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101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TEXTURE_CUBE_H
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#define NL_TEXTURE_CUBE_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/texture.h"
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namespace NL3D
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{
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//****************************************************************************
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/**
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* CTextureCube
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* \author Matthieu Besson
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* \author Nevrax France
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* \date 2000
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*/
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class CTextureCube : public ITexture
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{
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public:
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enum TFace { positive_x=0, negative_x, positive_y, negative_y, positive_z, negative_z };
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public:
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/**
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* Default constructor
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*/
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CTextureCube();
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/**
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* Accessors
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*/
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void setTexture(TFace f, ITexture *t);
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ITexture* getTexture(TFace f) { return _Textures[f]; }
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/**
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* Set the name of the file containing the texture
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* \param name of the file
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*/
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//void setFileName(std::string s);
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/**
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* sharing system.
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*/
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virtual bool supportSharing() const {return true;}
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virtual std::string getShareName() const;
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/**
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* Generate the texture, looking in CPath if necessary.
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*/
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void doGenerate(bool async = false);
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virtual void release();
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/// Does this texture is a cube texture
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virtual bool isTextureCube() const { return true; }
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/// Save the texture file name.
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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NLMISC_DECLARE_CLASS(CTextureCube);
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/// If the face support multiple texture (such has CTextureMultiFile), this allow to select the active set
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virtual void selectTexture(uint index);
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// from ITexture
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virtual bool isSelectable() const;
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// from ITexture
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virtual ITexture *buildNonSelectableVersion(uint index);
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private:
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NLMISC::CSmartPtr<ITexture> _Textures[6];
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};
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} // NL3D
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#endif // NL_TEXTURE_CUBE_H
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/* End of texture_cube.h */
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