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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdnet.h"
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#include "nel/net/module_message.h"
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// a stupid function to remove some more stupid visual warnings
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void foo_module_message() {}
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namespace NLNET
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{
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// CModuleMessage::CModuleMessage(const CMessage &messageBody)
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// : MessageType(mt_invalid),
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// SenderModuleId(INVALID_MODULE_ID),
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// AddresseeModuleId(INVALID_MODULE_ID),
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// MessageBody(const_cast<CMessage&>(messageBody))
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// {
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//
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// }
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//
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//
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// void CModuleMessage::serial(NLMISC::IStream &s)
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// {
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// nlassert(mt_num_types < 0xFF);
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// nlassert(MessageType != mt_invalid);
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//
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// s.serialBitField8(reinterpret_cast<uint8&>(MessageType));
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// s.serial(SenderModuleId);
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// s.serial(AddresseeModuleId);
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// MessageBody.serialMessage()
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// }
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} // namespace NLNET
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