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54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "guild_grade.h"
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namespace EGSPD
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{
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static const struct { const char* Name; CGuildGrade::TGuildGrade Value; } TGuildGradeConvert[] =
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{
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{ "Leader", CGuildGrade::Leader },
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{ "HighOfficer", CGuildGrade::HighOfficer },
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{ "Officer", CGuildGrade::Officer },
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{ "Member", CGuildGrade::Member }
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};
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/* -----------------------------------------
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* Static Implementation of CGuildGrade
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* ----------------------------------------- */
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void CGuildGrade::init()
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{
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_StrTable.clear();
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_ValueMap.clear();
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_StrTable.resize(4);
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uint i;
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for (i=0; i<4; ++i)
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{
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_StrTable[TGuildGradeConvert[i].Value] = TGuildGradeConvert[i].Name;
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_ValueMap[NLMISC::toLower(std::string(TGuildGradeConvert[i].Name))] = TGuildGradeConvert[i].Value;
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}
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_Initialised = true;
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}
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bool CGuildGrade::_Initialised = false;
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std::string CGuildGrade::_UnknownString = "Unknown";
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std::vector<std::string> CGuildGrade::_StrTable;
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std::map<std::string, CGuildGrade::TGuildGrade> CGuildGrade::_ValueMap;
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// End of static implementation of CGuildGrade
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} // End of EGSPD
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