.. |
basics
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
game_elem
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
ico
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
predefs
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
tmp
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
world
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
_attack_radius.typ
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
_fog.dfn
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
_light.dfn
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
_primitive.dfn
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
_rgba.dfn
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
_vector.dfn
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
primitive.typ
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
reaction.typ
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |
trigger.typ
|
Fixed: #1333 Support 3ds Max 2012 SDK.
|
2011-08-13 23:36:37 +02:00 |