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99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_U_GLOBAL_POSITION_H
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#define NL_U_GLOBAL_POSITION_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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namespace NLPACS
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{
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/**
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* An estimation of the position of a point on a specified surface.
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* The estimated position is LOCAL reference to the retriever axis.
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class ULocalPosition
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{
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public:
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/// The id of the surface corresponding to the local position.
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sint32 Surface;
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/// The best position estimation of the point snapped on the surface. This is a CLocalRetriever local axis position.
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NLMISC::CVector Estimation;
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// set this global position from another global position, but keep the old z coordinate
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void setKeepZ(const ULocalPosition &other)
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{
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Surface = other.Surface;
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Estimation.set(other.Estimation.x,
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other.Estimation.y,
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Estimation.z);
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}
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};
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/**
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* The global position in the global retriever.
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* Contains an instance id and a local position within the instance.
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class UGlobalPosition
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{
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public:
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enum TType
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{
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Unspecified = 0,
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Landscape,
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Interior
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};
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/// The id of the instance referred by this global position.
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sint32 InstanceId;
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/// The local position within the CLocalRetriever referred by the instance (cf. InstanceId)
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ULocalPosition LocalPosition;
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/// default constructor
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UGlobalPosition()
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{
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InstanceId = -1;
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}
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// set this global position from another global position, but keep the old z coordinate
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void setKeepZ(const UGlobalPosition &other)
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{
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InstanceId = other.InstanceId;
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LocalPosition.setKeepZ(other.LocalPosition);
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}
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};
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} // NLPACS
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#endif // NL_U_GLOBAL_POSITION_H
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/* End of u_global_position.h */
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