khanat-opennel-code/code/snowballs2/client/src/camera.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

76 lines
1.6 KiB
C++

/** \file camera.h
* Camera interface between the game and NeL
*/
/* Copyright, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX SNOWBALLS.
* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef CAMERA_H
#define CAMERA_H
//
// Includes
//
#include <nel/3d/u_camera.h>
//
// External definitions
//
namespace NL3D
{
class UVisualCollisionEntity;
};
namespace SBCLIENT {
//
// External variables
//
extern NL3D::UCamera Camera;
extern NL3D::UVisualCollisionEntity *CamCollisionEntity;
//
// External functions
//
void initCamera();
void updateCamera();
void releaseCamera();
void initSky ();
void releaseSky();
// Update the sky for this frame, and render it.
// Must be called before ANY rendering
// this is actually render
void updateSky ();
// this is update :x
void animateSky (double dt);
} /* namespace SBCLIENT */
#endif // CAMERA_H
/* End of camera.h */