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105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Misc
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/command.h"
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// Georges
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//#include "nel/georges/u_form.h"
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//#include "nel/georges/u_form_elm.h"
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//#include "nel/georges/u_form_loader.h"
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#include "nel/georges/load_form.h"
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// Local
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#include "creatures.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace std;
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using namespace NLGEORGES;
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namespace AGS_TEST
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{
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//-------------------------------------------------------------------------
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// the singleton data
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std::map<CSheetId,CCreatures::CCreatureRecord> CCreatures::_creatures;
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bool CCreatures::_initialised=false;
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//-------------------------------------------------------------------------
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// init
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void CCreatures::init()
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{
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if (_initialised)
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return;
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std::vector<std::string> filters;
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filters.push_back("creature");
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filters.push_back("player");
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loadForm(filters, "ags.packed_sheets", _creatures);
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_initialised=true;
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}
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//-------------------------------------------------------------------------
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// display
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void CCreatures::display()
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{
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nlassert(_initialised);
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std::map<CSheetId,CCreatures::CCreatureRecord>::iterator it;
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for(it=_creatures.begin();it!=_creatures.end();++it)
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{
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nlinfo("CREATURE: %s Walk: %f Run: %f",(*it).first.toString().c_str(),
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(*it).second._walkSpeed,(*it).second._runSpeed);
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}
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}
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//-------------------------------------------------------------------------
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// lookup
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const CCreatures::CCreatureRecord *CCreatures::lookup( CSheetId id )
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{
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nlassert(_initialised);
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// setup an iterator and lookup the sheet id in the map
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std::map<CSheetId,CCreatures::CCreatureRecord>::iterator it;
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it=_creatures.find(id);
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// if we found a valid entry return a pointer to the creature record otherwise 0
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if (it!=_creatures.end())
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return &((*it).second);
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else
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return 0;
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}
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} // end of namespace AGS_TEST
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