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96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_U_CLOUD_SCAPE_H
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#define NL_U_CLOUD_SCAPE_H
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#include "nel/misc/types_nl.h"
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namespace NLMISC
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{
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class CVector2f;
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class CVector;
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};
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namespace NL3D {
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class UDriver;
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class UCamera;
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// ------------------------------------------------------------------------------------------------
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struct SCloudScapeSetup
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{
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float TimeToChange;
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float WindSpeed; // Speed the cloud move (along x axis)
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float CloudSpeed; // Speed the cloud change
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uint32 NbCloud;
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NLMISC::CRGBA Ambient;
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NLMISC::CRGBA Diffuse;
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SCloudScapeSetup ()
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{
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TimeToChange = 120.0f;
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WindSpeed = 2.0f;
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CloudSpeed = 5.0f;
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NbCloud = 25;
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Ambient = NLMISC::CRGBA (120,140,160,255);
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Diffuse = NLMISC::CRGBA (255,255,255,255);
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}
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};
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/**
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* \author Matthieu 'Trap' Besson
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* \author Nevrax France
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* \date 2002
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*/
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// ------------------------------------------------------------------------------------------------
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class UCloudScape
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{
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public:
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UCloudScape () {}
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virtual ~UCloudScape () {}
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virtual void init (SCloudScapeSetup *pCSS = NULL) = 0;
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virtual void set (SCloudScapeSetup &css) = 0;
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virtual void anim (double dt) = 0;
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virtual void render () = 0;
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virtual uint32 getMemSize() = 0;
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virtual void setQuality (float threshold) = 0;
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virtual void setNbCloudToUpdateIn80ms (uint32 n) = 0;
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virtual bool isDebugQuadEnabled () = 0;
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virtual void setDebugQuad (bool b) = 0;
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};
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} // NL3D
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#endif // NL_U_CLOUD_SCAPE_H
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/* End of u_cloud_scape.h */
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