khanat-opennel-code/code/nel/src/3d/ps_register_particles.cpp
2014-09-06 20:56:06 +02:00

48 lines
1.6 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/ps_util.h"
#include "nel/3d/ps_particle.h"
#include "nel/3d/ps_particle2.h"
#include "nel/3d/ps_mesh.h"
namespace NL3D
{
void CPSUtil::registerParticles()
{
NL_PS_FUNC( CPSUtil_registerParticles)
NLMISC_REGISTER_CLASS(CPSFanLight);
NLMISC_REGISTER_CLASS(CPSTailDot);
NLMISC_REGISTER_CLASS(CPSRibbon);
NLMISC_REGISTER_CLASS(CPSRibbonLookAt);
NLMISC_REGISTER_CLASS(CPSShockWave);
NLMISC_REGISTER_CLASS(CPSFace);
NLMISC_REGISTER_CLASS(CPSMesh);
NLMISC_REGISTER_CLASS(CPSConstraintMesh);
NLMISC_REGISTER_CLASS(CPSDot);
NLMISC_REGISTER_CLASS(CPSFaceLookAt);
CPSRotated2DParticle::initRotTable(); // init the precalc rot table for face lookat
CPSFanLight::initFanLightPrecalc();
CPSDot::initVertexBuffers();
CPSQuad::initVertexBuffers();
CPSConstraintMesh::initPrerotVB();
}
} // NL3D