khanat-opennel-code/code/nel/src/gui/view_pointer_base.cpp
2012-06-22 04:27:53 +02:00

143 lines
4.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/gui/view_pointer_base.h"
namespace NLGUI
{
CViewPointerBase::CViewPointerBase( const CViewBase::TCtorParam &param ) :
CViewBase( param ),
_Buttons( NLMISC::noButton )
{
_PointerX = _PointerY = _PointerOldX = _PointerOldY = _PointerDownX = _PointerDownY = 0;
_PointerDown = false;
_PointerVisible = true;
}
CViewPointerBase::~CViewPointerBase()
{
}
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::setPointerPos (sint32 x, sint32 y)
{
if (_PointerDown)
{
if (!_PointerDrag)
{
if (((_PointerX - _PointerDownX) != 0) ||
((_PointerY - _PointerDownY) != 0))
{
_PointerDrag = true;
}
}
}
_PointerOldX = getX();
_PointerOldY = getY();
_PointerX = x;
_PointerY = y;
}
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::setPointerDispPos (sint32 x, sint32 y)
{
setX (x);
setY (y);
updateCoords ();
}
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::resetPointerPos ()
{
_PointerOldX = _PointerX;
_PointerOldY = _PointerY;
}
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::setPointerDown (bool pd)
{
_PointerDown = pd;
if (_PointerDown == true)
{
_PointerDownX = _PointerX;
_PointerDownY = _PointerY;
}
if (_PointerDown == false)
_PointerDrag = false;
}
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::setPointerDownString (const std::string &s)
{
_PointerDownString = s;
}
// +++ GET +++
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::getPointerPos (sint32 &x, sint32 &y)
{
x = _PointerX;
y = _PointerY;
}
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::getPointerDispPos (sint32 &x, sint32 &y)
{
x = getX();
y = getY();
}
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::getPointerOldPos (sint32 &x, sint32 &y)
{
x = _PointerOldX;
y = _PointerOldY;
}
// --------------------------------------------------------------------------------------------------------------------
void CViewPointerBase::getPointerDownPos (sint32 &x, sint32 &y)
{
x = _PointerDownX;
y = _PointerDownY;
}
// --------------------------------------------------------------------------------------------------------------------
bool CViewPointerBase::getPointerDown ()
{
return _PointerDown;
}
// --------------------------------------------------------------------------------------------------------------------
bool CViewPointerBase::getPointerDrag ()
{
return _PointerDrag;
}
// --------------------------------------------------------------------------------------------------------------------
std::string CViewPointerBase::getPointerDownString ()
{
return _PointerDownString;
}
}