khanat-opennel-code/code/ryzom/client/src/client_sheets/mission_icon_sheet.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

58 lines
1.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_MISSION_ICON_SHEET_H
#define RY_MISSION_ICON_SHEET_H
/////////////
// INCLUDE //
/////////////
// misc
#include "nel/misc/types_nl.h"
// client
#include "entity_sheet.h"
/**
* class describing a mission icon
*/
class CMissionIconSheet : public CEntitySheet
{
public:
/// Constructor
CMissionIconSheet()
{
Type = MISSION_ICON;
};
/// Build the sheet from an external script.
virtual void build(const NLGEORGES::UFormElm &item);
/// Serialize character sheet into binary data file.
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
std::string MainIconBg;
std::string MainIconFg;
std::string SmallIcon;
};
#endif // RY_MISSION_SHEET_H
/* End of mission_sheet.h */