khanat-opennel-code/code/ryzom/client/src/interfaces_manager/button.h
2016-01-24 17:08:32 +01:00

121 lines
3.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_BUTTON_H
#define CL_BUTTON_H
//////////////
// Includes //
//////////////
// Misc.
#include "nel/misc/types_nl.h"
#include "nel/misc/ucstring.h"
// Client.
#include "control.h"
#include "button_base.h"
#include "pen.h"
#include <string>
///////////
// Using //
///////////
using std::string;
/**
* Manages "Button" control in Interface.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CButton : public CControl, public CButtonBase
{
public:
enum TState
{
released, // unselected
left_clicked, // selected with a single click with the left mouse button
right_clicked, // selected with a single click with the right mouse button
double_clicked, // selected with a double click with the left mouse button
};
private:
/// Initialize the button (1 function called for all constructors -> easier).
inline void init(uint numFuncOn, uint numFuncR, uint numFuncD);
protected:
/// Text of the button.
ucstring _Text;
/// Pen used to display the text.
CPen _Pen;
/// function called with a left click on the button
uint _NumFuncOn;
/// function called with a right click on the button
uint _NumFuncRightClick;
/// function called with a double (left) click on the button
uint _NumFuncDbleClick;
/// state of the button
TState _State;
public:
/// Constructor
CButton(uint id = 0);
explicit CButton(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn, uint numFuncR, uint numFuncD, const CButtonBase &buttonBase);
explicit CButton(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn, uint numFuncR, uint numFuncD, CRGBA on, CRGBA off, CRGBA disable);
/// Set the Pen to use for the Text of the button.
void pen(const CPen &pen);
/// unSelect the button.
virtual void unSelect();
/// Display the Bitmap.
virtual void display();
/// Manage the click of the mouse for the Button.
virtual void click(float x, float y, bool &taken);
/// Manage the right click of the mouse for the Button.
virtual void clickRight(float x, float y, bool &taken);
/// get the state of the button (clicked, released (unselected), etc...)
TState getState() const { return _State; }
/**
* set the text displayed in the button.
* \param text : the new text to display.
*/
void text(const ucstring &text) { _Text = text; }
/**
* get the text displayed in the button
* \return cont ucstring& : the text displayed by the button.
*/
const ucstring &text() const { return _Text; }
};
#endif // CL_BUTTON_H
/* End of button.h */