khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/inventory.xml
2013-07-24 20:58:43 +02:00

2433 lines
78 KiB
XML

<interface_config>
<root id="interface"
x="0"
y="0"
w="800"
h="600"
active="true" />
<!-- ************* -->
<!-- * INVENTORY * -->
<!-- ************* -->
<!-- ******** -->
<!-- * Data * -->
<!-- ******** -->
<variable entry="UI:TEMP_INV:ALL_EMPTY"
type="sint32"
value="1" />
<variable entry="UI:PHRASE:SELECT_MEMORY"
type="sint32"
value="0" />
<!-- ************** -->
<!-- * Management * -->
<!-- ************** -->
<!-- left click on a slot of the armor or jewelry or hands -->
<proc id="inv_left_click_on_slot">
<action handler="enter_modal"
params="group=ui:interface:bag_choose" />
<!-- Yoyo: prefer show an empty list when clicking -->
<!-- <action handler="leave_modal" cond="eq(getprop('ui:interface:bag_choose:list:nbelt'),0)" /> -->
</proc>
<!-- ************* -->
<!-- * EQUIPMENT * -->
<!-- ************* -->
<style style="armor_jewelry_item"
type="sheet"
menu_r="%self_item_modal_menu"
selection_group="inventory_selection"
dragable="true"
ondrag="inv_drag"
params_drag="from_slot"
oncandrop="inv_can_drop"
oncannotdrop="inv_cannot_drop"
ondrop="inv_drop"
col_noitem="true"
onclick_l="proc"
params_l="inv_left_click_on_slot"
auto_grayed="false" />
<!-- For the moment we use a template because we have to make the fake container -->
<template name="tinv_equip">
<group id="equip"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0">
<!-- Jewelry -->
<group id="jewelry"
posref="TL TL"
w="130"
h="192"
x="4"
y="-20">
<ctrl style="armor_jewelry_item"
id="earing_l"
posref="TL TL"
x="0"
y="0"
tx_noitem="W_PA_earring.tga"
item_slot="EARS"
value="%earl"
tooltip="uittEarl" />
<ctrl style="armor_jewelry_item"
id="bracelet_l"
posparent="earing_l"
posref="BL TL"
y="-2"
tx_noitem="W_PA_bracelet.tga"
item_slot="WRIST"
value="%wristl"
tooltip="uittWristl" />
<ctrl style="armor_jewelry_item"
id="ring_l"
posparent="bracelet_l"
posref="BL TL"
y="-2"
tx_noitem="W_PA_ring.tga"
item_slot="FINGERS"
value="%fingerl"
tooltip="uittFingerl" />
<ctrl style="armor_jewelry_item"
id="anklet_l"
posparent="ring_l"
posref="BL TL"
y="-2"
tx_noitem="W_PA_anklet.tga"
item_slot="ANKLE"
value="%anklel"
tooltip="uittAnklel" />
<ctrl style="armor_jewelry_item"
id="earing_r"
posparent="earing_l"
posref="TR TL"
x="2"
tx_noitem="W_PA_earring.tga"
item_slot="EARS"
value="%earr"
tooltip="uittEarr" />
<ctrl style="armor_jewelry_item"
id="bracelet_r"
posparent="earing_r"
posref="BL TL"
y="-2"
tx_noitem="W_PA_bracelet.tga"
item_slot="WRIST"
value="%wristr"
tooltip="uittWristr" />
<ctrl style="armor_jewelry_item"
id="ring_r"
posparent="bracelet_r"
posref="BL TL"
y="-2"
tx_noitem="W_PA_ring.tga"
item_slot="FINGERS"
value="%fingerr"
tooltip="uittFingerr" />
<ctrl style="armor_jewelry_item"
id="anklet_r"
posparent="ring_r"
posref="BL TL"
y="-2"
tx_noitem="W_PA_anklet.tga"
item_slot="ANKLE"
value="%ankler"
tooltip="uittAnkler" />
<ctrl style="armor_jewelry_item"
id="headdress"
posparent="earing_r"
posref="TR TL"
x="2"
y="0"
tx_noitem="W_PA_diadem.tga"
item_slot="HEADDRESS"
value="%headdress"
tooltip="uittHeaddress" />
<ctrl style="armor_jewelry_item"
id="neck"
posparent="headdress"
posref="BL TL"
x="0"
y="-2"
tx_noitem="W_PA_pendant.tga"
item_slot="NECKLACE"
value="%necklace"
tooltip="uittNeck" />
</group>
<view type="text"
id="jewTitle"
posref="TL BL"
posparent="jewelry"
hardtext="uiJewelryTitle"
fontsize="10"
shadow="true" />
<!-- Armor -->
<group id="armors"
posparent="jewelry"
posref="TR TL"
w="86"
h="192"
x="8"
y="0">
<ctrl style="armor_jewelry_item"
id="head"
posref="TL TL"
x="0"
y="0"
tx_noitem="W_AR_helmet.tga"
item_slot="HEAD"
value="%head"
tooltip="uittHelmet" />
<ctrl style="armor_jewelry_item"
id="chest"
posref="BL TL"
posparent="head"
x="0"
y="-2"
tx_noitem="W_AR_gilet.tga"
item_slot="CHEST"
value="%chest"
tooltip="uittChest" />
<ctrl style="armor_jewelry_item"
id="legs"
posref="BL TL"
posparent="chest"
x="0"
y="-2"
tx_noitem="W_AR_pantabotte.tga"
item_slot="LEGS"
value="%legs"
tooltip="uittLegs" />
<ctrl style="armor_jewelry_item"
id="feet"
posref="BL TL"
posparent="legs"
x="0"
y="-2"
tx_noitem="W_AR_botte.tga"
item_slot="FEET"
value="%feet"
tooltip="uittFeet" />
<ctrl style="armor_jewelry_item"
id="arms"
posref="TR TL"
posparent="chest"
x="2"
y="11"
tx_noitem="W_AR_armpad.tga"
item_slot="ARMS"
value="%arms"
tooltip="uittArms" />
<ctrl style="armor_jewelry_item"
id="hands"
posref="BL TL"
posparent="arms"
x="0"
y="-2"
tx_noitem="W_AR_hand.tga"
item_slot="HANDS"
value="%hands"
tooltip="uittHands" />
</group>
<view type="text"
id="armTitle"
posref="TL BL"
posparent="armors"
hardtext="uiArmorTitle"
fontsize="10"
shadow="true" />
<!--
<group id="hands" posparent="armors" x="8" y="0" w="86" h="42" posref="TR TL" >
<ctrl type="sheet" id="handr" posref="TR TR" x="0" tx_noitem="hand_right.tga" selection_group="inventory_selection"
onclick_l="proc" params_l="inv_left_click_on_slot" tooltip="uittHandR"
menu_r="%self_item_modal_menu"
dragable="true"
ondrag="inv_drag" params_drag="from_slot" oncannotdrop="inv_cannot_drop"
oncandrop="inv_can_drop" ondrop="inv_drop"
item_slot="RIGHT_HAND" value="%hand_r" other_hand_slot="handl" auto_grayed="false" />
<ctrl type="sheet" id="handl" posref="TL TL" x="0" tx_noitem="hand_left.tga" selection_group="inventory_selection"
onclick_l="proc" params_l="inv_left_click_on_slot" tooltip="uittHandL"
menu_r="%self_item_modal_menu"
dragable="true"
ondrag="inv_drag" params_drag="from_slot" oncannotdrop="inv_cannot_drop"
oncandrop="inv_can_drop" ondrop="inv_drop"
item_slot="LEFT_HAND" value="%hand_l" other_hand_slot="handr" auto_grayed="false" />
<! - Must update some things when the item equipped change - >
<link expr="depends(@%bag:[%hand_r:INDEX_IN_BAG-1]:SHEET)" action="phrase_update_from_hand" />
<link expr="depends(@%bag:[%hand_r:INDEX_IN_BAG-1]:QUALITY)" action="phrase_update_from_hand" />
<link expr="depends(@%bag:[%hand_r:INDEX_IN_BAG-1]:ENCHANT)" action="phrase_update_from_hand" />
</group>
<view type="text" id="handTitle" posref="TL BL" posparent="hands" hardtext="uiHandsTitle" fontsize="10" shadow="true" />
-->
</group>
</template>
<!-- **************************** -->
<!-- * ALL SEPARATED CONTAINERS * -->
<!-- **************************** -->
<!-- Equipment -->
<group type="container"
id="inv_equip"
w="246"
h="230"
title="uiInvEquipTitle"
locked="true"
resizer="true"
pop_min_w="246"
pop_min_h="230"
pop_max_w="800"
pop_max_h="600"
movable="true"
active="false"
opened="true"
openable="false"
global_color="false"
header_color="UI:SAVE:WIN:COLORS:INV"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:INV_EQUIP|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:INV_EQUIP|value=0"
title_class="text">
<group id="header_opened"
x="0"
y="0"
w="0"
h="12"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
</group>
<group id="content"
posref="TL TL"
x="0"
y="0"
w="0"
h="0">
<instance template="tinv_equip" />
</group>
</group>
<tree node="inv_equip" />
<!-- Inventory Player Bag -->
<group style="inv_container"
id="inv_bag"
title="uiInventoryTitle"
header_color="UI:SAVE:WIN:COLORS:INV"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:INV_BAG|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:INV_BAG|value=0"
title_class="formated">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
h="16"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
<instance template="tinv_nbslots_bulk_weight"
id="ibw"
x="-16"
inv_branch="%bag"
inv_bulk_max="%bag_bulk_max" />
</group>
<group id="content"
h="394"
posref="TR TR">
<instance template="tinv_item_list"
id="iil"
inv_branch_nb="%max_bag_invslot"
y="-8"
sizeref="wh"
h="-8"
inv_branch="%bag"
inv_type="INV_BAG" />
<!-- Money -->
<view type="text"
id="moneyTitle"
posref="BL BL"
x="12"
y="2"
hardtext="uiMoneyTitle"
fontsize="10"
shadow="true" />
<instance template="argent"
id="money"
posparent="moneyTitle"
posref="TR TL"
x="4"
y="4"
value="%money" />
</group>
</group>
<tree node="inv_bag" />
<!-- Inventory Player Room -->
<group style="inv_container"
id="inv_room"
title="uiInvRoomTitle"
header_color="UI:SAVE:WIN:COLORS:TRADE"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:INV_ROOM|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:INV_ROOM|value=0">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
h="16"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
<instance template="tinv_nbslots_bulk_weight"
id="ibw"
x="-16"
inv_branch="%room_inv_dbentry"
inv_bulk_max="%room_inv_bulk_max" />
</group>
<group id="content"
h="214"
posref="TR TR">
<instance template="tinv_item_list"
id="iil"
inv_branch_nb="%max_room_invslot"
y="-8"
sizeref="wh"
h="-8"
inv_branch="%room_inv_dbentry"
inv_type="INV_ROOM" />
</group>
</group>
<tree node="inv_room" />
<!-- ********************* -->
<!-- * GROUPED INVENTORY * -->
<!-- ********************* -->
<template name="tinv_animal"
id=""
bag_entry=""
info_entry=""
icon_db="">
<group id="#id"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0">
<instance template="tinv_nbslots_bulk_weight"
id="ibw"
x="0"
inv_branch_nb="%max_animal_invslot"
inv_branch="#bag_entry"
inv_bulk_max="#info_entry:BULK_MAX" />
<instance template="tinv_item_list"
id="iil"
y="-16"
sizeref="wh"
h="-16"
inv_branch_nb="%max_animal_invslot"
inv_branch="#bag_entry"
inv_type="#icon_db"
animal_status="#info_entry:STATUS" />
<view type="text"
id="disable_txt"
posref="BL BL"
x="2"
y="2"
color="255 255 255 255"
shadow="true"
fontsize="10" />
<link expr="getAnimalInventoryStateText(@#info_entry:STATUS)"
target="disable_txt:hardtext" />
</group>
</template>
<!-- FAKE SOLUTION -->
<group type="container"
id="inventory"
header_active="false"
resizer="true"
pop_min_w="350"
pop_min_h="240"
pop_max_w="920"
pop_max_h="1600"
w="300"
h="400"
movable="true"
active="false"
opened="true"
openable="false"
global_color="false"
global_color_over="true"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:INVENTORY|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:INVENTORY|value=0"
resizer_top_size="5">
<group id="header_opened"
x="0"
y="0"
w="100"
h="28"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
<group type="tab"
id="inv_select"
child_resize_w="true"
h="24"
posref="TL TL"
x="0"
y="-4">
<ctrl style="tab_button_new"
id="tab0"
x="0"
posref="TL TL"
group="content:bag"
hardtext="uitabInvBag"
tooltip="uiTabInfo"
onclick_r=""
params_r=""
onclick_l=""
params_l="" />
<ctrl style="tab_button_new"
id="tab1"
posparent="tab0"
group="content:equip"
hardtext="uitabInvEquip"
tooltip="uiTabInfo"
onclick_r="show"
params_r="inv_equip"
onclick_l=""
params_l="" />
<!-- MAX_INVENTORY_ANIMAL -->
<ctrl style="tab_button_new"
id="tab2"
posparent="tab1"
group="content:pa0"
hardtext="uitabInvPAMount0"
tooltip="uiTabInfo"
onclick_r="show"
params_r="inv_pa0"
onclick_l=""
params_l="" />
<ctrl style="tab_button_new"
id="tab3"
posparent="tab2"
group="content:pa1"
hardtext="uitabInvPAMount1"
tooltip="uiTabInfo"
onclick_r="show"
params_r="inv_pa1"
onclick_l=""
params_l="" />
<ctrl style="tab_button_new"
id="tab4"
posparent="tab3"
group="content:pa2"
hardtext="uitabInvPAMount2"
tooltip="uiTabInfo"
onclick_r="show"
params_r="inv_pa2"
onclick_l=""
params_l="" />
<ctrl style="tab_button_new"
id="tab5"
posparent="tab4"
group="content:pa3"
hardtext="uitabInvPAMount3"
tooltip="uiTabInfo"
onclick_r="show"
params_r="inv_pa3"
onclick_l=""
params_l="" />
<ctrl style="tab_button_new"
id="tab6"
posparent="tab5"
group="content:guild"
hardtext="uitabInvGuild"
tooltip="uiTabInfo"
onclick_r="set"
params_r="dblink=UI:SAVE:INVENTORY_GUILD_WANT_POPUP|value=1"
onclick_l=""
params_l="" />
<ctrl style="tab_button_new"
id="tab7"
posparent="tab6"
group="content:room"
hardtext="uitabInvRoom"
tooltip="uiTabInfo"
onclick_r="show"
params_r="inv_room"
onclick_l=""
params_l="" />
<link expr="not(@UI:VARIABLES:ISACTIVE:INV_BAG)"
target="tab0:active" />
<link expr="not(@UI:VARIABLES:ISACTIVE:INV_EQUIP)"
target="tab1:active" />
<!-- MAX_INVENTORY_ANIMAL -->
<link expr="and(not(@UI:VARIABLES:ISACTIVE:INV_PA0), isAnimalStatusPresent(@%pa_beast0:STATUS))"
target="tab2:active" />
<link expr="and(not(@UI:VARIABLES:ISACTIVE:INV_PA1), isAnimalStatusPresent(@%pa_beast1:STATUS))"
target="tab3:active" />
<link expr="and(not(@UI:VARIABLES:ISACTIVE:INV_PA2), isAnimalStatusPresent(@%pa_beast2:STATUS))"
target="tab4:active" />
<link expr="and(not(@UI:VARIABLES:ISACTIVE:INV_PA3), isAnimalStatusPresent(@%pa_beast3:STATUS))"
target="tab5:active" />
<!-- MAX_INVENTORY_ANIMAL -->
<link expr="switch(@%pa_beast0:TYPE, 'uitabInvPAMount0', 'uitabInvPAMount0', 'uitabInvPAPacker0', 'uitabInvPADemon0')"
target="tab2:hardtext" />
<link expr="switch(@%pa_beast1:TYPE, 'uitabInvPAMount1', 'uitabInvPAMount1', 'uitabInvPAPacker1', 'uitabInvPADemon1')"
target="tab3:hardtext" />
<link expr="switch(@%pa_beast2:TYPE, 'uitabInvPAMount2', 'uitabInvPAMount2', 'uitabInvPAPacker2', 'uitabInvPADemon2')"
target="tab4:hardtext" />
<link expr="switch(@%pa_beast3:TYPE, 'uitabInvPAMount3', 'uitabInvPAMount3', 'uitabInvPAPacker3', 'uitabInvPADemon3')"
target="tab5:hardtext" />
<link expr="and(%is_guild_present, not(@UI:SAVE:INVENTORY_GUILD_WANT_POPUP), @UI:TEMP:INVENTORY_GUILD_OPENED)"
target="tab6:active" />
<link expr="and(not(@UI:VARIABLES:ISACTIVE:INV_ROOM), @UI:TEMP:INVENTORY_ROOM_OPENED)"
target="tab7:active" />
</group>
<view type="bitmap"
id="sep"
posparent="inv_select"
posref="BR BL"
sizeparent="parent"
sizeref="w"
w="0"
h="1"
scale="true"
texture="blank.tga"
color="166 166 166 255" />
</group>
<group id="content"
x="0"
y="0"
h="100"
posref="TL TL">
<!-- equip -->
<instance template="tinv_equip" />
<!-- bag -->
<group id="bag"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0">
<instance template="tinv_nbslots_bulk_weight"
id="ibw"
x="0"
inv_branch="%bag"
inv_bulk_max="%bag_bulk_max" />
<instance template="tinv_item_list"
id="iil"
inv_branch_nb="%max_bag_invslot"
y="-16"
sizeref="wh"
h="-16"
inv_branch="%bag"
inv_type="INV_BAG" />
<instance template="argent"
id="money"
posref="BL BL"
x="4"
y="2"
value="%money" />
</group>
<!-- pa0 -->
<instance template="tinv_animal"
id="pa0"
info_entry="%pa_beast0"
bag_entry="%pa_bag0"
icon_db="INV_PA0" />
<!-- pa1 -->
<instance template="tinv_animal"
id="pa1"
info_entry="%pa_beast1"
bag_entry="%pa_bag1"
icon_db="INV_PA1" />
<!-- pa2 -->
<instance template="tinv_animal"
id="pa2"
info_entry="%pa_beast2"
bag_entry="%pa_bag2"
icon_db="INV_PA2" />
<!-- pa3 -->
<instance template="tinv_animal"
id="pa3"
info_entry="%pa_beast3"
bag_entry="%pa_bag3"
icon_db="INV_PA3" />
<!-- guild -->
<group id="guild"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0">
<instance template="tinv_nbslots_bulk_weight"
id="ibw"
x="0"
inv_branch="%guild_inv_dbentry"
inv_bulk_max="%guild_inv_bulk_max" />
<instance template="tinv_item_list"
id="iil"
inv_branch_nb="%max_guild_invslot"
y="-16"
sizeref="wh"
h="-16"
inv_branch="%guild_inv_dbentry"
inv_type="INV_GUILD" />
<instance template="argent"
id="money"
posref="BL BL"
x="4"
y="2"
value="%guild_inv_money" />
<ctrl style="new_element_header"
id="getmoney_but"
posref="MR ML"
posparent="money"
x="4"
wmargin="8"
hardtext="uittGetMoney"
onclick_l="proc"
params_l="guild_get_money" />
<ctrl style="new_element_header"
id="putmoney_but"
posref="MR ML"
posparent="getmoney_but"
x="4"
wmargin="8"
hardtext="uittPutMoney"
onclick_l="proc"
params_l="guild_put_money" />
</group>
<!-- room -->
<group id="room"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0">
<instance template="tinv_nbslots_bulk_weight"
id="ibw"
x="-4"
inv_branch="%room_inv_dbentry"
inv_bulk_max="%room_inv_bulk_max" />
<instance template="tinv_item_list"
id="iil"
inv_branch_nb="%max_room_invslot"
y="-16"
sizeref="wh"
h="-16"
inv_branch="%room_inv_dbentry"
inv_type="INV_ROOM" />
<instance template="argent"
id="money"
posref="BL BL"
x="4"
y="2"
value="%room_inv_money" />
</group>
</group>
</group>
<tree node="inventory" />
<!--
<anim id="anim_inventory_char_rotate" duration="30" disable_buttons="false" on_finish="proc" on_finish_params="inventory_char_rotate" >
<track type="linear" target="inventory:content:char3d:char:rotz">
<key time="0.0" value="0" />
<key time="30.0" value="360" />
</track>
</anim>
-->
<!-- *********************** -->
<!-- * TEMPORARY INVENTORY * -->
<!-- *********************** -->
<proc id="temp_inventory_activated">
<action handler="proc"
params="memorize_inventory_state" />
<action handler="context_help_html"
params="inventory" />
</proc>
<!-- Make the temp inventory modal parent on faber execution, so the faber can not be done if temp inventory opened
Same For Missions selection or Mission selection validation
-->
<group id="temp_inventory"
type="container"
posref="MM MM"
w="242"
h="136"
openable="false"
opened="true"
resizer="true"
savable="true"
right_button="false"
movable="true"
pop_min_w="243"
pop_min_h="136"
pop_max_w="242"
pop_max_h="418"
win_priority="%win_priority_high"
on_active="proc"
on_active_params="temp_inventory_activated"
on_deactive="proc"
on_deactive_params="restore_inventory_state"
modal_parent="phrase_faber_execution|bot_chat_missions|bot_chat_accept_mission">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
h="16"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
<view type="bitmap"
id="weight"
posref="MR MR"
x="-20"
texture="W_weight.tga"
global_color="false" />
<view type="text"
id="weight_txt"
posparent="weight"
posref="ML MR"
y="-2"
x="-2"
color="255 255 255 255"
global_color="false"
shadow="true"
fontsize="10" />
<link expr="identity(getItemsWeight('%temp_inv_dbentry',0,%max_temp_invslot),@%temp_inv_dbentry)"
target="weight_txt:hardtext" />
</group>
<group id="content"
h="136"
posref="TL TL">
<group id="list_of_items"
posref="TL TL"
x="0"
y="-6"
sizeref="wh"
w="0"
h="-32">
<!-- The H should be "42+hspace" * Number of rows. Setup list.max_h too below -->
<group type="list_sheet_text"
sizeref="wh"
w="-10"
h="0"
id="lootcontent"
child_resize_h="false"
posref="TL TL"
x="0"
y="0"
xitem="2"
yitem="-2"
xtext="46"
ytext="-2"
hspace="2"
array="false"
maxitem="%max_temp_invslot"
startitem="0"
value="%temp_inv_dbentry"
selection="false"
selection_group="buy_selection"
onclick_r="open_item_help"
onclick_l="inv_temp_to_bag"
over_color="%bot_chat_sheet_selection_normal"
over_col_pushed="%bot_chat_sheet_selection_pushed"
over_col_over="%bot_chat_sheet_selection_over"
color="255 255 255 255"
fontsize="10"
shadow="true"
multi_line="true"
multi_line_space="0">
<ctrl style="skin_scroll"
id="scroll_row"
posref="TL TL"
target_stepy="44" />
<group id="list"
max_sizeref="h"
max_sizeparent="parent"
max_h="0"
sizeref="w"
posref="TL TL"
x="8"
y="0"
w="-16" />
</group>
</group>
<view type="bitmap"
id="sep"
x="0"
y="0"
posparent="list_of_items"
posref="BR TR"
scale="true"
h="2"
sizeparent="parent"
sizeref="w"
texture="W_line_hor.tga" />
<instance template="button_ok_cancel"
posref="BR BR"
x="-4"
y="4"
onclick_ok="inv_temp_all"
ok_text="uittTakeAll"
onclick_cancel="inv_temp_none"
cancel_text="uittDropAll" />
<!-- Gray the OK button if the inventory is empty -->
<link expr="@UI:TEMP_INV:ALL_EMPTY"
target="ok_cancel:ok:frozen" />
</group>
</group>
<tree node="temp_inventory" />
<!-- ********* -->
<!-- * HANDS * -->
<!-- ********* -->
<proc id="memory_phrase_check"></proc>
<!-- context menu for memory button -->
<group type="menu"
id="cm_memory_phrase"
extends="base_menu"
on_active="phrase_check_can_cristalize">
<action id="cri"
name="uimCristalize"
handler="phrase_cristalize" />
<!-- The erase phrase on the memory is possible only if the phrase composition is not active, and the current phrase is not executed -->
<action id="for"
name="uimPhraseDel"
handler="delete_phrase_or_forget_macro"
cond="and(eq(@UI:VARIABLES:PHRASE_COMPOSITION:ACTIVE,0),isPhraseMenuNotExecuting())" />
<!-- The edit direct on the memory is possible only if the phrase composition is not active, and the current phrase is not executed -->
<action id="edi"
name="uimPhraseEdit"
handler="phrase_edit"
cond="and(eq(@UI:VARIABLES:PHRASE_COMPOSITION:ACTIVE,0),isPhraseMenuNotExecuting())" />
<action id="inf"
name="uimInfos"
handler="open_phraseid_help" />
<action id="cut"
name="uiEditCut"
handler="phrase_memory_copy"
params="mode=cut" />
<action id="copy"
name="uiEditCopy"
handler="phrase_memory_copy" />
</group>
<!-- context menu for memory button, when slot is empty -->
<group type="menu"
id="cm_memory_phrase_empty"
extends="base_menu">
<!-- The new direct on the memory is possible only if the phrase composition is not active -->
<action id="new"
name="uimPhraseNew"
handler="phrase_new"
cond="eq(@UI:VARIABLES:PHRASE_COMPOSITION:ACTIVE,0)" />
<action id="paste"
name="uiEditPaste"
handler="memorize_phrase_or_macro" />
</group>
<!-- context menu for memory button when it is a macro-->
<group type="menu"
id="cm_memory_macro"
extends="base_menu"
on_active="phrase_check_can_cristalize">
<action id="for"
name="uimForgetMacro"
handler="delete_phrase_or_forget_macro" />
</group>
<!-- Defines memory ctrl -->
<template name="ctrl_memory"
index=""
posref="TL TL"
posparent="parent"
x="0"
y="0"
tx_noitem="">
<ctrl type="sheet"
id="s#index"
value="UI:PHRASE:MEMORY:#index"
nature="sphraseid"
brick_over="true"
x="#x"
y="#y"
posref="#posref"
posparent="#posparent"
tx_noitem="#tx_noitem"
oncandrop="can_memorize_phrase_or_macro"
ondrop="memorize_phrase_or_macro"
dragable="true"
menu_r="ui:interface:cm_memory_phrase"
menu_r_empty_slot="ui:interface:cm_memory_phrase_empty"
is_shortcut="true"
drag_copy="true"
onclick_r="phrase_memory_before_menu"
onclick_l="cast_phrase_or_create_new"
tooltip_parent="win"
tooltip_posref="TR TL"
tooltip_posref_alt="TL TR" />
</template>
<!-- Defines memory ctrl -->
<template name="ctrl_alt_memory"
index=""
posref="TL TL"
posparent="parent"
x="0"
y="0"
tx_noitem="">
<ctrl type="sheet"
id="s#index"
value="UI:PHRASE:MEMORY_ALT:#index"
nature="sphraseid"
brick_over="true"
x="#x"
y="#y"
posref="#posref"
posparent="#posparent"
tx_noitem="#tx_noitem"
dragable="false"
is_shortcut="false"
onclick_l="cast_phrase_or_create_new"
tooltip_parent="win"
tooltip_posref="TR TL"
tooltip_posref_alt="TL TR" />
</template>
<!-- System: must update the memory ctrls regen range BRICK_TICK_RANGE database is changed -->
<link expr="@SERVER:FLAGS:BRICK_TICK_RANGE"
action="phrase_update_all_memory_ctrl_regen_tick_range" />
<!-- Defines memory lock ctrl -->
<template name="lock_button"
id=""
posparent="parent"
posref="TL TL"
x="0"
y="0"
w="24"
h="9"
active="true">
<ctrl type="button"
id="#id"
button_type="toggle_button"
posparent="#posparent"
x="#x"
y="#y"
posref="#posref"
active="#active"
tx_normal="W_button_spellock_off.tga"
tx_pushed="W_button_spellock_on.tga"
tx_over="W_button_spellock_over.tga" />
</template>
<!-- The Hands -->
<group type="container"
id="gestionsets"
w="410"
h="48"
resizer="false"
header_active="false"
right_button="false"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color"
movable="true"
active="false"
opened="false"
openable="false"
global_color="false"
header_color="UI:SAVE:WIN:COLORS:INV"
locked="true"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:SETS|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:SETS|value=0"
help_page="interf_action_bar.html"
on_move="lua:game:updateCurrentActionPosition()">
<group id="header_closed"
x="0"
y="0"
h="48"
w="394"
posref="TL TL" />
<group id="hands"
x="9"
y="0"
w="392"
h="68"
posref="ML ML"
setnumber="1">
<ctrl type="sheet"
id="handr"
posref="MR MR"
x="0"
tx_noitem="hand_right.tga"
selection_group="inventory_selection"
onclick_l="proc"
params_l="inv_left_click_on_slot"
tooltip="uittHandR"
menu_r="%self_item_modal_menu"
dragable="true"
ondrag="inv_drag"
params_drag="from_slot"
oncannotdrop="inv_cannot_drop"
oncandrop="inv_can_drop"
ondrop="inv_drop"
item_slot="RIGHT_HAND"
value="%hand_r"
other_hand_slot="handl"
auto_grayed="false"
tooltip_parent="win" />
<ctrl type="sheet"
id="handl"
posref="ML ML"
x="0"
tx_noitem="hand_left.tga"
selection_group="inventory_selection"
onclick_l="proc"
params_l="inv_left_click_on_slot"
tooltip="uittHandL"
menu_r="%self_item_modal_menu"
dragable="true"
ondrag="inv_drag"
params_drag="from_slot"
oncannotdrop="inv_cannot_drop"
oncandrop="inv_can_drop"
ondrop="inv_drop"
item_slot="LEFT_HAND"
value="%hand_l"
other_hand_slot="handr"
auto_grayed="false"
tooltip_parent="win" />
<!-- Must update some things when the item equipped change -->
<link expr="depends(@%bag:[%hand_r:INDEX_IN_BAG-1]:SHEET)"
action="phrase_update_from_hand" />
<link expr="depends(@%bag:[%hand_r:INDEX_IN_BAG-1]:QUALITY)"
action="phrase_update_from_hand" />
<link expr="depends(@%bag:[%hand_r:INDEX_IN_BAG-1]:ENCHANT)"
action="phrase_update_from_hand" />
</group>
<group id="shortcuts"
x="-8"
w="278"
h="52"
posparent="hands"
posref="MM MM">
<!-- The Shortcuts. Don't modify ids -->
<instance template="ctrl_memory"
index="0"
x="0"
y="0"
tx_noitem="W_slot_shortcut_id0.tga" />
<instance template="ctrl_memory"
index="1"
x="28"
y="0"
tx_noitem="W_slot_shortcut_id1.tga" />
<instance template="ctrl_memory"
index="2"
x="56"
y="0"
tx_noitem="W_slot_shortcut_id2.tga" />
<instance template="ctrl_memory"
index="3"
x="84"
y="0"
tx_noitem="W_slot_shortcut_id3.tga" />
<instance template="ctrl_memory"
index="4"
x="112"
y="0"
tx_noitem="W_slot_shortcut_id4.tga" />
<instance template="ctrl_memory"
index="5"
x="140"
y="0"
tx_noitem="W_slot_shortcut_id5.tga" />
<instance template="ctrl_memory"
index="6"
x="168"
y="0"
tx_noitem="W_slot_shortcut_id6.tga" />
<instance template="ctrl_memory"
index="7"
x="196"
y="0"
tx_noitem="W_slot_shortcut_id7.tga" />
<instance template="ctrl_memory"
index="8"
x="224"
y="0"
tx_noitem="W_slot_shortcut_id8.tga" />
<instance template="ctrl_memory"
index="9"
x="252"
y="0"
tx_noitem="W_slot_shortcut_id9.tga" />
<instance template="ctrl_memory"
index="10"
x="0"
y="-26"
tx_noitem="W_slot_shortcut_shift_id0.tga" />
<instance template="ctrl_memory"
index="11"
x="28"
y="-26"
tx_noitem="W_slot_shortcut_shift_id1.tga" />
<instance template="ctrl_memory"
index="12"
x="56"
y="-26"
tx_noitem="W_slot_shortcut_shift_id2.tga" />
<instance template="ctrl_memory"
index="13"
x="84"
y="-26"
tx_noitem="W_slot_shortcut_shift_id3.tga" />
<instance template="ctrl_memory"
index="14"
x="112"
y="-26"
tx_noitem="W_slot_shortcut_shift_id4.tga" />
<instance template="ctrl_memory"
index="15"
x="140"
y="-26"
tx_noitem="W_slot_shortcut_shift_id5.tga" />
<instance template="ctrl_memory"
index="16"
x="168"
y="-26"
tx_noitem="W_slot_shortcut_shift_id6.tga" />
<instance template="ctrl_memory"
index="17"
x="196"
y="-26"
tx_noitem="W_slot_shortcut_shift_id7.tga" />
<instance template="ctrl_memory"
index="18"
x="224"
y="-26"
tx_noitem="W_slot_shortcut_shift_id8.tga" />
<instance template="ctrl_memory"
index="19"
x="252"
y="-26"
tx_noitem="W_slot_shortcut_shift_id9.tga" />
<!-- The NextAction and CyclingAction Markers. Don't modify ids. They are posparented in code to the good ctrl -->
<view type="bitmap"
id="view_next_action"
texture="action_next.tga"
global_color="false"
active="false"
posref="TL TL"
x="0"
y="0"
render_layer="3" />
<view type="bitmap"
id="view_cycle_action"
texture="action_cycle.tga"
global_color="false"
active="false"
posref="TL TL"
x="0"
y="0"
render_layer="3" />
<!-- They are hid special accouting to server state -->
<link expr="@SERVER:EXECUTE_PHRASE:NEXT_COUNTER"
action="phrase_counter_update"
params="cyclic=0" />
<link expr="@SERVER:EXECUTE_PHRASE:CYCLE_COUNTER"
action="phrase_counter_update"
params="cyclic=1" />
<link expr="@UI:VARIABLES:CURRENT_TIME"
action="phrase_debug_client" />
</group>
<group type="select_number"
id="select_memory"
value="UI:PHRASE:SELECT_MEMORY"
loop="true"
min="1"
max="10"
x="9"
y="0"
w="297"
h="52"
posparent="shortcuts"
posref="MM MM"
delta="1">
<view type="bitmap"
id="slot_number"
posref="MR MR"
texture="W_slot_number.tga" />
<view type="text"
id="number"
posparent="slot_number"
posref="MM MM"
x="-1"
y="-2"
color="255 255 255 255"
fontsize="12"
shadow="true"
hardtext="0"
global_color="false" />
<ctrl type="button"
id="arrow_up"
button_type="push_button"
posref="TR TR"
x="-2"
y="-6"
tx_normal="W_arrow_up_1.tga"
tx_pushed="W_arrow_up_1.tga"
tx_over="W_button_12_over.tga"
tooltip="uittHandSet"
tooltip_parent="win" />
<ctrl type="button"
id="arrow_down"
button_type="push_button"
posref="BR BR"
x="-2"
y="6"
tx_normal="W_arrow_down_1.tga"
tx_pushed="W_arrow_down_1.tga"
tx_over="W_button_12_over.tga"
tooltip="uittHandSet"
tooltip_parent="win" />
</group>
<link expr="@UI:PHRASE:SELECT_MEMORY"
action="phrase_select_memory"
params="value=add(@UI:PHRASE:SELECT_MEMORY,-1)" />
</group>
<tree node="gestionsets" />
<group type="container"
id="gestionsets2"
w="68"
h="300"
resizer="false"
header_active="false"
right_button="false"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color"
movable="true"
active="true"
opened="false"
openable="false"
global_color="false"
header_color="UI:SAVE:WIN:COLORS:INV"
locked="true"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:SETS2|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:SETS2|value=0"
help_page="interf_action_bar.html">
<group id="header_closed"
x="0"
y="0"
w="68"
h="300"
posref="TL TL">
<group id="shortcuts"
y="-1"
w="68"
h="300"
posref="TL TL">
<!-- The Shortcuts. Don't modify ids -->
<instance template="ctrl_alt_memory"
index="0"
x="0"
y="0"
tx_noitem="W_slot_shortcut_id0.tga" />
<instance template="ctrl_alt_memory"
index="1"
y="-28"
x="0"
tx_noitem="W_slot_shortcut_id1.tga" />
<instance template="ctrl_alt_memory"
index="2"
y="-56"
x="0"
tx_noitem="W_slot_shortcut_id2.tga" />
<instance template="ctrl_alt_memory"
index="3"
y="-84"
x="0"
tx_noitem="W_slot_shortcut_id3.tga" />
<instance template="ctrl_alt_memory"
index="4"
y="-112"
x="0"
tx_noitem="W_slot_shortcut_id4.tga" />
<instance template="ctrl_alt_memory"
index="5"
y="-140"
x="0"
tx_noitem="W_slot_shortcut_id5.tga" />
<instance template="ctrl_alt_memory"
index="6"
y="-168"
x="0"
tx_noitem="W_slot_shortcut_id6.tga" />
<instance template="ctrl_alt_memory"
index="7"
y="-196"
x="0"
tx_noitem="W_slot_shortcut_id7.tga" />
<instance template="ctrl_alt_memory"
index="8"
y="-224"
x="0"
tx_noitem="W_slot_shortcut_id8.tga" />
<instance template="ctrl_alt_memory"
index="9"
y="-252"
x="0"
tx_noitem="W_slot_shortcut_id9.tga" />
<instance template="ctrl_alt_memory"
index="10"
y="-0"
x="26"
tx_noitem="W_slot_shortcut_shift_id0.tga" />
<instance template="ctrl_alt_memory"
index="11"
y="-28"
x="26"
tx_noitem="W_slot_shortcut_shift_id1.tga" />
<instance template="ctrl_alt_memory"
index="12"
y="-56"
x="26"
tx_noitem="W_slot_shortcut_shift_id2.tga" />
<instance template="ctrl_alt_memory"
index="13"
y="-84"
x="26"
tx_noitem="W_slot_shortcut_shift_id3.tga" />
<instance template="ctrl_alt_memory"
index="14"
y="-112"
x="26"
tx_noitem="W_slot_shortcut_shift_id4.tga" />
<instance template="ctrl_alt_memory"
index="15"
y="-140"
x="26"
tx_noitem="W_slot_shortcut_shift_id5.tga" />
<instance template="ctrl_alt_memory"
index="16"
y="-168"
x="26"
tx_noitem="W_slot_shortcut_shift_id6.tga" />
<instance template="ctrl_alt_memory"
index="17"
y="-196"
x="26"
tx_noitem="W_slot_shortcut_shift_id7.tga" />
<instance template="ctrl_alt_memory"
index="18"
y="-224"
x="26"
tx_noitem="W_slot_shortcut_shift_id8.tga" />
<instance template="ctrl_alt_memory"
index="19"
y="-252"
x="26"
tx_noitem="W_slot_shortcut_shift_id9.tga" />
</group>
</group>
<!-- Mofications Cyrillas for bar1 related selection -->
<group type="select_number"
id="select_memory"
value="UI:PHRASE:SELECT_MEMORY_2"
loop="true"
min="1"
max="10"
x="0"
y="0"
w="68"
h="300"
posparent="shortcuts"
posref="MM MM"
delta="1">
<view type="bitmap"
id="slot_number"
posref="BM BM"
texture="W_slot_number.tga" />
<view type="text"
id="number"
posparent="slot_number"
posref="MM MM"
x="0"
y="0"
color="255 255 255 255"
fontsize="12"
shadow="true"
hardtext="0"
global_color="false" />
<ctrl type="button"
id="arrow_down"
button_type="push_button"
posref="BL BL"
x="10"
y="0"
tx_normal="W_arrow_left_0.tga"
tx_pushed="W_arrow_left_0.tga"
tx_over="W_button_12_over.tga"
tooltip="uittHandSet"
tooltip_parent="win" />
<ctrl type="button"
id="arrow_up"
button_type="push_button"
posref="BR BR"
x="-9"
y="0"
tx_normal="W_arrow_right_0.tga"
tx_pushed="W_arrow_right_0.tga"
tx_over="W_button_12_over.tga"
tooltip="uittHandSet"
tooltip_parent="win" />
</group>
<link expr="@UI:PHRASE:SELECT_MEMORY_2"
action="phrase_select_memory_2"
params="value=add(@UI:PHRASE:SELECT_MEMORY_2,-1)" />
</group>
<tree node="gestionsets2" />
<!-- hands -->
<!-- ************************* -->
<!-- ** TEAM SHARING SYSTEM ** -->
<!-- ************************* -->
<!-- Used to share item or phrase in mission rewards -->
<template name="t_team_share_member"
id=""
memberid=""
x="0"
y="0"
y1="0"
posref="TL TL"
posparent="parent">
<view type="text_id"
id="t_#id"
x="#x"
y="#y"
posref="TL TL"
posparent="#posparent"
fontsize="10"
shadow="true"
textid="LOCAL:INVENTORY:SHARE:TM_#memberid:NAME"
dynamic_string="false" />
<view type="bitmap"
id="v_#id"
x="-2"
y="#y1"
posref="TR TR"
posparent="#posparent"
texture="w_answer_16_valid.tga"
global_color="false" />
<link expr="ne(@LOCAL:INVENTORY:SHARE:TM_#memberid:NAME,0)"
target="t_#id:active,v_#id:active" />
<link expr="ifthenelse(eq(@LOCAL:INVENTORY:SHARE:TM_#memberid:VALID,0), '', 'w_answer_16_valid.tga')"
target="v_#id:texture" />
</template>
<group id="team_share"
type="container"
posref="MM MM"
w="454"
h="136"
openable="false"
opened="true"
resizer="false"
savable="false"
right_button="false"
movable="true"
win_priority="%win_priority_high"
title="uiTeamShareTitle"
header_color="UI:SAVE:WIN:COLORS:MEM"
global_color="false">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
h="32"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
<group id="top_menu"
sizeref="w"
w="0"
h="18"
y="-17"
posref="TL TL">
<view type="bitmap"
id="back"
x="274"
y="0"
posref="TL TL"
scale="true"
w="162"
sizeref="h"
texture="blank.tga"
color="0 0 0 64"
global_color="false" />
<view type="bitmap"
id="sep1"
x="208"
y="0"
posref="TL TL"
scale="true"
w="2"
sizeref="h"
texture="W_line_ver.tga" />
<view type="bitmap"
id="sep2"
x="236"
y="0"
posref="TL TL"
scale="true"
w="2"
sizeref="h"
texture="W_line_ver.tga" />
<view type="bitmap"
id="sep3"
x="272"
y="0"
posref="TL TL"
scale="true"
w="2"
sizeref="h"
texture="W_line_ver.tga" />
<view type="bitmap"
id="sep4"
x="0"
y="0"
posref="TR TR"
scale="true"
w="2"
sizeref="h"
texture="W_line_ver.tga" />
<view type="text"
id="items"
x="10"
y="0"
posref="BL BL"
fontsize="10"
hardtext="uiTeamShareItems"
shadow="true"
global_color="false" />
<view type="text"
id="Nbr"
x="220"
y="0"
posref="BL BL"
fontsize="12"
hardtext="uiTeamShareAsks"
shadow="true"
global_color="false" />
<view type="text"
id="chances"
x="252"
y="-1"
posref="BL BL"
fontsize="12"
hardtext="uiTeamShareChance"
shadow="true"
global_color="false" />
<view type="text"
id="valids"
x="276"
y="0"
posref="BL BL"
fontsize="10"
hardtext="uiTeamShareValid"
shadow="true"
global_color="false" />
</group>
</group>
<group id="content"
h="214"
posref="TR TR">
<group id="separators"
posref="TL TL"
sizeref="wh"
h="-22">
<view type="bitmap"
id="back"
x="274"
y="0"
posref="TL TL"
scale="true"
w="162"
h="190"
texture="blank.tga"
color="0 0 0 64"
global_color="false" />
<view type="bitmap"
id="sep0"
x="0"
y="0"
posref="TL TL"
scale="true"
h="2"
sizeref="w"
texture="W_line_hor.tga" />
<view type="bitmap"
id="sep1"
x="208"
y="-2"
posref="TL TL"
scale="true"
w="2"
sizeref="h"
h="-4"
texture="W_line_ver.tga" />
<view type="bitmap"
id="sep2"
x="236"
y="-2"
posref="TL TL"
scale="true"
w="2"
sizeref="h"
h="-4"
texture="W_line_ver.tga" />
<view type="bitmap"
id="sep3"
x="272"
y="-2"
posref="TL TL"
scale="true"
w="2"
sizeref="h"
h="-4"
texture="W_line_ver.tga" />
<view type="bitmap"
id="sep4"
x="436"
y="-2"
posref="TL TL"
scale="true"
w="2"
sizeref="h"
h="-4"
texture="W_line_ver.tga" />
<view type="bitmap"
id="sep5"
x="0"
y="0"
posref="BL BL"
scale="true"
h="2"
sizeref="w"
texture="W_line_hor.tga" />
</group>
<group id="list_of_items"
posref="TL TL"
x="0"
y="-6"
w="272"
h="184">
<!-- The H should be "42+hspace" * Number of rows. Setup list.max_h too below -->
<group type="list_sheet_share"
sizeref="w"
w="0"
h="184"
id="content"
posref="TM TM"
x="0"
y="0"
xitem="18"
yitem="-2"
xtext="62"
ytext="-2"
selection="false"
nature="auto"
x_nbmember="212"
y_nbmember="-20"
icon_wanted="W_opacity_on.tga"
icon_not_wanted="w_slot_on.tga"
x_wanted="2"
y_wanted="-17"
x_chance="240"
y_chance="-20"
hspace="4"
array="false"
maxitem="16"
startitem="0"
value="SERVER:INVENTORY:SHARE"
selection_group="buy_selection"
onclick_r="open_item_help"
onclick_l="team_share_choose"
over_color="%bot_chat_sheet_selection_normal"
over_col_pushed="%bot_chat_sheet_selection_pushed"
over_col_over="%bot_chat_sheet_selection_over"
color="255 255 255 255"
fontsize="8"
shadow="true"
multi_line="true"
multi_line_space="0"
line_maxw="136">
<ctrl style="skin_scroll"
id="scroll_row"
posref="TL TL"
target_stepy="44" />
<group id="list"
sizeref="w"
posref="TL TL"
max_h="184"
x="8"
y="0"
w="-8"
h="0" />
</group>
</group>
<group id="list_of_members"
posref="TR TR"
x="0"
y="-6"
w="156"
h="184">
<instance template="t_team_share_member"
id="tsm1"
memberid="0"
y="0"
y1="4" />
<instance template="t_team_share_member"
id="tsm2"
memberid="1"
y="-20"
y1="-16" />
<instance template="t_team_share_member"
id="tsm3"
memberid="2"
y="-40"
y1="-36" />
<instance template="t_team_share_member"
id="tsm4"
memberid="3"
y="-60"
y1="-56" />
<instance template="t_team_share_member"
id="tsm5"
memberid="4"
y="-80"
y1="-76" />
<instance template="t_team_share_member"
id="tsm6"
memberid="5"
y="-100"
y1="-96" />
<instance template="t_team_share_member"
id="tsm7"
memberid="6"
y="-120"
y1="-116" />
<instance template="t_team_share_member"
id="tsm8"
memberid="7"
y="-140"
y1="-136" />
</group>
<group id="tooltips"
posref="TL TL"
x="0"
y="0"
sizeref="w"
h="190">
<ctrl type="tooltip"
id="ttselect"
tooltip="uiTS_Select"
color="255 255 255 255"
posref="TL TL"
x="8"
y="0"
w="18"
h="190" />
<ctrl type="tooltip"
id="ttitems"
tooltip="uiTS_Items"
posparent="ttselect"
color="255 255 255 255"
posref="TR TL"
w="183"
h="190" />
<ctrl type="tooltip"
id="tttimes"
tooltip="uiTS_Times"
posparent="ttitems"
color="255 255 255 255"
posref="TR TL"
w="28"
h="190" />
<ctrl type="tooltip"
id="ttchance"
tooltip="uiTS_Chances"
posparent="tttimes"
color="255 255 255 255"
posref="TR TL"
w="36"
h="190" />
<ctrl type="tooltip"
id="ttvalid"
tooltip="uiTS_Valids"
posparent="ttchance"
color="255 255 255 255"
posref="TR TL"
w="161"
h="190" />
</group>
<ctrl style="button_ok"
posref="BM BM"
y="2"
onclick_l="team_share_valid"
hardtext="uiValidate" />
</group>
</group>
<tree node="team_share" />
<!-- ************* -->
<!-- ** DEFENSE ** -->
<!-- ************* -->
<proc id="defense_active">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:DEFENSE|value=1" />
</proc>
<proc id="defense_deactive">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:DEFENSE|value=0" />
</proc>
<style style="defense_armor"
type="sheet"
menu_r="%self_item_modal_menu"
selection_group="inventory_selection"
auto_grayed="false" />
<template name="defense_value"
x="0"
y="1"
w="40"
h="12"
posref="BM BM"
keep="true"
id=""
val_defense=""
parent="">
<group id="#id"
posref="#posref"
w="#w"
h="#h"
x="#x"
y="#y"
posparent="#posparent">
<view type="bitmap"
id="back"
posref="TL TL"
texture="blank.tga"
scale="true"
sizeref="wh"
color="0 0 0 80"
global_color="false" />
<view type="text_number"
id="value"
posref="TM TM"
x="2"
y="-2"
color="255 255 255 255"
shadow="true"
global_color="false"
fontsize="10"
value="#val_defense" />
<view type="text"
id="sign"
posref="ML MR"
x="1"
y="0"
color="152 211 72 255"
posparent="value"
shadow="true"
global_color="false"
fontsize="10"
hardtext="+" />
<link expr="gt(@#val_defense,0)"
target="sign:active" />
<link expr="ifthenelse(lt(@#val_defense,0),'-2',
ifthenelse(gt(@#val_defense,0),'1','0'))"
target="value:x" />
<link expr="ifthenelse(lt(@#val_defense,0),'236 74 36 255',
ifthenelse(gt(@#val_defense,0),'152 211 72 255', '255 255 255 255'))"
target="value:color" />
</group>
</template>
<group type="container"
id="defense"
w="94"
h="256"
title="uiDefenseTitle"
min_w="94"
max_w="94"
min_h="236"
max_h="236"
resizer="false"
locked="true"
header_active="true"
right_button="true"
movable="true"
active="false"
opened="true"
openable="false"
global_color="false"
header_color="UI:SAVE:WIN:COLORS:INV"
title_class="formated"
on_active="proc"
on_active_params="defense_active"
on_deactive="proc"
on_deactive_params="defense_deactive">
<group id="header_closed"
x="0"
y="0"
h="12"
posref="TL TL"></group>
<group id="header_opened"
x="0"
y="0"
w="86"
h="248"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
<group id="styles"
posref="TM TM"
y="-20"
sizeref="w"
w="0"
h="50">
<ctrl style="defense_style_button"
id="style1"
posref="TM TM"
y="0"
hardtext="uiStyle1"
onclick_l="dodge"
params_l="" />
<ctrl style="defense_style_button"
id="style2"
posref="BM BM"
y="0"
hardtext="uiStyle2"
onclick_l="parry"
params_l="" />
<link expr="eq(@SERVER:DEFENSE:DEFENSE_MODE,0)"
target="style1:pushed" />
<link expr="eq(@SERVER:DEFENSE:DEFENSE_MODE,1)"
target="style2:pushed" />
</group>
<group id="armors"
posref="BR BR"
w="86"
h="174"
x="0"
y="0">
<ctrl style="defense_armor"
id="head"
posref="TL TL"
x="0"
y="0"
tx_noitem="W_AR_helmet.tga"
item_slot="HEAD"
value="%head"
tooltip="uittDefenseHead" />
<ctrl style="defense_armor"
id="chest"
posref="BL TL"
posparent="head"
x="0"
y="-2"
tx_noitem="W_AR_gilet.tga"
item_slot="CHEST"
value="%chest"
tooltip="uittDefenseChest" />
<ctrl style="defense_armor"
id="legs"
posref="BL TL"
posparent="chest"
x="0"
y="-2"
tx_noitem="W_AR_pantabotte.tga"
item_slot="LEGS"
value="%legs"
tooltip="uittDefenseLegs" />
<ctrl style="defense_armor"
id="feet"
posref="BL TL"
posparent="legs"
x="0"
y="-2"
tx_noitem="W_AR_botte.tga"
item_slot="FEET"
value="%feet"
tooltip="uittDefenseFeet" />
<ctrl style="defense_armor"
id="arms"
posref="TR TL"
posparent="chest"
x="2"
y="11"
tx_noitem="W_AR_armpad.tga"
item_slot="ARMS"
value="%arms"
tooltip="uittDefenseArms" />
<ctrl style="defense_armor"
id="hands"
posref="BL TL"
posparent="arms"
x="0"
y="-2"
tx_noitem="W_AR_hand.tga"
item_slot="HANDS"
value="%hands"
tooltip="uittDefenseHands" />
<!-- BUTTONS TO DEFINE DEFENSE TARGET -->
<ctrl id="all"
type="text_button"
button_type="radio_button"
posref="BR BR"
wmin="42"
y="0"
tx_normal="w_defense_normal"
tx_pushed="w_defense"
tx_over="w_defense"
text_y="-2"
fontsize="12"
shadow="true"
hardtext="uiDefenseReset"
color="255 255 255 255"
col_over="255 255 255 255"
col_pushed="255 190 0 255"
global_color_normal="true"
global_color_over="true"
global_color_pushed="false"
text_color_normal="255 255 255 160"
text_color_pushed="255 255 255 255"
text_color_over="255 255 255 255"
text_shadow_color_normal="0 0 0 255"
text_shadow_color_pushed="0 0 0 255"
text_shadow_color_over="0 0 0 255"
text_global_color_normal="true"
text_global_color_pushed="false"
text_global_color_over="true"
onclick_l="select_protected_slot"
params_l="UNDEFINED" />
<ctrl style="defense_button"
id="head_button"
posparent="head"
posref="MM MM"
onclick_l="select_protected_slot"
params_l="Head" />
<ctrl style="defense_button"
id="chest_button"
posparent="chest"
posref="MM MM"
onclick_l="select_protected_slot"
params_l="Body" />
<ctrl style="defense_button"
id="arms_button"
posparent="arms"
posref="MM MM"
onclick_l="select_protected_slot"
params_l="Arms" />
<ctrl style="defense_button"
id="hands_button"
posparent="hands"
posref="MM MM"
onclick_l="select_protected_slot"
params_l="Hands" />
<ctrl style="defense_button"
id="legs_button"
posparent="legs"
posref="MM MM"
onclick_l="select_protected_slot"
params_l="Legs" />
<ctrl style="defense_button"
id="feet_button"
posparent="feet"
posref="MM MM"
onclick_l="select_protected_slot"
params_l="Feet" />
<link expr="eq(@SERVER:DEFENSE:PROTECTED_SLOT,0)"
target="all:pushed" />
<link expr="eq(@SERVER:DEFENSE:PROTECTED_SLOT,1)"
target="head_button:pushed" />
<link expr="eq(@SERVER:DEFENSE:PROTECTED_SLOT,2)"
target="chest_button:pushed" />
<link expr="eq(@SERVER:DEFENSE:PROTECTED_SLOT,3)"
target="arms_button:pushed" />
<link expr="eq(@SERVER:DEFENSE:PROTECTED_SLOT,4)"
target="hands_button:pushed" />
<link expr="eq(@SERVER:DEFENSE:PROTECTED_SLOT,5)"
target="legs_button:pushed" />
<link expr="eq(@SERVER:DEFENSE:PROTECTED_SLOT,6)"
target="feet_button:pushed" />
<instance template="defense_value"
id="head_val"
posparent="head"
val_defense="SERVER:DEFENSE:SLOTS:0:MODIFIER" />
<instance template="defense_value"
id="chest_val"
posparent="chest"
val_defense="SERVER:DEFENSE:SLOTS:1:MODIFIER" />
<instance template="defense_value"
id="arms_val"
posparent="arms"
val_defense="SERVER:DEFENSE:SLOTS:2:MODIFIER" />
<instance template="defense_value"
id="hands_val"
posparent="hands"
val_defense="SERVER:DEFENSE:SLOTS:3:MODIFIER" />
<instance template="defense_value"
id="legs_val"
posparent="legs"
val_defense="SERVER:DEFENSE:SLOTS:4:MODIFIER" />
<instance template="defense_value"
id="feet_val"
posparent="feet"
val_defense="SERVER:DEFENSE:SLOTS:5:MODIFIER" />
</group>
</group>
<group id="content"
w="0"
h="0" />
</group>
<tree node="defense" />
<!-- ********************************************************************* -->
<!-- ** CUSTOM TEXT EDITION AND DISPLAY ** -->
<!-- ********************************************************************* -->
<!-- :NOTE: ids are groupName+"_suffix", change them with group name -->
<!-- element/type -->
<define id="edit_custom_edit_large"
value="ui:interface:edit_custom:content:scroll_text:edit_large" />
<!-- group/ -->
<define id="edit_custom_edit_box_large"
value="ui:interface:edit_custom:content:scroll_text:edit_large:eb" />
<!-- group/edit_box -->
<define id="edit_custom_edit_short"
value="ui:interface:edit_custom:content:scroll_text:edit_short" />
<!-- group/ -->
<define id="edit_custom_edit_box_short"
value="ui:interface:edit_custom:content:scroll_text:edit_short:eb" />
<!-- group/edit_box -->
<define id="edit_custom_display"
value="ui:interface:edit_custom:content:scroll_text:display" />
<!-- view/text -->
<define id="edit_custom_edit_buttons"
value="ui:interface:edit_custom:content:buttons_edit" />
<!-- group/ -->
<define id="edit_custom_close_button"
value="ui:interface:edit_custom:content:button_close" />
<!-- ctrl/button -->
<define id="edit_custom_background"
value="ui:interface:edit_custom:content:scroll_text:background" />
<!-- view/bitmap -->
<!-- To know if EditCustom phrase is opened or not -->
<variable entry="UI:VARIABLES:ISACTIVE:PHRASE_EDIT_CUSTOM"
type="sint32"
value="0" />
<proc id="proc_phrase_edit_custom_opened">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:PHRASE_EDIT_CUSTOM|value=1" />
</proc>
<proc id="proc_phrase_edit_custom_closed">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:PHRASE_EDIT_CUSTOM|value=0" />
<action handler="on_close_edit_custom" />
</proc>
<group type="container"
id="edit_custom"
w="432"
h="400"
title="uiItemTextEdition"
global_color="false"
line_at_bottom="false"
movable="true"
active="false"
opened="true"
openable="false"
resizer="true"
savable="false"
header_color="UI:SAVE:WIN:COLORS:INFOS"
on_active="proc"
on_active_params="proc_phrase_edit_custom_opened"
on_deactive="proc"
on_deactive_params="proc_phrase_edit_custom_closed"
pop_min_w="432"
pop_min_h="128"
pop_max_w="800"
pop_max_h="600">
<group id="header_closed"
x="0"
y="0"
child_resize_w="true"
h="16"
posref="TL TL" />
<group id="header_opened"
x="0"
y="0"
child_resize_w="true"
h="16"
posref="TL TL" />
<group id="content"
x="0"
y="0"
sizeref="wh"
w="0"
h="0"
posref="TL TL">
<group id="crop"
posref="TR TR"
x="0"
y="-8"
sizeref="wh"
w="-16"
h="-32" />
<!-- THEME -->
<group id="scroll_text"
posparent="crop"
posref="TM TM"
x="0"
y="-4"
sizeref="w"
child_resize_h="true"
child_resize_hmargin="4"
w="-4"
max_sizeparent="crop"
max_sizeref="h"
max_h="-4"
active="true">
<view type="bitmap"
id="background"
posref="TL TL"
sizeref="w"
x="0"
y="-8"
txtwidth="300"
txtheight="360"
texture=""
global_color="false"
render_layer="0" />
<view type="text"
id="display"
posref="TL TL"
sizeref="w"
color="255 255 255 160"
x="2"
y="-4"
fontsize="12"
shadow="true"
multi_line="true"
multi_line_space="0" />
<instance template="edit_box_widget_multiline"
max_num_chars="1024"
max_num_return="50"
id="edit_large"
posref="TL TL"
x="4"
y="-8"
sizeref="w"
sizeref_eb="w"
child_resize_h="true"
w="-8"
h="-30"
text_x="0"
text_y="0"
text_ref="TL TL"
fontsize="12"
multi_line="true"
enter_loose_focus="true"
enter_recover_focus="false"
prompt=""
reset_focus_on_hide="true"
want_return="true"
active="false"
render_layer="1"
scale="false" />
<instance template="edit_box_widget_multiline"
max_num_chars="256"
max_num_return="16"
id="edit_short"
posref="TL TL"
x="4"
y="-8"
sizeref="w"
sizeref_eb="w"
child_resize_h="true"
w="-8"
h="-30"
text_x="0"
text_y="0"
text_ref="TL TL"
fontsize="12"
multi_line="true"
enter_loose_focus="true"
enter_recover_focus="false"
prompt=""
reset_focus_on_hide="true"
want_return="true"
active="false"
render_layer="1"
scale="false" />
</group>
<ctrl style="skin_scroll"
id="scroll_bar_theme"
align="T"
target="scroll_text"
posparent="crop"
posref="TL TR"
x="-8"
y="0" />
<view type="bitmap"
id="sep"
x="0"
y="-2"
posparent="crop"
posref="BR TR"
scale="true"
h="2"
sizeparent="parent"
sizeref="w"
texture="W_line_hor.tga" />
<instance id="buttons_edit"
template="button_ok_cancel"
posref="BR BR"
x="-4"
y="2"
active="false"
onclick_ok="validate_edit_custom"
onclick_ok_param="ui:interface:edit_custom"
onclick_cancel="hide"
onclick_cancel_param="ui:interface:edit_custom" />
<ctrl id="button_close"
style="button_cancel"
x="-4"
y="2"
posref="BR BR"
text_y="-2"
onclick_l="hide"
params_l="ui:interface:edit_custom"
hardtext="uittClose"
tooltip="uittClose" />
</group>
</group>
<tree node="edit_custom" />
</interface_config>