mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 01:26:30 +00:00
109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
#ifndef OV_SOUND_SYTEM_H
|
|
#define OV_SOUND_SYTEM_H
|
|
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
#include <nel/misc/vector.h>
|
|
#include <string>
|
|
#include <set>
|
|
|
|
#include "nel/sound/sound_anim_manager.h"
|
|
|
|
|
|
namespace NLSOUND
|
|
{
|
|
class UAudioMixer;
|
|
class USource;
|
|
}
|
|
|
|
namespace NLMISC
|
|
{
|
|
class CMatrix;
|
|
}
|
|
|
|
/// this class init the sound system used by the object viewer
|
|
class CSoundSystem
|
|
{
|
|
public:
|
|
/// set the name of the file containing the sound bank
|
|
/* static void addSoundBank(const std::string &soundBankFileName)
|
|
{
|
|
_SoundBanksFileName.insert(soundBankFileName);
|
|
}
|
|
*/ /// set the name of the file containing the sample bank
|
|
static void addSampleBank(const std::string &sampleBankFileName)
|
|
{
|
|
_SampleBanksFileName.insert(sampleBankFileName);
|
|
}
|
|
|
|
static void setSamplePath(std::string& path) { _SamplePath = NLMISC::CPath::standardizePath(path, true); }
|
|
static void setPackedSheetPath(std::string& path) { _PackedSheetPath = NLMISC::CPath::standardizePath(path, true); }
|
|
|
|
/** Init the sound system this also load the sound bank
|
|
* See setSoundBank
|
|
*/
|
|
static void initSoundSystem(void);
|
|
|
|
/// release the sound system
|
|
static void releaseSoundSystem(void);
|
|
|
|
/// set the listener matrix.
|
|
static void setListenerMatrix(const NLMISC::CMatrix &m);
|
|
|
|
/// poll sound. Must be called periodically
|
|
static void poll(void);
|
|
|
|
// spawn a sound at the user position
|
|
static void play(const std::string &soundName);
|
|
// create a sound at the user position (don't spawn it)
|
|
static NLSOUND::USource *create(const std::string &soundName);
|
|
|
|
// get the audio mixer, or null if init failed
|
|
static NLSOUND::UAudioMixer *getAudioMixer(void) { return _AudioMixer; }
|
|
|
|
/// Load the sound animation with the specified name
|
|
static void loadAnimation(std::string& name) { _AnimManager->loadAnimation(name); }
|
|
|
|
/// Start playing a sound animation.
|
|
static void playAnimation(std::string& name, float lastTime, float curTime, NLSOUND::CSoundContext &context);
|
|
|
|
/// Update the sound animations.
|
|
//static void updateAnimations(float lastTime, float curTime) { _AnimManager->update(lastTime, curTime); };
|
|
|
|
|
|
/// Returns a reference to the animation manager
|
|
static NLSOUND::CSoundAnimManager* getSoundAnimManager() { return _AnimManager; }
|
|
|
|
private:
|
|
static NLSOUND::UAudioMixer *_AudioMixer;
|
|
// static std::set<std::string> _SoundBanksFileName;
|
|
static std::set<std::string> _SampleBanksFileName;
|
|
static NLSOUND::CSoundAnimManager *_AnimManager;
|
|
//static sint _AnimIndex;
|
|
//static NLSOUND::TSoundAnimId _CurrentAnimation;
|
|
//static NLSOUND::TSoundAnimPlayId _CurrentPlayback;
|
|
static NLMISC::CVector _Zero;
|
|
static std::string _SamplePath;
|
|
static std::string _PackedSheetPath;
|
|
|
|
};
|
|
|
|
|
|
#endif
|