khanat-opennel-code/code/nel/include/nel/3d/shader.h

99 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_SHADER_H
#define NL_SHADER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include <list>
namespace NL3D {
using NLMISC::CRefCount;
class IDriver;
// List typedef.
class IShaderDrvInfos;
typedef std::list<IShaderDrvInfos*> TShaderDrvInfoPtrList;
typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList;
/**
* Interface for shader driver infos.
*/
class IShaderDrvInfos : public CRefCount
{
private:
IDriver *_Driver;
ItShaderDrvInfoPtrList _DriverIterator;
public:
IShaderDrvInfos(IDriver *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;}
// The virtual dtor is important.
virtual ~IShaderDrvInfos();
};
/**
* Shader resource for the driver. It is just a container for a ".fx" text file.
*/
/* *** IMPORTANT ********************
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
* **********************************
*/
// --------------------------------------------------
class CShader
{
public:
CShader();
~CShader();
// Load a shader file
bool loadShaderFile (const char *filename);
// Set the shader text
void setText (const char *text);
// Get the shader text
const char *getText () const { return _Text.c_str(); }
// Set the shader name
void setName (const char *name);
// Get the shader name
const char *getName () const { return _Name.c_str(); }
public:
// Private. For Driver only.
bool _ShaderChanged;
NLMISC::CRefPtr<IShaderDrvInfos> _DrvInfo;
private:
// The shader
std::string _Text;
// The shader name
std::string _Name;
};
} // NL3D
#endif // NL_SHADER_H
/* End of shader.h */