khanat-opennel-code/code/nel/include/nel/3d/u_cloud_scape.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

96 lines
2.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_U_CLOUD_SCAPE_H
#define NL_U_CLOUD_SCAPE_H
#include "nel/misc/types_nl.h"
namespace NLMISC
{
class CVector2f;
class CVector;
};
namespace NL3D {
class UDriver;
class UCamera;
// ------------------------------------------------------------------------------------------------
struct SCloudScapeSetup
{
float TimeToChange;
float WindSpeed; // Speed the cloud move (along x axis)
float CloudSpeed; // Speed the cloud change
uint32 NbCloud;
NLMISC::CRGBA Ambient;
NLMISC::CRGBA Diffuse;
SCloudScapeSetup ()
{
TimeToChange = 120.0f;
WindSpeed = 2.0f;
CloudSpeed = 5.0f;
NbCloud = 25;
Ambient = NLMISC::CRGBA (120,140,160,255);
Diffuse = NLMISC::CRGBA (255,255,255,255);
}
};
/**
* \author Matthieu 'Trap' Besson
* \author Nevrax France
* \date 2002
*/
// ------------------------------------------------------------------------------------------------
class UCloudScape
{
public:
UCloudScape () {}
virtual ~UCloudScape () {}
virtual void init (SCloudScapeSetup *pCSS = NULL) = 0;
virtual void set (SCloudScapeSetup &css) = 0;
virtual void anim (double dt) = 0;
virtual void render () = 0;
virtual uint32 getMemSize() = 0;
virtual void setQuality (float threshold) = 0;
virtual void setNbCloudToUpdateIn80ms (uint32 n) = 0;
virtual bool isDebugQuadEnabled () = 0;
virtual void setDebugQuad (bool b) = 0;
};
} // NL3D
#endif // NL_U_CLOUD_SCAPE_H
/* End of u_cloud_scape.h */