
|
|
* loadTextures
|
|
*/
|
|
void CViewRenderer::loadTextures (const std::string &textureFileName, const std::string &uvFileName, bool uploadDXTC)
|
|
{
|
|
SGlobalTexture gt;
|
|
// Load texture file
|
|
string filename = CPath::lookup (textureFileName, false);
|
|
if (filename == "") return;
|
|
CIFile ifTmp;
|
|
if (ifTmp.open(filename))
|
|
CBitmap::loadSize (ifTmp, gt.Width, gt.Height);
|
|
gt.Texture = driver->createTextureFile (filename);
|
|
// Force to generate the texture now. This way we can extract the mouse bitmaps from it now without having to load it again.
|
|
// Its why we don't release it at the end, because it is likely to be uploaded soon)
|
|
CBitmap *texDatas = gt.Texture->generateDatas();
|
|
//
|
|
gt.Name = filename;
|
|
gt.Texture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
|
|
if(uploadDXTC)
|
|
gt.Texture->setUploadFormat(UTexture::DXTC5);
|
|
|
|
// Load uv file
|
|
CIFile iFile;
|
|
filename = CPath::lookup (uvFileName, false);
|
|
if (filename == "") return;
|
|
if (!iFile.open(filename)) return;
|
|
|
|
_GlobalTextures.push_back (gt);
|
|
|
|
driver->setCursorScale( CViewRenderer::hwCursorScale );
|
|
|
|
char bufTmp[256], tgaName[256];
|
|
string sTGAname;
|
|
float uvMinU, uvMinV, uvMaxU, uvMaxV;
|
|
while (!iFile.eof())
|
|
{
|
|
iFile.getline (bufTmp, 256);
|
|
sscanf (bufTmp, "%s %f %f %f %f", tgaName, &uvMinU, &uvMinV, &uvMaxU, &uvMaxV);
|
|
SImage image;
|
|
image.UVMin.U = uvMinU;
|
|
image.UVMin.V = uvMinV;
|
|
image.UVMax.U = uvMaxU;
|
|
image.UVMax.V = uvMaxV;
|
|
sTGAname = toLower(string(tgaName));
|
|
|
|
string::size_type stripPng = sTGAname.find(".png");
|
|
if (stripPng != string::npos)
|
|
{
|
|
sTGAname[stripPng + 1] = 't';
|
|
sTGAname[stripPng + 2] = 'g';
|
|
sTGAname[stripPng + 3] = 'a';
|
|
}
|
|
|
|
image.Name = sTGAname;
|
|
image.GlobalTexturePtr = &(_GlobalTextures.back());
|
|
if (getTextureIdFromName(sTGAname) != -1)
|
|
{
|
|
string tmp = string("duplicate texture name in ") + textureFileName + "(" + sTGAname + ")";
|
|
nlwarning(tmp.c_str());
|
|
}
|
|
else
|
|
{
|
|
sint32 textureId = addSImage(image);
|
|
//nlwarning("SIMAGE ADDED: id = %x, name = %s", textureId, image.Name.c_str());
|
|
// Insert in map.
|
|
_TextureMap.insert( make_pair(image.Name, textureId) );
|
|
}
|
|
|
|
// if this is a cursor texture, extract it now (supported for rgba only now, because of the blit)
|
|
if (texDatas && texDatas->getPixelFormat() == CBitmap::RGBA)
|
|
{
|
|
if( CViewRenderer::hwCursors->count( image.Name ) > 0 )
|
|
{
|
|
uint x0 = (uint) (image.UVMin.U * gt.Width);
|
|
uint y0 = (uint) (image.UVMin.V * gt.Height);
|
|
uint x1 = (uint) (image.UVMax.U * gt.Width);
|
|
uint y1 = (uint) (image.UVMax.V * gt.Height);
|
|
if (x1 != x0 && y1 != y0)
|
|
{
|
|
CBitmap curs;
|
|
curs.resize(x1 - x0, y1 - y0);
|
|
curs.blit(*texDatas, x0, y0, (x1 - x0), (y1 - y0), 0, 0);
|
|
driver->addCursor(image.Name, curs);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
initIndexesToTextureIds ();
|
|
initSystemTextures();
|
|
initTypo();
|
|
}
|
|
|
|
|
|
|
|
|
|
void CViewRenderer::setExternalTexture(const std::string &sGlobalTextureName,
|
|
NL3D::UTexture *externalTexture,
|
|
uint32 externalTexWidth,
|
|
uint32 externalTexHeight,
|
|
uint32 defaultTexWidth,
|
|
uint32 defaultTexHeight
|
|
)
|
|
{
|
|
if (sGlobalTextureName.empty())
|
|
{
|
|
nlwarning("Can't create aglobal texture with an empty name");
|
|
return;
|
|
}
|
|
// Look if already existing
|
|
string sLwrGTName = strlwr(sGlobalTextureName);
|
|
TGlobalTextureList::iterator ite = _GlobalTextures.begin();
|
|
while (ite != _GlobalTextures.end())
|
|
{
|
|
std::string sText = strlwr(ite->Name);
|
|
if (sText == sLwrGTName)
|
|
break;
|
|
ite++;
|
|
}
|
|
if (ite == _GlobalTextures.end())
|
|
{
|
|
SGlobalTexture gtTmp;
|
|
gtTmp.FromGlobaleTexture = true;
|
|
|
|
gtTmp.Name = sLwrGTName;
|
|
_GlobalTextures.push_back(gtTmp);
|
|
ite = _GlobalTextures.end();
|
|
ite--;
|
|
}
|
|
ite->Width = externalTexWidth;
|
|
ite->Height = externalTexHeight;
|
|
ite->DefaultWidth = defaultTexWidth;
|
|
ite->DefaultHeight = defaultTexHeight;
|
|
ite->Texture = externalTexture;
|
|
}
|
|
|
|
/*
|
|
* createTexture
|
|
*/
|
|
sint32 CViewRenderer::createTexture (const std::string &sGlobalTextureName,
|
|
sint32 offsetX,
|
|
sint32 offsetY,
|
|
sint32 width,
|
|
sint32 height,
|
|
bool uploadDXTC,
|
|
bool bReleasable
|
|
)
|
|
{
|
|
if (sGlobalTextureName.empty()) return -1;
|
|
// Look if already existing
|
|
string sLwrGTName = strlwr(sGlobalTextureName);
|
|
TGlobalTextureList::iterator ite = _GlobalTextures.begin();
|
|
while (ite != _GlobalTextures.end())
|
|
{
|
|
std::string sText = strlwr(ite->Name);
|
|
if (sText == sLwrGTName)
|
|
break;
|
|
ite++;
|
|
}
|
|
|
|
// If global texture not exists create it
|
|
if (ite == _GlobalTextures.end())
|
|
{
|
|
SGlobalTexture gtTmp;
|
|
gtTmp.FromGlobaleTexture = false;
|
|
string filename = CPath::lookup (sLwrGTName, false);
|
|
if (filename == "") return -1;
|
|
CIFile ifTmp;
|
|
if (ifTmp.open(filename))
|
|
{
|
|
CBitmap::loadSize (ifTmp, gtTmp.Width, gtTmp.Height);
|
|
gtTmp.DefaultWidth = gtTmp.Width;
|
|
gtTmp.DefaultHeight = gtTmp.Height;
|
|
if (gtTmp.Width == 0 || gtTmp.Height == 0)
|
|
{
|
|
nlwarning("Failed to load the texture '%s', please check image format", filename.c_str());
|
|
}
|
|
}
|
|
gtTmp.Texture = driver->createTextureFile (sLwrGTName);
|
|
gtTmp.Name = sLwrGTName;
|
|
gtTmp.Texture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
|
|
if(uploadDXTC)
|
|
gtTmp.Texture->setUploadFormat(UTexture::DXTC5);
|
|
gtTmp.Texture->setReleasable(bReleasable);
|
|
_GlobalTextures.push_back(gtTmp);
|
|
ite = _GlobalTextures.end();
|
|
ite--;
|
|
}
|
|
|
|
// Add a texture with reference to the i th global texture
|
|
SImage iTmp;
|
|
|
|
// Set default parameters
|
|
if (width == -1)
|
|
width = ite->DefaultWidth;
|
|
if (height == -1)
|
|
height = ite->DefaultHeight;
|
|
|
|
iTmp.Name = sLwrGTName;
|
|
iTmp.GlobalTexturePtr = &(*ite);
|
|
iTmp.UVMin = CUV(((float)offsetX)/ite->Width , ((float)offsetY)/ite->Height);
|
|
iTmp.UVMax = CUV(((float)offsetX+width)/ite->Width , ((float)offsetY+height)/ite->Height);
|
|
sint32 TextID = addSImage(iTmp);
|
|
//nlwarning("SIMAGE ADDED: id = %d, name = %s", TextID, iTmp.Name.c_str());
|
|
|
|
// Insert / replace in map.
|
|
// TMP TMP FIX NICO
|
|
//_TextureMap.insert( make_pair(iTmp.Name, TextID) );
|
|
|
|
|
|
return TextID;
|
|
}
|
|
|
|
void CViewRenderer::updateTexturePos(const std::string &texturefileName, sint32 offsetX /*=0*/, sint32 offsetY /*=0*/, sint32 width /*=-1*/, sint32 height /*=-1*/)
|
|
{
|
|
sint32 id = getTextureIdFromName (texturefileName);
|
|
if (id == -1)
|
|
{
|
|
nlwarning("Unknwown texture %s, can't update pos", texturefileName.c_str());
|
|
return;
|
|
}
|
|
SImage *im = getSImage(id);
|
|
nlassert(im);
|
|
// Set default parameters
|
|
sint32 gw = im->GlobalTexturePtr->Width;
|
|
sint32 gh = im->GlobalTexturePtr->Height;
|
|
if (width == -1)
|
|
width = gw;
|
|
if (height == -1)
|
|
height = gh;
|
|
im->UVMin = CUV(((float)offsetX)/gw , ((float)offsetY)/gh);
|
|
im->UVMax = CUV(((float)offsetX+width)/gw, ((float)offsetY+height)/gh);
|
|
}
|
|
|
|
|
|
/*
|
|
* getGlobalTexture
|
|
*/
|
|
NL3D::UTexture *CViewRenderer::getGlobalTexture(const std::string &name)
|
|
{
|
|
string sLwrGTName = strlwr(name);
|
|
TGlobalTextureList::iterator ite = _GlobalTextures.begin();
|
|
while (ite != _GlobalTextures.end())
|
|
{
|
|
std::string sText = strlwr(ite->Name);
|
|
if (sText == sLwrGTName)
|
|
break;
|
|
ite++;
|
|
}
|
|
if (ite != _GlobalTextures.end())
|
|
{
|
|
return ite->Texture;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* deleteTexture
|
|
*/
|
|
void CViewRenderer::deleteTexture (sint32 textureId)
|
|
{
|
|
// Checks
|
|
nlassert ((uint)textureId < _SImageIterators.size());
|
|
if (_SImageIterators[textureId] == _SImages.end())
|
|
{
|
|
nlwarning("Can't delete texture with name %s", getTextureNameFromId(textureId).c_str());
|
|
nlassert(0);
|
|
return;
|
|
}
|
|
|
|
// Backup global texture pointer
|
|
SGlobalTexture *gt = getSImage(textureId)->GlobalTexturePtr;
|
|
|
|
// Erase only texture from global texture
|
|
if (!(gt->FromGlobaleTexture))
|
|
{
|
|
//nlwarning("Removing texture with id %d", (int) textureId);
|
|
// Erase the SImage
|
|
//nlwarning("SIMAGE REMOVE : id = %x, name = %s", (int) textureId, getSImage(textureId)->Name.c_str());
|
|
|
|
|
|
removeSImage (textureId);
|
|
|
|
// Check if someone else use this global texture..
|
|
TSImageList::iterator ite = _SImages.begin();
|
|
while (ite != _SImages.end())
|
|
{
|
|
// Same global texture ?
|
|
if (ite->GlobalTexturePtr == gt)
|
|
break;
|
|
|
|
ite++;
|
|
}
|
|
|
|
// Global texture still used ?
|
|
if (ite == _SImages.end())
|
|
{
|
|
//nlwarning("REMOVE GLOBAL TEXTURE : id of simage = %x", (int) textureId);
|
|
// No, remove the global texture
|
|
for (TGlobalTextureList::iterator iteGT = _GlobalTextures.begin(); iteGT != _GlobalTextures.end(); iteGT++)
|
|
{
|
|
// This one ?
|
|
if (&(*iteGT) == gt)
|
|
{
|
|
// Remove this global texture
|
|
UTextureFile *tf = dynamic_cast<NL3D::UTextureFile *>(iteGT->Texture);
|
|
if (tf)
|
|
{
|
|
driver->deleteTextureFile (tf);
|
|
}
|
|
_GlobalTextures.erase (iteGT);
|
|
return;
|
|
}
|
|
}
|
|
// Global texture has not been found
|
|
nlstop;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* getTextureIdFromName
|
|
*/
|
|
sint32 CViewRenderer::getTextureIdFromName (const string &sName) const
|
|
{
|
|
if(sName.empty())
|
|
return -1;
|
|
|
|
// convert to lowCase
|
|
string nameLwr = toLower(sName);
|
|
|
|
string::size_type stripPng = nameLwr.find(".png");
|
|
if (stripPng != string::npos)
|
|
{
|
|
nameLwr[stripPng + 1] = 't';
|
|
nameLwr[stripPng + 2] = 'g';
|
|
nameLwr[stripPng + 3] = 'a';
|
|
}
|
|
|
|
// Search in map
|
|
TTextureMap::const_iterator it= _TextureMap.find(nameLwr);
|
|
if( it==_TextureMap.end() )
|
|
return -1;
|
|
else
|
|
return it->second;
|
|
}
|
|
|
|
/*
|
|
* getTextureNameFromId
|
|
*/
|
|
std::string CViewRenderer::getTextureNameFromId (sint32 TxID)
|
|
{
|
|
if ((TxID < 0) || (TxID >= (sint32)_SImageIterators.size()))
|
|
return "";
|
|
SImage *img = getSImage(TxID);
|
|
return img->Name;
|
|
}
|
|
|
|
/*
|
|
* getTextureSizeFromName
|
|
*/
|
|
void CViewRenderer::getTextureSizeFromId (sint32 id, sint32 &width, sint32 &height)
|
|
{
|
|
if ((id < 0) || (id >= (sint32)_SImageIterators.size()))
|
|
{
|
|
width = height = 0;
|
|
}
|
|
else
|
|
{
|
|
SImage &rImage = *getSImage(id);
|
|
width = (sint32)((rImage.UVMax.U - rImage.UVMin.U)*rImage.GlobalTexturePtr->Width+0.5f);
|
|
height = (sint32)((rImage.UVMax.V - rImage.UVMin.V)*rImage.GlobalTexturePtr->Height+0.5f);
|
|
}
|
|
}
|
|
/*
|
|
* getTextureColor
|
|
*/
|
|
CRGBA CViewRenderer::getTextureColor(sint32 id, sint32 x, sint32 y)
|
|
{
|
|
if ((id < 0) || (id >= (sint32)_SImageIterators.size()))
|
|
{
|
|
return CRGBA(255,255,255);
|
|
}
|
|
|
|
SImage &rImage = *getSImage(id);
|
|
SGlobalTexture &rGT = *rImage.GlobalTexturePtr;
|
|
sint32 width, height;
|
|
width = (sint32)((rImage.UVMax.U - rImage.UVMin.U)*rGT.Width+0.5f);
|
|
height = (sint32)((rImage.UVMax.V - rImage.UVMin.V)*rGT.Height+0.5f);
|
|
float xRatio = ((float)x) / ((float)(width));
|
|
float yRatio = ((float)y) / ((float)(height));
|
|
UTexture *pTF = rGT.Texture;
|
|
sint32 xConv = (sint32)((rImage.UVMin.U + xRatio * (rImage.UVMax.U - rImage.UVMin.U))*rGT.Width+0.5f);
|
|
sint32 yConv = (rGT.Height-1)-(sint32)((rImage.UVMin.V + yRatio * (rImage.UVMax.V - rImage.UVMin.V))*rGT.Height+0.5f);
|
|
return pTF->getPixelColor(xConv, yConv);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint32 CViewRenderer::getTypoTextureW(char c)
|
|
{
|
|
if ((c>=0) && (c<NumTypoChar))
|
|
return _TypoCharWs[(uint)c];
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint32 CViewRenderer::getTypoTextureH(char /* c */)
|
|
{
|
|
return _TypoH;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint32 CViewRenderer::getTypoTextureId(char c)
|
|
{
|
|
if ((c>=0) && (c<NumTypoChar))
|
|
return _TypoCharToTextureIds[(uint)c];
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
* flush
|
|
*/
|
|
void CViewRenderer::flush ()
|
|
{
|
|
H_AUTO ( RZ_Interface_ViewRenderer_flush )
|
|
|
|
// Run All layers.
|
|
for(uint layerId=0;layerId<VR_NUM_LAYER;layerId++)
|
|
{
|
|
if(_EmptyLayer[layerId])
|
|
continue;
|
|
|
|
// **** Run all Global Textures
|
|
TGlobalTextureList::iterator ite = _GlobalTextures.begin();
|
|
while (ite != _GlobalTextures.end())
|
|
{
|
|
// TMP TMP
|
|
// volatile SGlobalTexture *sg = &(*ite);
|
|
CLayer &layer= ite->Layers[layerId];
|
|
if(layer.NbQuads>0 || !layer.Tris.empty())
|
|
{
|
|
// setup the global texture to material
|
|
_Material.setTexture(0, ite->Texture);
|
|
|
|
// Special Case if _WorldSpaceTransformation and _WorldSpaceScale, enable bilinear
|
|
if(_WorldSpaceTransformation && _WorldSpaceScale)
|
|
ite->Texture->setFilterMode(UTexture::Linear, UTexture::LinearMipMapOff);
|
|
|
|
// draw quads and empty list
|
|
if (layer.NbQuads != 0)
|
|
{
|
|
driver->drawQuads (&(layer.Quads[0]), layer.NbQuads, _Material);
|
|
layer.NbQuads = 0;
|
|
}
|
|
|
|
if (!layer.Tris.empty())
|
|
{
|
|
driver->drawTriangles(layer.Tris, _Material);
|
|
layer.Tris.clear();
|
|
}
|
|
|
|
// Special Case if _WorldSpaceTransformation and _WorldSpaceScale, reset
|
|
if(_WorldSpaceTransformation && _WorldSpaceScale)
|
|
ite->Texture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
|
|
}
|
|
if (!layer.FilteredAlphaBlendedQuads.empty() ||
|
|
!layer.FilteredAlphaBlendedTris.empty() ||
|
|
!layer.FilteredAdditifQuads.empty() ||
|
|
!layer.FilteredAdditifTris.empty())
|
|
{
|
|
// setup the global texture to material
|
|
_Material.setTexture(0, ite->Texture);
|
|
|
|
// force filtering
|
|
ite->Texture->setFilterMode(UTexture::Linear, UTexture::LinearMipMapOff);
|
|
// alpha blended
|
|
if (!layer.FilteredAlphaBlendedQuads.empty())
|
|
{
|
|
driver->drawQuads (&(layer.FilteredAlphaBlendedQuads[0]), (uint32)layer.FilteredAlphaBlendedQuads.size(), _Material);
|
|
layer.FilteredAlphaBlendedQuads.clear();
|
|
}
|
|
if (!layer.FilteredAlphaBlendedTris.empty())
|
|
{
|
|
driver->drawTriangles(layer.FilteredAlphaBlendedTris, _Material);
|
|
layer.FilteredAlphaBlendedTris.clear();
|
|
}
|
|
// additif
|
|
if (!layer.FilteredAdditifQuads.empty() ||
|
|
!layer.FilteredAdditifTris.empty())
|
|
{
|
|
_Material.setBlendFunc (NL3D::UMaterial::one, NL3D::UMaterial::one);
|
|
if (!layer.FilteredAdditifQuads.empty())
|
|
{
|
|
driver->drawQuads (&(layer.FilteredAdditifQuads[0]), (uint32)layer.FilteredAdditifQuads.size(), _Material);
|
|
layer.FilteredAdditifQuads.clear();
|
|
}
|
|
if (!layer.FilteredAdditifTris.empty())
|
|
{
|
|
driver->drawTriangles(layer.FilteredAdditifTris, _Material);
|
|
layer.FilteredAdditifTris.clear();
|
|
}
|
|
// restore alpha blend
|
|
_Material.setBlendFunc (NL3D::UMaterial::srcalpha, NL3D::UMaterial::invsrcalpha);
|
|
}
|
|
ite->Texture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
|
|
}
|
|
ite++;
|
|
}
|
|
|
|
// **** Display Computed Strings of this layer
|
|
if (_WorldSpaceTransformation)
|
|
textcontext->flushRenderBufferUnProjected(_StringRBLayers[layerId], false);
|
|
else
|
|
textcontext->flushRenderBuffer(_StringRBLayers[layerId]);
|
|
|
|
// flushed
|
|
_EmptyLayer[layerId]= true;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* init the map _IndexesToTextures
|
|
*/
|
|
void CViewRenderer::initIndexesToTextureIds()
|
|
{
|
|
char buf[20];
|
|
_IndexesToTextureIds.clear();
|
|
for (uint i = 0; i < 10; i++)
|
|
{
|
|
sprintf (buf, "numbers_%d.tga", i);
|
|
_IndexesToTextureIds.push_back (getTextureIdFromName(buf));
|
|
}
|
|
_FigurSeparatorTextureId = getTextureIdFromName("Numbers_sep.tga");
|
|
_FigurBlankId = getTextureIdFromName("numbers_blank.tga");
|
|
_BlankId = getTextureIdFromName("blank.tga");
|
|
|
|
SImage *blank = getSImage(_BlankId);
|
|
if (blank)
|
|
{
|
|
_BlankGlobalTexture = blank->GlobalTexturePtr;
|
|
_BlankUV = 0.5f * (blank->UVMin + blank->UVMax);
|
|
}
|
|
else
|
|
{
|
|
_BlankUV.set(0.f, 0.f);
|
|
}
|
|
|
|
|
|
// Init size
|
|
if(_IndexesToTextureIds[0]!=-1)
|
|
{
|
|
getTextureSizeFromId (_IndexesToTextureIds[0], _WFigurTexture, _HFigurTexture);
|
|
}
|
|
if (_FigurSeparatorTextureId != -1)
|
|
{
|
|
getTextureSizeFromId (_FigurSeparatorTextureId, _WFigurSeparatorTexture, _HFigurSeparatorTexture);
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
void CViewRenderer::initTypo()
|
|
{
|
|
_TypoH = 0;
|
|
|
|
// since filename dose not support special char (?,. ....), specify a map from char to string.
|
|
map<char, string> specialCharMap;
|
|
specialCharMap['?']= "question";
|
|
|
|
|
|
char buf[256];
|
|
// For all supported chars (if tga exist)
|
|
for (uint i = 0; i < NumTypoChar; i++)
|
|
{
|
|
// Get the token string for this char.
|
|
string token;
|
|
map<char, string>::iterator it= specialCharMap.find(i);
|
|
// General case
|
|
if(it==specialCharMap.end())
|
|
token= (char)i;
|
|
else
|
|
token= it->second;
|
|
|
|
// get the fileName
|
|
sprintf (buf, "typo_%s.tga", token.c_str());
|
|
sint32 id = getTextureIdFromName(buf);
|
|
if(id>=0)
|
|
{
|
|
_TypoCharToTextureIds[i]= id;
|
|
sint32 w,h;
|
|
getTextureSizeFromId (id, w, h);
|
|
_TypoCharWs[i]= w;
|
|
_TypoH = h;
|
|
}
|
|
else
|
|
{
|
|
_TypoCharToTextureIds[i]= -1;
|
|
// simulate a space.
|
|
_TypoCharWs[i]= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* needClipping
|
|
*/
|
|
bool CViewRenderer::needClipping (const CQuad &q)
|
|
{
|
|
if ((q.V0.x >= _XMin) && (q.V0.y >= _YMin) && (q.V2.x <= _XMax) && (q.V2.y <= _YMax))
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* clip
|
|
*/
|
|
void CViewRenderer::clip (CQuadColorUV &qout, const CQuadColorUV &qin, uint rot)
|
|
{
|
|
float ratio;
|
|
|
|
qout = qin;
|
|
|
|
if (rot & 1)
|
|
{
|
|
// must reverse U & V during clipping
|
|
if (qin.V0.x < _XMin)
|
|
{
|
|
ratio = ((float)(_XMin - qin.V0.x))/((float)(qin.V1.x - qin.V0.x));
|
|
qout.V3.x = qout.V0.x = _XMin;
|
|
qout.Uv0.V += ratio*(qin.Uv1.V-qin.Uv0.V);
|
|
qout.Uv3.V += ratio*(qin.Uv2.V-qin.Uv3.V);
|
|
}
|
|
|
|
if (qin.V0.y < _YMin)
|
|
{
|
|
ratio = ((float)(_YMin - qin.V0.y))/((float)(qin.V3.y - qin.V0.y));
|
|
qout.V1.y = qout.V0.y = _YMin;
|
|
qout.Uv0.U += ratio*(qin.Uv3.U-qin.Uv0.U);
|
|
qout.Uv1.U += ratio*(qin.Uv2.U-qin.Uv1.U);
|
|
}
|
|
|
|
if (qin.V2.x > _XMax)
|
|
{
|
|
ratio = ((float)(_XMax - qin.V2.x))/((float)(qin.V3.x - qin.V2.x));
|
|
qout.V2.x = qout.V1.x = _XMax;
|
|
qout.Uv2.V += ratio*(qin.Uv3.V-qin.Uv2.V);
|
|
qout.Uv1.V += ratio*(qin.Uv0.V-qin.Uv1.V);
|
|
}
|
|
|
|
if (qin.V2.y > _YMax)
|
|
{
|
|
ratio = ((float)(_YMax - qin.V2.y))/((float)(qin.V1.y - qin.V2.y));
|
|
qout.V2.y = qout.V3.y = _YMax;
|
|
qout.Uv2.U += ratio*(qin.Uv1.U-qin.Uv2.U);
|
|
qout.Uv3.U += ratio*(qin.Uv0.U-qin.Uv3.U);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (qin.V0.x < _XMin)
|
|
{
|
|
ratio = ((float)(_XMin - qin.V0.x))/((float)(qin.V1.x - qin.V0.x));
|
|
qout.V3.x = qout.V0.x = _XMin;
|
|
qout.Uv0.U += ratio*(qin.Uv1.U-qin.Uv0.U);
|
|
qout.Uv3.U += ratio*(qin.Uv2.U-qin.Uv3.U);
|
|
}
|
|
|
|
if (qin.V0.y < _YMin)
|
|
{
|
|
ratio = ((float)(_YMin - qin.V0.y))/((float)(qin.V3.y - qin.V0.y));
|
|
qout.V1.y = qout.V0.y = _YMin;
|
|
qout.Uv0.V += ratio*(qin.Uv3.V-qin.Uv0.V);
|
|
qout.Uv1.V += ratio*(qin.Uv2.V-qin.Uv1.V);
|
|
}
|
|
|
|
if (qin.V2.x > _XMax)
|
|
{
|
|
ratio = ((float)(_XMax - qin.V2.x))/((float)(qin.V3.x - qin.V2.x));
|
|
qout.V2.x = qout.V1.x = _XMax;
|
|
qout.Uv2.U += ratio*(qin.Uv3.U-qin.Uv2.U);
|
|
qout.Uv1.U += ratio*(qin.Uv0.U-qin.Uv1.U);
|
|
}
|
|
|
|
if (qin.V2.y > _YMax)
|
|
{
|
|
ratio = ((float)(_YMax - qin.V2.y))/((float)(qin.V1.y - qin.V2.y));
|
|
qout.V2.y = qout.V3.y = _YMax;
|
|
qout.Uv2.V += ratio*(qin.Uv1.V-qin.Uv2.V);
|
|
qout.Uv3.V += ratio*(qin.Uv0.V-qin.Uv3.V);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clip with uv2
|
|
*/
|
|
void CViewRenderer::clip (CQuadColorUV2 &qout, const CQuadColorUV2 &qin)
|
|
{
|
|
float ratio;
|
|
|
|
qout = qin;
|
|
|
|
if (qin.V0.x < _XMin)
|
|
{
|
|
ratio = ((float)(_XMin - qin.V0.x))/((float)(qin.V1.x - qin.V0.x));
|
|
qout.V3.x = qout.V0.x = _XMin;
|
|
qout.Uv0.U += ratio*(qin.Uv1.U-qin.Uv0.U);
|
|
qout.Uv3.U += ratio*(qin.Uv2.U-qin.Uv3.U);
|
|
qout.Uv02.U += ratio*(qin.Uv12.U-qin.Uv02.U);
|
|
qout.Uv32.U += ratio*(qin.Uv22.U-qin.Uv32.U);
|
|
}
|
|
|
|
if (qin.V0.y < _YMin)
|
|
{
|
|
ratio = ((float)(_YMin - qin.V0.y))/((float)(qin.V3.y - qin.V0.y));
|
|
qout.V1.y = qout.V0.y = _YMin;
|
|
qout.Uv0.V += ratio*(qin.Uv3.V-qin.Uv0.V);
|
|
qout.Uv1.V += ratio*(qin.Uv2.V-qin.Uv1.V);
|
|
qout.Uv02.V += ratio*(qin.Uv32.V-qin.Uv02.V);
|
|
qout.Uv12.V += ratio*(qin.Uv22.V-qin.Uv12.V);
|
|
}
|
|
|
|
if (qin.V2.x > _XMax)
|
|
{
|
|
ratio = ((float)(_XMax - qin.V2.x))/((float)(qin.V3.x - qin.V2.x));
|
|
qout.V2.x = qout.V1.x = _XMax;
|
|
qout.Uv2.U += ratio*(qin.Uv3.U-qin.Uv2.U);
|
|
qout.Uv1.U += ratio*(qin.Uv0.U-qin.Uv1.U);
|
|
qout.Uv22.U += ratio*(qin.Uv32.U-qin.Uv22.U);
|
|
qout.Uv12.U += ratio*(qin.Uv02.U-qin.Uv12.U);
|
|
}
|
|
|
|
if (qin.V2.y > _YMax)
|
|
{
|
|
ratio = ((float)(_YMax - qin.V2.y))/((float)(qin.V1.y - qin.V2.y));
|
|
qout.V2.y = qout.V3.y = _YMax;
|
|
qout.Uv2.V += ratio*(qin.Uv1.V-qin.Uv2.V);
|
|
qout.Uv3.V += ratio*(qin.Uv0.V-qin.Uv3.V);
|
|
qout.Uv22.V += ratio*(qin.Uv12.V-qin.Uv22.V);
|
|
qout.Uv32.V += ratio*(qin.Uv02.V-qin.Uv32.V);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* putQuadInLayer : put a quad in a specific layer of a specific texture
|
|
*/
|
|
void CViewRenderer::putQuadInLayer (SGlobalTexture >, sint layerId, const NLMISC::CQuadColorUV &qcoluv, uint rot)
|
|
{
|
|
layerId+= VR_BIAS_LAYER;
|
|
nlassert(layerId>=0 && layerId<VR_NUM_LAYER);
|
|
CLayer &layer= gt.Layers[layerId];
|
|
|
|
// Clipping part
|
|
if (!needClipping(qcoluv))
|
|
{
|
|
// World space transformation
|
|
if (_WorldSpaceTransformation)
|
|
{
|
|
NLMISC::CQuadColorUV qcolor = qcoluv;
|
|
worldSpaceTransformation (qcolor);
|
|
|
|
// No need to clip the quad
|
|
if (layer.NbQuads == layer.Quads.size())
|
|
layer.Quads.push_back (qcolor);
|
|
else
|
|
layer.Quads[layer.NbQuads] = qcolor;
|
|
}
|
|
else
|
|
{
|
|
// No need to clip the quad
|
|
if (layer.NbQuads == layer.Quads.size())
|
|
layer.Quads.push_back (qcoluv);
|
|
else
|
|
layer.Quads[layer.NbQuads] = qcoluv;
|
|
}
|
|
|
|
++layer.NbQuads;
|
|
}
|
|
else
|
|
{
|
|
CQuadColorUV qclipped;
|
|
clip (qclipped, qcoluv, rot);
|
|
|
|
// World space transformation
|
|
if (_WorldSpaceTransformation)
|
|
worldSpaceTransformation (qclipped);
|
|
|
|
if (layer.NbQuads == layer.Quads.size())
|
|
layer.Quads.push_back (qclipped);
|
|
else
|
|
layer.Quads[layer.NbQuads] = qclipped;
|
|
++layer.NbQuads;
|
|
}
|
|
|
|
// layer filled
|
|
_EmptyLayer[layerId]= false;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CViewRenderer::addSystemTexture(TSystemTexture e, const char *s)
|
|
{
|
|
_SystemTextures[e].Id= getTextureIdFromName(s);
|
|
if(_SystemTextures[e].Id!=-1)
|
|
{
|
|
getTextureSizeFromId(_SystemTextures[e].Id, _SystemTextures[e].W, _SystemTextures[e].H);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CViewRenderer::initSystemTextures()
|
|
{
|
|
addSystemTexture(QuantityCrossTexture, "w_quantity.tga");
|
|
addSystemTexture(DefaultBrickTexture, "brick_default.tga");
|
|
addSystemTexture(DefaultItemTexture, "item_default.tga");
|
|
addSystemTexture(ItemPlanTexture, "item_plan_over.tga");
|
|
addSystemTexture(SkillTexture, "skill.tga");
|
|
addSystemTexture(ItemEnchantedTexture, "sapload.tga");
|
|
addSystemTexture(DragCopyTexture, "W_copy.tga");
|
|
addSystemTexture(ItemWornedTexture, "ico_task_failed.tga");
|
|
addSystemTexture(OutOfRangeTexture, "ico_out_of_range.tga");
|
|
addSystemTexture(RegenTexture, "regen.tga");
|
|
addSystemTexture(RegenBackTexture, "regen_back.tga");
|
|
addSystemTexture(GlowStarTexture, "glow_star_24.tga");
|
|
addSystemTexture(ItemLockedByOwnerTexture, "r2ed_toolbar_lock_small.tga");
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
URenderStringBuffer *CViewRenderer::getStringRenderBuffer(sint layerId)
|
|
{
|
|
layerId+= VR_BIAS_LAYER;
|
|
nlassert(layerId>=0 && layerId<VR_NUM_LAYER);
|
|
|
|
return _StringRBLayers[layerId];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CViewRenderer::drawWiredQuad(sint32 x, sint32 y, sint32 width, sint32 height, NLMISC::CRGBA col /*=NLMISC::CRGBA::White*/)
|
|
{
|
|
driver->drawWiredQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CViewRenderer::drawFilledQuad(sint32 x, sint32 y, sint32 width, sint32 height, NLMISC::CRGBA col /*=NLMISC::CRGBA::White*/)
|
|
{
|
|
driver->drawQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
void CViewRenderer::drawCustom (sint32 x, sint32 y, sint32 width, sint32 height, CRGBA col, UMaterial Mat)
|
|
{
|
|
float dstXmin, dstYmin, dstXmax, dstYmax;
|
|
|
|
// Is totally clipped ?
|
|
if ((x > (_ClipX+_ClipW)) || ((x+width) < _ClipX) ||
|
|
(y > (_ClipY+_ClipH)) || ((y+height) < _ClipY))
|
|
return;
|
|
|
|
flush();
|
|
|
|
// Initialize quad
|
|
dstXmin = (float)(x) * _OneOverScreenW;
|
|
dstYmin = (float)(y) * _OneOverScreenH;
|
|
dstXmax = (float)(x + width) * _OneOverScreenW;
|
|
dstYmax = (float)(y + height) * _OneOverScreenH;
|
|
|
|
CQuadColorUV2 qcoluv2;
|
|
qcoluv2.V0.set (dstXmin, dstYmin, 0);
|
|
qcoluv2.V1.set (dstXmax, dstYmin, 0);
|
|
qcoluv2.V2.set (dstXmax, dstYmax, 0);
|
|
qcoluv2.V3.set (dstXmin, dstYmax, 0);
|
|
|
|
qcoluv2.Color0 = qcoluv2.Color1 = qcoluv2.Color2 = qcoluv2.Color3 = col;
|
|
|
|
qcoluv2.Uv0.U = 0; qcoluv2.Uv0.V = 1;
|
|
qcoluv2.Uv1.U = 1; qcoluv2.Uv1.V = 1;
|
|
qcoluv2.Uv2.U = 1; qcoluv2.Uv2.V = 0;
|
|
qcoluv2.Uv3.U = 0; qcoluv2.Uv3.V = 0;
|
|
|
|
qcoluv2.Uv02.U = 0; qcoluv2.Uv02.V = 1;
|
|
qcoluv2.Uv12.U = 1; qcoluv2.Uv12.V = 1;
|
|
qcoluv2.Uv22.U = 1; qcoluv2.Uv22.V = 0;
|
|
qcoluv2.Uv32.U = 0; qcoluv2.Uv32.V = 0;
|
|
|
|
// Clipping part
|
|
CQuadColorUV2 qcoluv2_clipped;
|
|
if (!needClipping(qcoluv2))
|
|
{
|
|
// No need to clip the quad
|
|
qcoluv2_clipped = qcoluv2;
|
|
}
|
|
else
|
|
{
|
|
clip (qcoluv2_clipped, qcoluv2);
|
|
}
|
|
|
|
// World space transformation
|
|
if (_WorldSpaceTransformation)
|
|
worldSpaceTransformation (qcoluv2_clipped);
|
|
|
|
// Draw clipped quad
|
|
driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CViewRenderer::drawCustom(sint32 x, sint32 y, sint32 width, sint32 height, const NLMISC::CUV &uv0Min, const NLMISC::CUV &uv0Max, NLMISC::CRGBA col, NL3D::UMaterial Mat)
|
|
{
|
|
float dstXmin, dstYmin, dstXmax, dstYmax;
|
|
|
|
// Is totally clipped ?
|
|
if ((x > (_ClipX+_ClipW)) || ((x+width) < _ClipX) ||
|
|
(y > (_ClipY+_ClipH)) || ((y+height) < _ClipY))
|
|
return;
|
|
|
|
flush();
|
|
|
|
// Initialize quad
|
|
dstXmin = (float)(x) * _OneOverScreenW;
|
|
dstYmin = (float)(y) * _OneOverScreenH;
|
|
dstXmax = (float)(x + width) * _OneOverScreenW;
|
|
dstYmax = (float)(y + height) * _OneOverScreenH;
|
|
|
|
CQuadColorUV qcoluv;
|
|
qcoluv.V0.set (dstXmin, dstYmin, 0);
|
|
qcoluv.V1.set (dstXmax, dstYmin, 0);
|
|
qcoluv.V2.set (dstXmax, dstYmax, 0);
|
|
qcoluv.V3.set (dstXmin, dstYmax, 0);
|
|
|
|
qcoluv.Color0 = qcoluv.Color1 = qcoluv.Color2 = qcoluv.Color3 = col;
|
|
|
|
qcoluv.Uv0.U = uv0Min.U; qcoluv.Uv0.V = uv0Max.V;
|
|
qcoluv.Uv1.U = uv0Max.U; qcoluv.Uv1.V = uv0Max.V;
|
|
qcoluv.Uv2.U = uv0Max.U; qcoluv.Uv2.V = uv0Min.V;
|
|
qcoluv.Uv3.U = uv0Min.U; qcoluv.Uv3.V = uv0Min.V;
|
|
|
|
|
|
// Clipping part
|
|
CQuadColorUV qcoluv_clipped;
|
|
if (!needClipping(qcoluv))
|
|
{
|
|
// No need to clip the quad
|
|
qcoluv_clipped = qcoluv;
|
|
}
|
|
else
|
|
{
|
|
clip (qcoluv_clipped, qcoluv, 0);
|
|
}
|
|
|
|
// Draw clipped quad
|
|
driver->drawQuads (&qcoluv_clipped, 1, Mat);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CViewRenderer::drawCustom (sint32 x, sint32 y, sint32 width, sint32 height,
|
|
const CUV &uv0Min, const CUV &uv0Max, const CUV &uv1Min, const CUV &uv1Max,
|
|
NLMISC::CRGBA col, NL3D::UMaterial Mat)
|
|
{
|
|
float dstXmin, dstYmin, dstXmax, dstYmax;
|
|
|
|
// Is totally clipped ?
|
|
if ((x > (_ClipX+_ClipW)) || ((x+width) < _ClipX) ||
|
|
(y > (_ClipY+_ClipH)) || ((y+height) < _ClipY))
|
|
return;
|
|
|
|
flush();
|
|
|
|
// Initialize quad
|
|
dstXmin = (float)(x) * _OneOverScreenW;
|
|
dstYmin = (float)(y) * _OneOverScreenH;
|
|
dstXmax = (float)(x + width) * _OneOverScreenW;
|
|
dstYmax = (float)(y + height) * _OneOverScreenH;
|
|
|
|
CQuadColorUV2 qcoluv2;
|
|
qcoluv2.V0.set (dstXmin, dstYmin, 0);
|
|
qcoluv2.V1.set (dstXmax, dstYmin, 0);
|
|
qcoluv2.V2.set (dstXmax, dstYmax, 0);
|
|
qcoluv2.V3.set (dstXmin, dstYmax, 0);
|
|
|
|
qcoluv2.Color0 = qcoluv2.Color1 = qcoluv2.Color2 = qcoluv2.Color3 = col;
|
|
|
|
qcoluv2.Uv0.U = uv0Min.U; qcoluv2.Uv0.V = uv0Max.V;
|
|
qcoluv2.Uv1.U = uv0Max.U; qcoluv2.Uv1.V = uv0Max.V;
|
|
qcoluv2.Uv2.U = uv0Max.U; qcoluv2.Uv2.V = uv0Min.V;
|
|
qcoluv2.Uv3.U = uv0Min.U; qcoluv2.Uv3.V = uv0Min.V;
|
|
|
|
qcoluv2.Uv02.U = uv1Min.U; qcoluv2.Uv02.V = uv1Max.V;
|
|
qcoluv2.Uv12.U = uv1Max.U; qcoluv2.Uv12.V = uv1Max.V;
|
|
qcoluv2.Uv22.U = uv1Max.U; qcoluv2.Uv22.V = uv1Min.V;
|
|
qcoluv2.Uv32.U = uv1Min.U; qcoluv2.Uv32.V = uv1Min.V;
|
|
|
|
// Clipping part
|
|
CQuadColorUV2 qcoluv2_clipped;
|
|
if (!needClipping(qcoluv2))
|
|
{
|
|
// No need to clip the quad
|
|
qcoluv2_clipped = qcoluv2;
|
|
}
|
|
else
|
|
{
|
|
clip (qcoluv2_clipped, qcoluv2);
|
|
}
|
|
|
|
// World space transformation
|
|
if (_WorldSpaceTransformation)
|
|
worldSpaceTransformation (qcoluv2_clipped);
|
|
|
|
// Draw clipped quad
|
|
driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
CViewRenderer::CTextureId::~CTextureId ()
|
|
{
|
|
if (_TextureId>=0)
|
|
CViewRenderer::getInstance()->deleteTexture(_TextureId);
|
|
_TextureId = -1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CViewRenderer::CTextureId::setTexture (const char *textureName, sint32 offsetX, sint32 offsetY, sint32 width, sint32 height,
|
|
bool uploadDXTC, bool bReleasable)
|
|
{
|
|
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
|
if (_TextureId>=0)
|
|
rVR.deleteTexture(_TextureId);
|
|
_TextureId = rVR.getTextureIdFromName(textureName);
|
|
if (_TextureId<0)
|
|
_TextureId = rVR.createTexture (textureName, offsetX, offsetY, width, height, uploadDXTC, bReleasable);
|
|
|
|
return _TextureId >= 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CViewRenderer::CTextureId::serial(NLMISC::IStream &f)
|
|
{
|
|
std::string texName;
|
|
if (f.isReading())
|
|
{
|
|
f.serial(texName);
|
|
setTexture(texName.c_str());
|
|
}
|
|
else
|
|
{
|
|
CViewRenderer &rVR = *CViewRenderer::getInstance();
|
|
texName = rVR.getTextureNameFromId(_TextureId);
|
|
f.serial(texName);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CViewRenderer::worldSpaceTransformation (NLMISC::CQuadColorUV &qcoluv)
|
|
{
|
|
// set the world Z
|
|
qcoluv.V0.z = _CurrentZ;
|
|
qcoluv.V1.z = _CurrentZ;
|
|
qcoluv.V2.z = _CurrentZ;
|
|
qcoluv.V3.z = _CurrentZ;
|
|
|
|
// for scaled interface, apply the scale matrix
|
|
qcoluv.V0= _WorldSpaceMatrix * qcoluv.V0;
|
|
qcoluv.V1= _WorldSpaceMatrix * qcoluv.V1;
|
|
qcoluv.V2= _WorldSpaceMatrix * qcoluv.V2;
|
|
qcoluv.V3= _WorldSpaceMatrix * qcoluv.V3;
|
|
|
|
// unproject
|
|
qcoluv.V0 = _CameraFrustum.unProjectZ(qcoluv.V0);
|
|
qcoluv.V1 = _CameraFrustum.unProjectZ(qcoluv.V1);
|
|
qcoluv.V2 = _CameraFrustum.unProjectZ(qcoluv.V2);
|
|
qcoluv.V3 = _CameraFrustum.unProjectZ(qcoluv.V3);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CViewRenderer::setWorldSpaceFrustum (const NL3D::CFrustum &cameraFrustum)
|
|
{
|
|
_CameraFrustum = cameraFrustum;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CViewRenderer::activateWorldSpaceMatrix (bool activate)
|
|
{
|
|
_WorldSpaceTransformation = activate;
|
|
if (!_Material.empty())
|
|
_Material.setZFunc(activate?UMaterial::lessequal:UMaterial::always);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CViewRenderer::drawText (sint layerId, float x, float y, uint wordIndex, float xmin, float ymin, float xmax, float ymax, UTextContext &textContext)
|
|
{
|
|
if (_WorldSpaceTransformation)
|
|
{
|
|
textContext.printClipAtUnProjected(*getStringRenderBuffer(layerId), _CameraFrustum, _WorldSpaceMatrix, x, y, _CurrentZ, wordIndex, xmin, ymin, xmax, ymax);
|
|
}
|
|
else
|
|
{
|
|
textContext.printClipAt(*getStringRenderBuffer(layerId), x, y, wordIndex, xmin, ymin, xmax, ymax);
|
|
}
|
|
|
|
// layer is no more empty
|
|
_EmptyLayer[layerId + VR_BIAS_LAYER]= false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CViewRenderer::setInterfaceDepth (const NLMISC::CVector &projCenter, float scale)
|
|
{
|
|
_CurrentZ = projCenter.z;
|
|
|
|
// no scale? => identity matrix (faster)
|
|
if(scale==1)
|
|
{
|
|
_WorldSpaceMatrix.identity();
|
|
_WorldSpaceScale= false;
|
|
}
|
|
else
|
|
{
|
|
_WorldSpaceMatrix.identity();
|
|
// must be in 0..1 coordinate here...
|
|
CVector pos= projCenter;
|
|
pos.x*= _OneOverScreenW;
|
|
pos.y*= _OneOverScreenH;
|
|
// set a pivoted scale matrix
|
|
_WorldSpaceMatrix.translate(pos);
|
|
_WorldSpaceMatrix.scale(scale);
|
|
_WorldSpaceMatrix.translate(-pos);
|
|
_WorldSpaceScale= true;
|
|
}
|
|
}
|
|
}
|