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337 lines
6.7 KiB
C++
337 lines
6.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef LOGIC_CONDITION_H
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#define LOGIC_CONDITION_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/o_xml.h"
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#include "nel/misc/i_xml.h"
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namespace NLLOGIC
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{
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class CLogicStateMachine;
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class CLogicConditionNode;
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/**
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* CLogicComparisonBlock
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*
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2001
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*/
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class CLogicComparisonBlock
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{
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/// state machine managing this comparison block
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CLogicStateMachine * _LogicStateMachine;
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public:
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/// variable name
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std::string VariableName;
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/// comparison operator
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std::string Operator;
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/// comparand
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sint64 Comparand;
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/**
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* Default constructor
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*/
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CLogicComparisonBlock()
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{
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_LogicStateMachine = 0;
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VariableName = "no_name";
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Operator = ">";
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Comparand = 0;
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}
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/**
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* Set the logic state machine
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*
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* \param logicStateMachine is the state machine containing this block
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*/
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void setLogicStateMachine( CLogicStateMachine * logicStateMachine );
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/**
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* Test the condition
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*
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* \return true if this condition is fulfiled, false else
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*/
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bool testLogic();
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/**
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* serial
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*/
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//void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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void write (xmlNodePtr node) const;
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void read (xmlNodePtr node);
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};
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/**
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* CLogicConditionLogicBlock
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*
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2001
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*/
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class CLogicConditionLogicBlock
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{
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/// state machine managing this logic block
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CLogicStateMachine * _LogicStateMachine;
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public:
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/// all condition logic block types
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enum TLogicConditionLogicBlockType
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{
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NOT = 0,
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COMPARISON,
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SUB_CONDITION,
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};
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/// type of this condition block
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TLogicConditionLogicBlockType Type;
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/// name of the sub-condition
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std::string SubCondition;
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/// comparison block
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CLogicComparisonBlock ComparisonBlock;
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/**
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* Default constructor
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*/
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CLogicConditionLogicBlock()
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{
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Type = SUB_CONDITION;
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SubCondition = "no_condition";
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}
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/**
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* Return info about the type of the block
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*
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* \return true if this block is a NOT block
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*/
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bool isNotBlock() const { return (Type == NOT); }
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/**
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* Set the logic state machine
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*
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* \param logicStateMachine is the state machine containing this block
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*/
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void setLogicStateMachine( CLogicStateMachine * logicStateMachine );
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/**
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* Test the condition
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*
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* \return true if this condition is fulfiled, false else
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*/
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bool testLogic();
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/**
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* Fill a set with all the variables name referenced by this condition
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*
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* \param condVars a set to store the variable names
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*/
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void fillVarSet( std::set<std::string>& condVars );
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/**
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* serial
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*/
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//void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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void write (xmlNodePtr node) const;
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void read (xmlNodePtr node);
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};
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/**
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* CLogicConditionNode
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*
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2001
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*/
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class CLogicConditionNode
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{
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/// state machine managing this logic block
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CLogicStateMachine * _LogicStateMachine;
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public:
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/// all condition node types
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enum TConditionNodeType
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{
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TERMINATOR = 0,
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LOGIC_NODE
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};
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/// type of this condition node
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TConditionNodeType Type;
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// if this node is a logical node :
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/// condition logic node
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CLogicConditionLogicBlock LogicBlock;
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/// condition nodes
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std::vector<CLogicConditionNode *> _Nodes;
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/**
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* Default constructor
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*/
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CLogicConditionNode()
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{
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_LogicStateMachine = 0;
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Type = TERMINATOR;
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}
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/**
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* Set the logic state machine
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*
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* \param logicStateMachine is the state machine containing this block
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*/
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void setLogicStateMachine( CLogicStateMachine * logicStateMachine );
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/**
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* add a node in the subtree
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*
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* \param node is the new node to add
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*/
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void addNode( CLogicConditionNode * node );
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/**
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* Test the condition
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*
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* \return true if this condition is fulfiled, false else
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*/
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bool testLogic();
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/**
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* Fill a set with all the variables name referenced by this condition
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*
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* \param condVars is a set to store the variable names
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*/
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void fillVarSet( std::set<std::string>& condVars );
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/**
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* serial
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*/
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//void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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/**
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* Destructor
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*/
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~CLogicConditionNode();
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void write (xmlNodePtr node) const;
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void read (xmlNodePtr node);
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};
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/**
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* CLogicCondition
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*
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2001
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*/
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class CLogicCondition
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{
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/// condition name
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std::string _ConditionName;
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public:
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/// condition tree
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std::vector<CLogicConditionNode> Nodes;
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/**
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* CLogicCondition
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*/
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CLogicCondition()
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{
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_ConditionName = "no_condition";
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}
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/**
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* Set the logic state machine
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*
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* \param logicStateMachine is the state machine containing this block
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*/
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void setLogicStateMachine( CLogicStateMachine * logicStateMachine );
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/**
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* Set the condition's name
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*
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* \param name is the condition's name
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*/
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void setName( std::string name ) { _ConditionName = name; }
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/**
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* Get the condition's name
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*
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* \return the condition's name
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*/
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std::string getName() const { return _ConditionName; }
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/**
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* Add a condition node
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*
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* \param node is the new node to add
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*/
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void addNode( CLogicConditionNode node ) { Nodes.push_back( node ); }
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/**
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* Test the condition
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*
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* \return true if this condition is fulfiled, false else
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*/
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bool testLogic();
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/**
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* Fill a set with all the variables name referenced by this condition
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*
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* \param condVars is a set to store the variable names
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*/
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void fillVarSet( std::set<std::string>& condVars );
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/**
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* serial
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*/
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//void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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void write (xmlNodePtr node) const;
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void read (xmlNodePtr node);
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};
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} // NLLOGIC
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#endif //LOGIC_CONDITION
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