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76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
/** \file camera.h
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* Camera interface between the game and NeL
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*/
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/* Copyright, 2001 Nevrax Ltd.
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*
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* This file is part of NEVRAX SNOWBALLS.
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* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#ifndef CAMERA_H
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#define CAMERA_H
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//
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// Includes
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//
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#include <nel/3d/u_camera.h>
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//
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// External definitions
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//
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namespace NL3D
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{
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class UVisualCollisionEntity;
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};
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namespace SBCLIENT {
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//
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// External variables
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//
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extern NL3D::UCamera Camera;
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extern NL3D::UVisualCollisionEntity *CamCollisionEntity;
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//
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// External functions
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//
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void initCamera();
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void updateCamera();
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void releaseCamera();
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void initSky ();
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void releaseSky();
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// Update the sky for this frame, and render it.
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// Must be called before ANY rendering
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// this is actually render
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void updateSky ();
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// this is update :x
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void animateSky (double dt);
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} /* namespace SBCLIENT */
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#endif // CAMERA_H
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/* End of camera.h */
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