khanat-opennel-code/code/ryzom/common/data_common/r2/r2_features_quest.lua
2011-08-13 23:36:37 +02:00

589 lines
19 KiB
Lua

r2.Features.Quest = {}
local feature = r2.Features.Quest
feature.Name="Quest"
feature.Description=""
feature.Components = {}
feature.Components.Quest =
{
BaseClass="LogicEntity",
Name="Quest",
InEventUI = true,
Menu="ui:interface:r2ed_feature_menu",
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "questDisplayer",
DisplayerUI = "R2::CDisplayerLua",
DisplayerUIParams = "defaultUIDisplayer",
DisplayerVisual = "R2::CDisplayerVisualEntity",
Parameters = {},
ApplicableActions = { "activate", "deactivate", "validate current task", "complete"},
Events = {"activation", "deactivation", "success"},
Conditions = { "is active", "is inactive", "is finished" },
TextContexts = {},
TextParameters = {},
LiveParameters = {},
Prop =
{
{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
{Name="Components", Type="Table"},
{Name="Name", Type="String", MaxNumChar="32"},
{Name="TaskNumber", Type="Number", Category="uiR2EDRollout_Targets", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4", "5"},},
{Name="TaskStep1Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickTaskComponent", SetRefIdFunction="r2:setTaskComponentTarget",Visible= function(this) return this:displayRefId(1) end},
{Name="TaskStep2Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickTaskComponent", SetRefIdFunction="r2:setTaskComponentTarget",Visible= function(this) return this:displayRefId(2) end},
{Name="TaskStep3Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickTaskComponent", SetRefIdFunction="r2:setTaskComponentTarget",Visible= function(this) return this:displayRefId(3) end},
{Name="TaskStep4Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickTaskComponent", SetRefIdFunction="r2:setTaskComponentTarget",Visible= function(this) return this:displayRefId(4) end},
{Name="TaskStep5Id", Type="RefId", Category="uiR2EDRollout_Targets", PickFunction="r2:canPickTaskComponent", SetRefIdFunction="r2:setTaskComponentTarget",Visible= function(this) return this:displayRefId(5) end},
{Name="QuestCompletedText", Type="String", Category="uiR2EDRollout_TextToSay"},
{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"},
},
getAvailableCommands = function(this, dest)
r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
this:getAvailableDisplayModeCommands(dest)
end,
getParentTreeNode = function(this)
return this:getFeatureParentTreeNode()
end,
appendInstancesByType = function(this, destTable, kind)
assert(type(kind) == "string")
--this:delegate():appendInstancesByType(destTable, kind)
r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
for k, component in specPairs(this.Components) do
component:appendInstancesByType(destTable, kind)
end
end,
getSelectBarSons = function(this)
return Components
end,
canHaveSelectBarSons = function(this)
return false;
end,
onPostCreate = function(this)
--this:createGhostComponents()
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
pretranslate = function(this, context)
r2.Translator.createAiGroup(this, context)
end,
}
local component = feature.Components.Quest
function component:displayRefId(index)
local nbRefId = self.TaskNumber + 1
if index <= nbRefId then
return true
end
return false
end
function component:textAdapter(text)
assert(self)
assert(type(text) == "string")
local str = text
str=string.gsub(str, "<quest_name>", self.Name)
return str
end
-----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------
local questDisplayerTable = clone(r2:propertySheetDisplayer())
--
-- If the message is received by a client that didn't request the modification, we must make sure this client
-- doesn't modify the data because it has already been done by the initial client.
--
local function checkPickedEntity(this, instanceId, attributeName)
if instanceId == "" then
return false
end
local tmpInstance = r2:getInstanceFromId(instanceId)
assert(tmpInstance)
local i = 1
while i < 5 do
local attrName = "Task" ..i.. "Id"
if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then
return false
end
i = i + 1
end
return true
end
local oldOnAttrModified = questDisplayerTable.onAttrModified
function questDisplayerTable:onAttrModified(instance, attributeName)
oldOnAttrModified(self, instance, attributeName)
if attributeName == "TaskNumber" then
local propertySheet = r2:getPropertySheet(instance)
local nbRefId = instance.TaskNumber + 1
local i = 1
while i <= 5 do
if i > nbRefId then
local name = "TaskStep"..tostring(i).."Id"
local refId = propertySheet:find(name)
local refIdName = refId:find("name")
refIdName.hardtext = "NONE"
r2.requestSetNode(instance.InstanceId, name, "")
end
i = i + 1
end
propertySheet.Env.updatePropVisibility()
return
end
if (string.find(attributeName, "Id") == nil or attributeName == "InstanceId") then return end
local propertySheet = r2:getPropertySheet(instance)
local refId = propertySheet:find(attributeName)
if refId == nil then return end
local refIdName = refId:find("name")
local instanceId = instance[attributeName]
if not instanceId then
return
end
if instanceId == "" then
refIdName.hardtext = "NONE"
return
end
local inserted = checkPickedEntity(instance, instanceId, attributeName)
if inserted == true then
local tmpInstance = r2:getInstanceFromId(instanceId)
refIdName.hardtext = tmpInstance.Name
else
r2.requestSetNode(instance.InstanceId, attributeName, "")
end
instance.User.onHrcMove = false
end
function questDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
end
function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
local targetId = self[targetAttr]
local tmpInstance = r2:getInstanceFromId(targetId)
tmpInstance.User.SelfModified = true
end
function r2:questDisplayer()
return questDisplayerTable -- returned shared displayer to avoid wasting memory
end
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------
function component:createGhostComponents(act)
local comp = self
local nbTask = 0
local firstId = true
for id = 1, 5 do
local propertyName = "TaskStep"..tonumber(id).."Id"
if comp[propertyName] ~= nil and comp[propertyName] ~= "" then
local taskInstance = r2:getInstanceFromId(comp[propertyName])
if taskInstance then
if firstId == true then
if comp.Active == 1 then
r2.requestSetGhostNode(taskInstance.InstanceId, "Active", 1)
else
local eventHandler = r2.newComponent("LogicEntityAction")
eventHandler.Event.Type = "activation"
eventHandler.Event.Value = ""
eventHandler.Name = "activation"
local action = r2.newComponent("ActionStep")
action.Entity = r2.RefId(taskInstance.InstanceId)
action.Action.Type = "activate"
action.Action.Value = ""
table.insert(eventHandler.Actions, action)
local behaviorId = comp.Behavior.InstanceId
assert(behaviorId)
r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
end
firstId = false
else
r2.requestSetGhostNode(taskInstance.InstanceId, "Active", 0)
end
r2.requestSetGhostNode(taskInstance.InstanceId, "Repeatable", 0)
do
local eventHandler = r2.newComponent("LogicEntityAction")
eventHandler.Event.Type = "deactivation"
eventHandler.Event.Value = ""
eventHandler.Name = "deactivation"
local action = r2.newComponent("ActionStep")
action.Entity = r2.RefId(taskInstance.InstanceId)
action.Action.Type = "deactivate"
action.Action.Value = ""
table.insert(eventHandler.Actions, action)
local behaviorId = comp.Behavior.InstanceId
assert(behaviorId)
r2.requestInsertGhostNode(behaviorId, "Actions", -1, "", eventHandler)
end
end
end
end --!FOR
end
function component:getTaskRtIds(context)
local rtGroups = {}
for id = 1, 5 do
local taskId = self["TaskStep"..id.."Id"]
if taskId and taskId ~= "" then
local rtGroup = r2.Translator.getRtGroup(context, taskId)
local prefix = ""
if rtGroup.Id and rtGroup.Id ~= "" then
prefix = r2:getNamespace()..rtGroup.Id.."."
end
table.insert(rtGroups, prefix)
end
end
return rtGroups
end
function component:getTaskInstances(context)
local instances = {}
for id = 1, 5 do
local taskId = self["TaskStep"..id.."Id"]
if taskId and taskId ~= "" then
local instance = r2:getInstanceFromId(taskId)
if instance then
table.insert(instances, instance)
end
end
end
return instances
end
function component:translate(context)
--EVENTS :
-- 4: activate
-- 5 : deactivate
-- 4 (for steps) : init (activate reinit default values on mission steps)
-- 8 : quest completed
-- 9 : validate task step
r2.Translator.translateAiGroup(self, context)
local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
local taskInstances = self:getTaskInstances(context)
if table.getn(taskInstances) == 0 then return end
local taskRtGrps = self:getTaskRtIds(context)
local baseAct = r2.Scenario:getBaseAct()
local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
-- Start of state
do
-- v1 = repeatable
-- v2 = current step index
-- v3 = completed (at least once)
local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active)
local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1)
local rtAction4 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0)
local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3, } )
r2.Translator.translateAiGroupEvent("start_of_state" , self, context, rtAction)
end
do
local k, v = next(taskInstances, nil)
while k do
local taskIndex = k
local taskInstance = v
local rtActionIncrement = r2.Translator.createAction("increment_quest_step_index", rtGrp.Id, taskIndex)
local event = r2.Translator.getEventFromType(taskInstance, context, "succeeded") --get the right event for "succeeded"
r2.Translator.translateAiGroupEvent(event.Event, taskInstance, context, rtActionIncrement)
k, v = next(taskInstances, k)
end
end
do
local actionValidateTask = r2.Translator.createAction("validate_quest_step", rtGrp.Id, taskRtGrps)
r2.Translator.translateAiGroupEvent("user_event_9", self, context, actionValidateTask)
end
--Deactivation (event 5)
do
local rtAction = r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ),
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
})
r2.Translator.translateAiGroupEvent("user_event_5", self, context, rtAction)
end
--Mission completed (event 8)
do
local actionBroadcast = r2.Translator.createAction("broadcast_msg", baseActRtGrp.Id, self:textAdapter(self.QuestCompletedText))
local actionRepeatable = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, --if Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ),
r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ),
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
})
);
local actionNotRepeatable = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- if not Repeatable
r2.Translator.createAction("multi_actions", {
r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5),
r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
})
)
local actionCompleted = r2.Translator.createAction("multi_actions", {
actionRepeatable, actionNotRepeatable, actionBroadcast,
})
r2.Translator.translateAiGroupEvent("user_event_8", self, context, actionCompleted)
end
r2.Translator.translateFeatureActivation(self, context)
end
component.getLogicAction = function(entity, context, action)
assert( action.Class == "ActionStep")
local component = r2:getInstanceFromId(action.Entity)
assert(component)
local rtGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtGrp)
local prefix = ""
if rtGrp.Id and rtGrp.Id ~= "" then
prefix = r2:getNamespace() .. rtGrp.Id.."."
end
local taskRtGrps = component:getTaskRtIds(context)
if action.Action.Type == "validate current task" then
local actionSet = r2.Translator.createAction("set_value", rtGrp.Id, "v2", prefix.."v2 + 1")
local actionEvent = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 9)
--local actionValidateStep = r2.Translator.createAction("validate_task_step", rtGrp.Id, taskRtGrps)
local rtAction = r2.Translator.createAction("multi_actions", {actionSet, actionEvent})
local ifActive = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, rtAction)
return ifActive, ifActive
elseif action.Action.Type == "complete" then
local actionEventComplete = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 8)
local ifActive = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, actionEventComplete)
return ifActive, ifActive
end
return r2.Translator.getFeatureActivationLogicAction(rtGrp, action)
end
component.getLogicCondition = function(this, context, condition)
assert( condition.Class == "ConditionStep")
local component = r2:getInstanceFromId(condition.Entity)
assert(component)
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
assert(rtNpcGrp)
if condition.Condition.Type == "is active" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
return action1, action1
elseif condition.Condition.Type == "is inactive" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
return action1, action1
elseif condition.Condition.Type == "is finished" then
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v3", 1);
return action1, action1
end
return nil,nil
end
component.getLogicEvent = function(this, context, event)
assert( event.Class == "LogicEntityAction")
local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId)
assert(rtNpcGrp)
local eventType = tostring(event.Event.Type)
local eventHandler, lastCondition = nil, nil
if eventType == "success" then
return r2.Translator.getComponentUserEvent(rtNpcGrp, 8)
end
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
end
component.createComponent = function(x, y)
local questCompletedText = i18n.get("uiR2EdQuest_QuestCompletedText"):toUtf8()
local comp = r2.newComponent("Quest")
assert(comp)
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_chat")
comp.Name = r2:genInstanceName(i18n.get("uiR2EdQuest")):toUtf8()
comp.QuestCompletedText = questCompletedText
comp.TaskNumber = 0
comp.Position.x = x
comp.Position.y = y
comp.Position.z = r2:snapZToGround(x, y)
comp._Seed = os.time()
return comp
end
component.create = function()
if r2:getLeftQuota() <= 0 then
r2:makeRoomMsg()
return
end
local function paramsOk(resultTable)
local x = tonumber( resultTable["X"] )
local y = tonumber( resultTable["Y"] )
local showAgain = tonumber(resultTable["Display"])
if showAgain == 1 then
r2.setDisplayInfo("Quest", 0)
else r2.setDisplayInfo("Quest", 1) end
if not x or not y
then
debugInfo("Can't create Component")
return
end
local component = feature.Components.Quest.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function paramsCancel()
debugInfo("Cancel form for 'Quest' creation")
end
local function posOk(x, y, z)
debugInfo(string.format("Validate creation of 'Quest' at pos (%d, %d, %d)", x, y, z))
if r2.mustDisplayInfo("Quest") == 1 then
r2.displayFeatureHelp("Quest")
end
r2.requestNewAction(i18n.get("uiR2EDNewQuestAction"))
local component = feature.Components.Quest.createComponent( x, y)
r2:setCookie(component.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
end
local function posCancel()
debugInfo("Cancel choice 'Quest' position")
end
local creature = r2.Translator.getDebugCreature("object_component_bot_chat.creature")
r2:choosePos(creature, posOk, posCancel, "createFeatureQuest")
end
function component:registerMenu(logicEntityMenu)
local name = i18n.get("uiR2EdQuest")
logicEntityMenu:addLine(ucstring(name), "lua", "", "Quest")
end
function component:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
["validate current task"] = { menu=i18n.get( "uiR2AA0ValidateCurrentTask" ):toUtf8(),
text=i18n.get( "uiR2AA1ValidateCurrentTask" ):toUtf8()},
["complete"] = { menu=i18n.get( "uiR2AA0CompleteQuest" ):toUtf8(),
text=i18n.get( "uiR2AA1CompleteQuest" ):toUtf8()},
},
["Events"] = {
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
["success"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
["is finished"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
}
}
return logicTranslations
end
r2.Features["Quest"] = feature