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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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201 lines
5.9 KiB
C++
201 lines
5.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RZ_MACROCMD_MANAGER_H
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#define RZ_MACROCMD_MANAGER_H
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#include "nel/misc/stream.h"
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#include "../actions.h"
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// ***************************************************************************
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class CActionsManager;
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class CModalContainerEditCmd;
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// ***************************************************************************
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class CMacroCmd
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{
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public:
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class CCommand // An action handler
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{
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public:
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std::string Name;
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std::string Params;
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// ------------------------------
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CCommand() { }
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CCommand(const char *name)
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{
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Name = name;
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}
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CCommand(const char *name, const char *params)
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{
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Name = name;
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Params = params;
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}
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void serial (NLMISC::IStream &f);
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};
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// All commands
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std::vector<CCommand> Commands;
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CCombo Combo;
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// Display bitmap form
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uint8 BitmapBack; // 0xFF = Pas de Back
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uint8 BitmapIcon; // 0xFF = Pas de Ico
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uint8 BitmapOver; // 0xFF = Pas de Over
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std::string DispText; // Simple text (A-Z,0-9)
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// Display strings form
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std::string Name;
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// The macro id
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sint32 ID;
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// ------------------------------
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public:
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CMacroCmd();
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void addCommand (const std::string &sName, const std::string &sParam, sint32 nPos=-1);
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void delCommand (uint cmdNb);
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void moveUpCommand (uint cmdNb);
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void moveDownCommand (uint cmdNb);
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void writeTo (xmlNodePtr node) const;
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bool readFrom (xmlNodePtr node);
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};
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// ***************************************************************************
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class CMacroCmdManager
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{
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public:
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static CMacroCmdManager *getInstance()
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{
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if (_Instance == NULL)
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_Instance = new CMacroCmdManager;
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return _Instance;
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}
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// release singleton
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static void releaseInstance();
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void initInGame();
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void uninitInGame();
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const std::vector<CMacroCmd> &getMacros() { return _Macros; }
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void addMacro (const CMacroCmd &m, sint32 nPos=-1);
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void delMacro(sint32 nMacNb);
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void removeAllMacros();
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void refreshMacroCombo();
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sint32 getTexIdBack(uint8 nb) { return (nb>=_OptBackId.size()) ? _OptBackId[_OptBackId.size()-1] : _OptBackId[nb]; }
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sint32 getTexIdIcon(uint8 nb) { return (nb>=_OptIconId.size()) ? _OptIconId[_OptIconId.size()-1] : _OptIconId[nb]; }
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sint32 getTexIdOver(uint8 nb) { return (nb>=_OptOverId.size()) ? _OptOverId[_OptOverId.size()-1] : _OptOverId[nb]; }
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void execute (uint nMacroNb);
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void executeID (sint32 nMacroID);
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void updateMacroExecution ();
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void receiveActionEnd(uint8 actionId);
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uint32 getActionId() { return _ActionId; }
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void incActionId() { _ActionId++; }
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const CMacroCmd *getMacroFromMacroID(sint32 id);
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// Call This method when keys changed (delete, edit, etc...)
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void refreshAllKeyDisplays();
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public:
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std::vector<CActionsManager*> ActionManagers;
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CMacroCmd CurrentEditMacro;
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sint32 CurrentEditMacroNb; // -1 -> create;
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CModalContainerEditCmd *EditCmd;
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CModalContainerEditCmd *NewKey;
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protected:
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std::vector<CMacroCmd> _Macros;
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std::vector<sint32> _OptBackId; // All the back bitmap possible
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std::vector<sint32> _OptIconId; // All the icon bitmap possible
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std::vector<sint32> _OptOverId; // All the over bitmap possible
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sint32 _CurExecMac; // Current macro in execution
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sint32 _CurExecCmd;
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sint32 _CurExecCmdWait;
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sint32 _CurExecCmdWaitId;
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bool _CurExecCmdWaitEnded;
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uint8 _ActionId;
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sint32 _MacroIDGenerator;
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private:
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static CMacroCmdManager *_Instance;
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CMacroCmdManager();
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~CMacroCmdManager();
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void delActionManagerEntries();
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void addActionManagerEntries();
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};
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// ***************************************************************************
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// Interface Part
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// ***************************************************************************
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#define AH_MACRO_EXEC "macro_exec"
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#define WIN_MACRO "ui:interface:macros"
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#define WIN_MACRO_CONTENT "ui:interface:macros:content:macros:list"
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#define TEMPLATE_MACRO_ELT "element_macro"
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#define TEMPLATE_MACRO_ELT_TEXT "macro_name"
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#define TEMPLATE_MACRO_ELT_ICON "icon"
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#define TEMPLATE_MACRO_ELT_KEYTEXT "macro_key"
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#define WIN_NEWMACRO "ui:interface:new_macro"
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#define VIEW_NEWMACRO_TITLE "ui:interface:new_macro:header_opened:title"
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#define NEWMACRO_TITLE_NEW "uiNewMacro"
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#define NEWMACRO_TITLE_EDIT "uiEditMacro"
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#define CTRL_NEWMACRO_ICON "ui:interface:new_macro:content:icon"
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#define GROUP_NEWMACRO_EDIT_NAME "ui:interface:new_macro:content:edit_name"
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#define GROUP_NEWMACRO_COMMANDS "ui:interface:new_macro:content:cmds"
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#define VIEW_NEWMACRO_KEY "ui:interface:new_macro:content:macro_key"
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#define TEMPLATE_NEWMACRO_COMMAND "macro_command"
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#define TEMPLATE_NEWMACRO_COMMAND_TEXT "macro_name"
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#define WIN_MACROICONCREATION "ui:interface:macro_icon_creation"
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#define CTRL_MACROICONCREATION_ICON "ui:interface:macro_icon_creation:icon"
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#define GROUP_MACROICONCREATION_BACK "ui:interface:macro_icon_creation:IconBackground"
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#define GROUP_MACROICONCREATION_ICON "ui:interface:macro_icon_creation:IconForeground"
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#define GROUP_MACROICONCREATION_OVER "ui:interface:macro_icon_creation:IconPattern"
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#define CTRL_MACROICONCREATION_BUTTON ":but"
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#define CTRL_MACROICONCREATION_EDITTEXT "ui:interface:macro_icon_creation:edit_name"
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// ***************************************************************************
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#endif // RZ_MACROCMD_MANAGER_H
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