mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 12:09:06 +00:00
127 lines
3.6 KiB
C++
127 lines
3.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/shape.h"
|
|
#include "nel/3d/transform_shape.h"
|
|
#include "nel/3d/scene.h"
|
|
|
|
#include <string>
|
|
|
|
|
|
using namespace NLMISC;
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// IShape
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
CTransformShape *IShape::createInstance(CScene &scene)
|
|
{
|
|
CTransformShape *mo= (CTransformShape*)scene.createModel(NL3D::TransformShapeId);
|
|
mo->Shape= this;
|
|
return mo;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
IShape::IShape()
|
|
{
|
|
/* ***********************************************
|
|
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
|
|
* It can be loaded/called through CAsyncFileManager for instance
|
|
* ***********************************************/
|
|
|
|
_DistMax= -1;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void IShape::setDistMax(float distMax)
|
|
{
|
|
_DistMax= distMax;
|
|
// normalize infinite setup.
|
|
if(distMax<0)
|
|
_DistMax= -1;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void IShape::getAABBox(CAABBox &bbox) const
|
|
{
|
|
bbox.setCenter(CVector::Null);
|
|
bbox.setHalfSize(CVector::Null);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// CShapeStream
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
CShapeStream::CShapeStream ()
|
|
{
|
|
_Shape=NULL;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
CShapeStream::CShapeStream (IShape* shape)
|
|
{
|
|
// Set the pointer
|
|
setShapePointer (shape);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CShapeStream::setShapePointer (IShape* shape)
|
|
{
|
|
_Shape=shape;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
IShape* CShapeStream::getShapePointer () const
|
|
{
|
|
return _Shape;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CShapeStream::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
// First, serial an header or checking if it is correct
|
|
f.serialCheck ((uint32)'PAHS');
|
|
|
|
// Then, serial the shape
|
|
f.serialPolyPtr (_Shape);
|
|
|
|
// Ok, it's done
|
|
}
|
|
|
|
} // NL3D
|