khanat-opennel-code/code/ryzom/server/src/shard_unifier_service/chat_unifier.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

395 lines
13 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/net/module_builder_parts.h"
#include "nel/net/callback_server.h"
#include "game_share/ryzom_entity_id.h"
#include "server_share/chat_unifier_itf.h"
#include "game_share/utils.h"
#include "server_share/mysql_wrapper.h"
#include "database_mapping.h"
#include "character_sync.h"
#include "entity_locator.h"
#include "character_sync.h"
using namespace std;
using namespace NLMISC;
using namespace NLNET;
using namespace RSMGR;
using namespace CHATUNI;
using namespace ENTITYLOC;
using namespace CHARSYNC;
namespace CHATUNI
{
class CChatUnifierServer:
public CEmptyModuleServiceBehav<CEmptyModuleCommBehav<CEmptySocketBehav<CModuleBase> > >,
public CChatUnifierSkel
{
// mysql ring database connection
MSW::CConnection _RingDb;
typedef uint32 TShardId;
typedef CTwinMap<TModuleProxyPtr, TShardId> TChatClients;
// the chat clients
TChatClients _ChatClients;
// A vector of chat clients, ready for broadcast
vector<IModuleProxy*> _ChatClientsForBroadcast;
public:
CChatUnifierServer()
{
CChatUnifierSkel::init(this);
}
static const std::string &getInitStringHelp()
{
static string help("ring_db(host=<mysql_hostname> user=<user> password=<password> base=<database_name>)");
return help;
}
bool initModule(const TParsedCommandLine &initInfo)
{
nldebug("CHATUNI : initModule with '%s'", initInfo.toString().c_str());
bool ret = CModuleBase::initModule(initInfo);
// init ring db
const TParsedCommandLine *initRingDb = initInfo.getParam("ring_db");
if (initRingDb == NULL)
{
nlwarning("RSM : missing ring db connection information");
return false;
}
// connect to the database
if (!_RingDb.connect(*initRingDb))
{
nlwarning("Failed to connect to database using %s", initRingDb->toString().c_str());
return false;
}
return ret;
}
void onModuleUp(IModuleProxy *proxy)
{
// if (proxy->getModuleClassName() == "EntityLocator" && proxy->getModuleDistance() == 0)
// _EntityLocator = proxy->getLocalModule();
// look in the manifest to check for clients
const std::string &manifest = proxy->getModuleManifest();
// parse the manifest. We are looking for "charUnifierClient(shardId=<shardId>)
TParsedCommandLine pcl;
if (!pcl.parseParamList(manifest))
{
// failed to parse the manifest, this module certainly is not one of our client
return;
}
const TParsedCommandLine *shardIdParam = pcl.getParam("chatUnifierClient.shardId");
if (shardIdParam == NULL)
{
// not one of our client
return;
}
// ok, we have a valid client, add it to the list
uint32 shardId = atoi(shardIdParam->ParamValue.c_str());
// check that we don't have conflict
const TModuleProxyPtr *pproxy = _ChatClients.getA(shardId);
if (pproxy != NULL)
{
nlwarning("CChatUnifierServer:onModuleUp : module '%s' claims to be client for shard %u, but already have module '%s' for it, second ignored.",
proxy->getModuleName().c_str(),
shardId,
(*pproxy)->getModuleName().c_str());
return;
}
nldebug("CChatUnifierServer:onModuleUp : added module '%s' as chat client for shard %u", proxy->getModuleName().c_str(), shardId);
// ok, insert the new client
_ChatClients.add(proxy, shardId);
rebuildBroadcastList();
}
void onModuleDown(IModuleProxy *proxy)
{
// if (proxy->getModuleDistance() == 0 && proxy->getLocalModule() == _EntityLocator)
// _EntityLocator = NULL;
// check if it's one of our clients
const TShardId *pshardId = _ChatClients.getB(proxy);
if (pshardId != NULL)
{
nldebug("CChatUnifierServer:onModuleDown : removing module '%s' as chat client for shard %u", proxy->getModuleName().c_str(), *pshardId);
_ChatClients.removeWithA(proxy);
rebuildBroadcastList();
}
}
// bool onProcessModuleMessage(IModuleProxy *sender, const CMessage &message)
// {
// if (CChatUnifierSkel::onDispatchMessage(sender, message))
// return true;
//
// nlwarning("CRingSessionManager : Unknown message '%s' received", message.getName().c_str());
//
// return false;
// }
void rebuildBroadcastList()
{
_ChatClientsForBroadcast.clear();
_ChatClientsForBroadcast.reserve(_ChatClients.getAToBMap().size());
TChatClients::TAToBMap::const_iterator first(_ChatClients.getAToBMap().begin()), last(_ChatClients.getAToBMap().end());
for (; first != last; ++first)
{
_ChatClientsForBroadcast.push_back(first->first);
}
}
/////////////////////////////////////////////////////////////
//// CChatUnifierSkel interface impl
/////////////////////////////////////////////////////////////
// IOS forward a tell message to the unifier
// If IOS can't find the player locally, it forward
// the tell to the unifier
void sendFarTell(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &senderCharId, bool havePrivilege, const ucstring &destName, const ucstring &text)
{
nldebug("CU : sendFarTell : module '%s' send far tell '%s' from character %s to '%s'",
sender->getModuleName().c_str(),
text.toUtf8().c_str(),
senderCharId.toString().c_str(),
destName.toUtf8().c_str());
CChatUnifierClientProxy cucSender(sender);
// ask the entity locator to find the addressee charId from it's name
IEntityLocator *el = IEntityLocator::getInstance();
if (el == NULL)
{
// no entity locator, can't forward messages
cucSender.recvFarTellFail(this, senderCharId, destName, TFailInfo::fi_no_entity_locator);
nldebug("sendFarTell : no entity locator");
return;
}
uint32 hostShardId = el->getShardIdForChar(destName);
if (hostShardId == 0)
{
// the character is not online
cucSender.recvFarTellFail(this, senderCharId, destName, TFailInfo::fi_char_offline);
nldebug("sendFarTell : no valid host shard id for addressee '%s'", destName.toUtf8().c_str());
return;
}
// This player is online, we can forward the tell to him
// lookup in the IOS proxies
const TModuleProxyPtr *pproxy = _ChatClients.getA(hostShardId);
if (pproxy == NULL)
{
// no IOS for the hosting shard !
cucSender.recvFarTellFail(this, senderCharId, destName, TFailInfo::fi_no_ios_module);
nldebug("sendFatTell : no module proxy for shard %u", hostShardId);
return;
}
ICharacterSync *charSync = ICharacterSync::getInstance();
if (charSync == NULL)
{
// no character synchronizer to retrieve sender name !
cucSender.recvFarTellFail(this, senderCharId, destName, TFailInfo::fi_no_char_sync);
nldebug("sendFarTell : can't finc character sync singleton");
return;
}
ucstring senderName = charSync->getCharacterName(uint32(senderCharId.getShortId()));
if (senderName.empty())
{
// no character synchronizer to retrieve sender name !
cucSender.recvFarTellFail(this, senderCharId, destName, TFailInfo::fi_sender_char_unknown);
nldebug("sendFarTell : can't get character name from sender char id %s", senderCharId.toString().c_str());
return;
}
// ok, we can send the far tell
CChatUnifierClientProxy cucDest(*pproxy);
cucDest.recvFarTell(this, senderCharId, senderName, havePrivilege, destName, text);
}
// IOS forward a guild chat message to the unifier
// void sendFarGuildChat(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &senderCharId, uint32 guildId, const ucstring &text)
// {
// nldebug("CU : sendFarGuildChat : module '%s' send far guild chat '%s' from character %s to guild %u chat",
// sender->getModuleName().c_str(),
// text.toUtf8().c_str(),
// senderCharId.toString().c_str(),
// guildId);
//
//
// // retrieve the sender name
// ICharacterSync *charSync = ICharacterSync::getInstance();
//
// if (charSync == NULL)
// {
// // no character synchronizer to retrieve sender name !
// return;
// }
//
// ucstring senderName = charSync->getCharacterName(uint32(senderCharId.getShortId()));
//
// if (senderName.empty())
// {
// // no character synchronizer to retrieve sender name !
// return;
// }
//
// // ok, we can send the guild message
// // broadcast the message to all the IOS client we known.
// CChatUnifierClientProxy::broadcast_recvFarGuildChat(_ChatClientsForBroadcast.begin(), _ChatClientsForBroadcast.end(), this, senderName, guildId, text);
// }
// IOS forward a guild chat message to the unifier
// This version use a translated string name as chat content
// void sendFarGuildChat2(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &senderCharId, uint32 guildId, const ucstring &phraseName)
// {
// nldebug("CU : sendFarGuildChat2 : module '%s' send far guild chat phrase '%s' from character %s to guild %u chat",
// sender->getModuleName().c_str(),
// phraseName.toUtf8().c_str(),
// senderCharId.toString().c_str(),
// guildId);
//
//
// // retrieve the sender name
// ICharacterSync *charSync = ICharacterSync::getInstance();
//
// if (charSync == NULL)
// {
// // no character synchronizer to retrieve sender name !
// return;
// }
//
// ucstring senderName = charSync->getCharacterName(uint32(senderCharId.getShortId()));
//
// if (senderName.empty())
// {
// // no character synchronizer to retrieve sender name !
// return;
// }
//
// // ok, we can send the guild message
// // broadcast the message to all the IOS client we known.
// CChatUnifierClientProxy::broadcast_recvFarGuildChat2(_ChatClientsForBroadcast.begin(), _ChatClientsForBroadcast.end(), this, senderName, guildId, phraseName);
// }
// IOS forward a guild chat message to the unifier
// This version use a translated string ID as chat content
// void sendFarGuildChat2Ex(NLNET::IModuleProxy *sender, const NLMISC::CEntityId &senderCharId, uint32 guildId, uint32 phraseId)
// {
// nldebug("CU : sendFarGuildChat2Ex : module '%s' send far guild chat phrase Id '%s' from character %s to guild %u chat",
// sender->getModuleName().c_str(),
// phraseId,
// senderCharId.toString().c_str(),
// guildId);
//
//
// // retrieve the sender name
// ICharacterSync *charSync = ICharacterSync::getInstance();
//
// if (charSync == NULL)
// {
// // no character synchronizer to retrieve sender name !
// return;
// }
//
// ucstring senderName = charSync->getCharacterName(uint32(senderCharId.getShortId()));
//
// if (senderName.empty())
// {
// // no character synchronizer to retrieve sender name !
// return;
// }
//
// // ok, we can send the guild message
// // broadcast the message to all the IOS client we known.
// CChatUnifierClientProxy::broadcast_recvFarGuildChat2Ex(_ChatClientsForBroadcast.begin(), _ChatClientsForBroadcast.end(), this, senderName, guildId, phraseId);
// }
/////////////////////////////////////////////////////////////
//// commands
/////////////////////////////////////////////////////////////
NLMISC_COMMAND_HANDLER_TABLE_EXTEND_BEGIN(CChatUnifierServer, CModuleBase)
NLMISC_COMMAND_HANDLER_ADD(CChatUnifierServer, dump, "dump the module internal state", "no param");
NLMISC_COMMAND_HANDLER_TABLE_END
NLMISC_CLASS_COMMAND_DECL(dump)
{
// call the base class dump
NLMISC_CLASS_COMMAND_CALL_BASE(CModuleBase, dump);
log.displayNL("-----------------------------------");
log.displayNL("Dumping chat unifier server state :");
log.displayNL("-----------------------------------");
log.displayNL("List of %u chat unifier client :", _ChatClients.getAToBMap().size());
TChatClients::TAToBMap::const_iterator first(_ChatClients.getAToBMap().begin()), last(_ChatClients.getAToBMap().end());
for (; first != last; ++first)
{
log.displayNL(" Module '%s' for shard %u", first->first->getModuleName().c_str(), first->second);
}
log.displayNL("-----------------------------------");
return true;
}
};
NLNET_REGISTER_MODULE_FACTORY(CChatUnifierServer, "ChatUnifierServer");
} // namespace RSMGR
// force module linking
void forceChatUnifierLink()
{
}