mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 22:08:43 +00:00
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_SIMPLE_SOUND_H
|
|
#define NL_SIMPLE_SOUND_H
|
|
|
|
#include "nel/misc/string_mapper.h"
|
|
#include "nel/sound/sound.h"
|
|
|
|
namespace NLSOUND {
|
|
|
|
class ISoundDriver;
|
|
class IBuffer;
|
|
class CSound;
|
|
|
|
|
|
|
|
/**
|
|
* A sound buffer and its static properties
|
|
* \author Boris Boucher
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CSimpleSound : public CSound
|
|
{
|
|
public:
|
|
/// Constructor
|
|
CSimpleSound();
|
|
/// Destructor
|
|
virtual ~CSimpleSound();
|
|
/** Allow to load sound files when corresponding wave file is missing
|
|
* (default: false, i.e. an input serial or a load throws an exception ESoundFileNotFound)
|
|
*/
|
|
// static void allowMissingWave( bool b ) { _AllowMissingWave = b; }
|
|
/// Serialize
|
|
// void serial( NLMISC::IStream& s );
|
|
/// Load the sound parameters from georges' form
|
|
virtual void importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot);
|
|
|
|
/// Return the buffer and the buffername if not null
|
|
IBuffer* getBuffer();
|
|
/// Return true if distance and cone are meaningful
|
|
// bool isDetailed() const { return _Detailed; } // not used?
|
|
/// Return the alpha attenuation value.
|
|
float getAlpha() const { return float(_Alpha); }
|
|
/// Return the length of the sound in ms
|
|
uint32 getDuration();
|
|
/// Return the filename
|
|
const NLMISC::TStringId& getFilename() const { return _Filename; }
|
|
/// Return the name of the buffer (must be unique)
|
|
const NLMISC::TStringId& getBuffername() const { return _Buffername; }
|
|
|
|
/// Save (output stream only) (EDIT)
|
|
//static void save( const std::vector<CSound*>& container, NLMISC::IStream& s );
|
|
|
|
/// Change the buffer.
|
|
void setBuffer(IBuffer *buffer);
|
|
|
|
void getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const;
|
|
|
|
void serial(NLMISC::IStream &s);
|
|
|
|
|
|
void setAlpha(float alpha)
|
|
{
|
|
_Alpha = alpha;
|
|
}
|
|
|
|
private:
|
|
TSOUND_TYPE getSoundType() {return SOUND_SIMPLE;};
|
|
|
|
// Allow to load sound files when corresponding wave file is missing ?
|
|
// static bool _AllowMissingWave;
|
|
// Registration flag for assoc between buffer and sound.
|
|
bool _Registered;
|
|
|
|
// Buffer
|
|
IBuffer *_Buffer;
|
|
|
|
// Static properties
|
|
// bool _Detailed; // not used?
|
|
double _Alpha;
|
|
|
|
// true if the buffer name contains some %. It means that the buffer name can be know only at runtime
|
|
bool _NeedContext;
|
|
|
|
// Sound name and filename (required for output (EDIT))
|
|
// std::string _Filename;
|
|
// std::string _Buffername;
|
|
NLMISC::TStringId _Filename;
|
|
NLMISC::TStringId _Buffername;
|
|
|
|
};
|
|
|
|
} // NLSOUND
|
|
|
|
|
|
#endif // NL_SIMPLE_SOUND_H
|
|
|
|
/* End of sound.h */
|
|
|