khanat-opennel-code/code/nel/include/nel/3d/mrm_parameters.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

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2.6 KiB
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MRM_PARAMETERS_H
#define NL_MRM_PARAMETERS_H
#include "nel/misc/types_nl.h"
namespace NL3D {
// ***************************************************************************
/**
* This class is to be used with CMRMBuilder. It describe parameters of MRM build process.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CMRMParameters
{
public:
/** For skinning, how vertex skinning is degraded, When 2 SkinWeights are blended.
* SkinReductionMin is the fastest, and SkinReductionBest is the slowest (but the best).
* Default is SkinReductionMax.
*/
enum TSkinReduction
{
SkinReductionMin=0, // NbMatrixOut= min(NbMatrixIn1, NbMatrixIn2).
SkinReductionMax, // NbMatrixOut= max(NbMatrixIn1, NbMatrixIn2).
SkinReductionBest, // NbMatrixOut= min(NbMatrixIn1 "+" NbMatrixIn2, NL3D_MESH_SKINNING_MAX_MATRIX).
};
public:
/// numbers of LODs wanted (11 by default).
uint32 NLods;
/// minimum faces wanted (a divisor of number of faces in baseMesh, 20 by default)
uint32 Divisor;
/// If mesh is skinned, control the quality of the skinning redcution.
TSkinReduction SkinReduction;
/// \Degradation control.
// @{
/// The MRM has its max faces when dist<=DistanceFinest. nlassert if <0.
float DistanceFinest; // default : 5.
/// The MRM has 50% of its faces at dist==DistanceMiddle. nlassert if <= DistanceFinest.
float DistanceMiddle; // default : 30.
/// The MRM has faces/Divisor when dist>=DistanceCoarsest. nlassert if <= DistanceMiddle.
float DistanceCoarsest; // default : 200.
// @}
/// Constructor
CMRMParameters()
{
NLods= 11;
Divisor= 20;
SkinReduction= SkinReductionMax;
DistanceFinest= 5;
DistanceMiddle= 30;
DistanceCoarsest= 200;
}
};
} // NL3D
#endif // NL_MRM_PARAMETERS_H
/* End of mrm_parameters.h */