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631 lines
18 KiB
C++
631 lines
18 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/ps_ribbon_look_at.h"
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#include "nel/3d/particle_system.h"
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#include "nel/3d/ps_macro.h"
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#include "nel/3d/driver.h"
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namespace NL3D
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{
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////////////////////////////////////
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// CPSRibbonLookAt implementation //
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////////////////////////////////////
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const float ZEpsilon = 10E-3f;
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const float NormEpsilon = 10E-8f;
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struct CVectInfo
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{
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NLMISC::CVector Interp;
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NLMISC::CVector Proj;
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};
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typedef std::vector<CVectInfo> TRibbonVect; // a vector used for intermediate computations
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CPSRibbonLookAt::TVBMap CPSRibbonLookAt::_VBMap; // index buffers with no color
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CPSRibbonLookAt::TVBMap CPSRibbonLookAt::_ColoredVBMap; // index buffer + colors
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//=======================================================
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CPSRibbonLookAt::CPSRibbonLookAt()
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{
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NL_PS_FUNC(CPSRibbonLookAt_CPSRibbonLookAt)
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}
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//=======================================================
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CPSRibbonLookAt::~CPSRibbonLookAt()
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{
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NL_PS_FUNC(CPSRibbonLookAt_CPSRibbonLookAtDtor)
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// delete _DyingRibbons;
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}
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//=======================================================
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void CPSRibbonLookAt::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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NL_PS_FUNC(CPSRibbonLookAt_serial)
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/** Version 4 : added CPSRibbonBase has a base class instead of CPSParticle
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*
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*/
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sint ver = f.serialVersion(4);
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if (ver > 3)
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{
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CPSRibbonBase::serial(f);
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}
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else
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{
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CPSParticle::serial(f);
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}
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CPSColoredParticle::serialColorScheme(f);
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CPSSizedParticle::serialSizeScheme(f);
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serialMaterial(f);
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uint32 dummy = 0; /* _NbDyingRibbons */
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if (ver <= 3)
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{
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f.serial(_SegDuration, _NbSegs, dummy /*_NbDyingRibbons*/);
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}
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ITexture *tex = NULL;
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if (ver > 2)
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{
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f.serial(_Parametric);
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}
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if (!f.isReading())
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{
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tex = _Tex;
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f.serialPolyPtr(tex);
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}
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else
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{
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f.serialPolyPtr(tex);
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setTexture(tex);
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_Tex = tex;
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if (_Tex)
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{
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_Tex->setWrapS(ITexture::Clamp);
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_Tex->setWrapT(ITexture::Clamp);
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}
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setTailNbSeg(_NbSegs); // force to build the vb
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}
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}
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//=======================================================
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void CPSRibbonLookAt::setTexture(CSmartPtr<ITexture> tex)
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{
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NL_PS_FUNC(CPSRibbonLookAt_setTexture)
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_Tex = tex;
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if (_Tex)
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{
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_Tex->setWrapS(ITexture::Clamp);
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_Tex->setWrapT(ITexture::Clamp);
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}
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updateMatAndVbForColor();
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}
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//=======================================================
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void CPSRibbonLookAt::step(TPSProcessPass pass)
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{
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NL_PS_FUNC(CPSRibbonLookAt_step)
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if (pass == PSMotion)
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{
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if (!_Parametric)
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{
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updateGlobals();
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}
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}
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else
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if (
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(pass == PSBlendRender && hasTransparentFaces())
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|| (pass == PSSolidRender && hasOpaqueFaces())
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)
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{
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uint32 step;
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uint numToProcess;
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computeSrcStep(step, numToProcess);
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if (!numToProcess) return;
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/// update the material color
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CParticleSystem &ps = *(_Owner->getOwner());
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if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
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{
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_Mat.setColor(ps.getGlobalColorLighted());
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}
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else
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{
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_Mat.setColor(ps.getGlobalColor());
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}
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/** We support Auto-LOD for ribbons, although there is a built-in LOD (that change the geometry rather than the number of ribbons)
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* that gives better result (both can be used simultaneously)
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*/
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displayRibbons(numToProcess, step);
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}
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else
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if (pass == PSToolRender) // edition mode only
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{
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//showTool();
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}
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}
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//=======================================================
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void CPSRibbonLookAt::newElement(const CPSEmitterInfo &info)
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{
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NL_PS_FUNC(CPSRibbonLookAt_newElement)
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CPSRibbonBase::newElement(info);
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newColorElement(info);
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newSizeElement(info);
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}
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//=======================================================
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void CPSRibbonLookAt::deleteElement(uint32 index)
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{
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NL_PS_FUNC(CPSRibbonLookAt_deleteElement)
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CPSRibbonBase::deleteElement(index);
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deleteColorElement(index);
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deleteSizeElement(index);
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}
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//=======================================================
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void CPSRibbonLookAt::resize(uint32 size)
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{
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NL_PS_FUNC(CPSRibbonLookAt_resize)
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nlassert(size < (1 << 16));
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CPSRibbonBase::resize(size);
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resizeColor(size);
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resizeSize(size);
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}
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//=======================================================
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void CPSRibbonLookAt::updateMatAndVbForColor(void)
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{
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NL_PS_FUNC(CPSRibbonLookAt_updateMatAndVbForColor)
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_Mat.setTexture(0, _Tex);
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_Mat.setDoubleSided(true);
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}
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//=======================================================
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static inline void MakeProj(NLMISC::CVector &dest, const NLMISC::CVector &src)
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{
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NL_PS_FUNC(MakeProj)
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if (fabsf(src.y) > NormEpsilon * NormEpsilon)
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{
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dest.x = src.x / src.y;
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dest.z = src.z / src.y;
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dest.y = src.y;
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}
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}
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static inline void BuildSlice(const NLMISC::CMatrix &mat, CVertexBuffer &vb, uint8 *currVert, uint32 vertexSize,
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const NLMISC::CVector &I,
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const NLMISC::CVector &K,
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TRibbonVect::iterator pos,
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TRibbonVect::iterator prev,
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TRibbonVect::iterator next,
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float ribSize)
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/// TODO: some optimisation to get a better speed
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{
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NL_PS_FUNC(BuildSlice)
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CHECK_VERTEX_BUFFER(vb, currVert);
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CHECK_VERTEX_BUFFER(vb, currVert);
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NLMISC::CVector tangent;
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float invTgNorm; // inverse of the' norm of the projected segment
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float tgNorm;
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if (prev->Proj.y > ZEpsilon && next->Proj.y > ZEpsilon) // the 2 points are in front of the camera
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{
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tangent = next->Proj - prev->Proj;
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tangent.y = 0;
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tgNorm = tangent.norm();
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if (fabs(tgNorm) > 10E-8)
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{
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invTgNorm = 1.f / tgNorm;
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}
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else
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{
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invTgNorm = 1.f;
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}
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// build orthogonals vectors to tangent
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*(NLMISC::CVector *) currVert = pos->Interp + ribSize * invTgNorm * (tangent.x * K - tangent.z * I);
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*(NLMISC::CVector *) (currVert + vertexSize) = pos->Interp + ribSize * invTgNorm * (- tangent.x * K + tangent.z * I);
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}
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else if (prev->Proj.y > ZEpsilon) // second point cross the near plane
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{
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// compute intersection point
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NLMISC::CVector inter;
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NLMISC::CVector tInter = CVector::Null;
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if (fabsf(prev->Proj.y - next->Proj.y) > NormEpsilon)
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{
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float lambda = (next->Proj.y - ZEpsilon) / (next->Proj.y - prev->Proj.y);
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inter = lambda * prev->Interp + (1.f - lambda) * next->Interp;
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MakeProj(tInter, mat * inter);
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}
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else //
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{
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*(NLMISC::CVector *) currVert = pos->Interp;
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*(NLMISC::CVector *) (currVert + vertexSize) = pos->Interp;
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return;
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}
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tangent = tInter - prev->Proj;
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tangent.y = 0;
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tgNorm = tangent.norm();
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if (fabs(tgNorm) > 10E-8)
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{
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invTgNorm = 1.f / tgNorm;
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}
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else
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{
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invTgNorm = 1.f;
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}
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// build orthogonals vectors to tangent
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*(NLMISC::CVector *) currVert = inter + ribSize * invTgNorm * (tangent.x * K - tangent.z * I);
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*(NLMISC::CVector *) (currVert + vertexSize) = inter + ribSize * invTgNorm * (- tangent.x * K + tangent.z * I);
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}
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else if (next->Proj.y > ZEpsilon) // first point cross the near plane
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{
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// compute intersection point
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NLMISC::CVector inter;
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NLMISC::CVector tInter = NLMISC::CVector::Null;
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if (fabsf(prev->Proj.y - next->Proj.y) > NormEpsilon)
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{
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float lambda = (next->Proj.y - ZEpsilon) / (next->Proj.y - prev->Proj.y);
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inter = lambda * prev->Interp + (1.f - lambda) * next->Interp;
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MakeProj(tInter, mat * inter);
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}
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else //
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{
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*(NLMISC::CVector *) currVert = pos->Interp;
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*(NLMISC::CVector *) (currVert + vertexSize) = pos->Interp;
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return;
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}
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tangent = next->Proj - tInter;
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tangent.y = 0;
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tgNorm = tangent.norm();
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if (fabs(tgNorm) > 10E-8)
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{
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invTgNorm = 1.f / tgNorm;
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}
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else
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{
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invTgNorm = 1.f;
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}
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// build orthogonals vectors to tangent
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*(NLMISC::CVector *) currVert = inter + ribSize * invTgNorm * (tangent.x * K - tangent.z * I);
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*(NLMISC::CVector *) (currVert + vertexSize) = inter + ribSize * invTgNorm * (- tangent.x * K + tangent.z * I);
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}
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else // two points are not visible
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{
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*(NLMISC::CVector *) currVert = pos->Interp;
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*(NLMISC::CVector *) (currVert + vertexSize) = pos->Interp;
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}
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}
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//==========================================================================
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void CPSRibbonLookAt::displayRibbons(uint32 nbRibbons, uint32 srcStep)
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{
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// if (!FilterPS[6]) return;
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NL_PS_FUNC(CPSRibbonLookAt_displayRibbons)
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if (!nbRibbons) return;
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nlassert(_Owner);
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CPSRibbonBase::updateLOD();
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if (_UsedNbSegs < 2) return;
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const float date = _Owner->getOwner()->getSystemDate();
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uint8 *currVert;
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CVBnPB &VBnPB = getVBnPB(); // get the appropriate vb (build it if needed)
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CVertexBuffer &VB = VBnPB.VB;
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CIndexBuffer &PB = VBnPB.PB;
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const uint32 vertexSize = VB.getVertexSize();
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uint colorOffset=0;
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const uint32 vertexSizeX2 = vertexSize << 1;
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const NLMISC::CVector I = _Owner->computeI();
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const NLMISC::CVector K = _Owner->computeK();
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const NLMISC::CMatrix &localToWorldMatrix = getLocalToWorldTrailMatrix();
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const NLMISC::CMatrix &mat = getViewMat() * localToWorldMatrix;
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IDriver *drv = this->getDriver();
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#ifdef NL_DEBUG
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nlassert(drv);
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#endif
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drv->setupModelMatrix(localToWorldMatrix);
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_Owner->incrementNbDrawnParticles(nbRibbons); // for benchmark purpose
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const uint numRibbonBatch = getNumRibbonsInVB(); // number of ribbons to process at once
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static TRibbonVect currRibbon;
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static std::vector<float> sizes;
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static std::vector<NLMISC::CRGBA> colors;
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if (_UsedNbSegs == 0) return;
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currRibbon.resize(_UsedNbSegs + 1);
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sizes.resize(numRibbonBatch);
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/// update material color
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CParticleSystem &ps = *(_Owner->getOwner());
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if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
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{
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CPSMaterial::forceModulateConstantColor(true, ps.getGlobalColorLighted());
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}
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else
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if (ps.getColorAttenuationScheme() != NULL || ps.isUserColorUsed())
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{
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CPSMaterial::forceModulateConstantColor(true, ps.getGlobalColor());
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}
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else
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{
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forceModulateConstantColor(false);
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_Mat.setColor(ps.getGlobalColor());
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}
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if (_ColorScheme)
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{
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colorOffset = VB.getColorOff();
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colors.resize(numRibbonBatch);
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}
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uint toProcess;
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uint ribbonIndex = 0; // index of the first ribbon in the batch being processed
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uint32 fpRibbonIndex = 0;
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if (_ColorScheme)
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{
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_ColorScheme->setColorType(drv->getVertexColorFormat());
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}
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do
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{
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toProcess = std::min((uint) (nbRibbons - ribbonIndex) /* = left to do */, numRibbonBatch);
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/// setup sizes
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const float *ptCurrSize;
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uint32 ptCurrSizeIncrement;
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if (_SizeScheme)
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{
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ptCurrSize = (float *) _SizeScheme->make(this->_Owner, ribbonIndex, &sizes[0], sizeof(float), toProcess, true, srcStep);
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ptCurrSizeIncrement = 1;
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}
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else
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{
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ptCurrSize = &_ParticleSize;
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ptCurrSizeIncrement = 0;
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}
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/// setup colors
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NLMISC::CRGBA *ptCurrColor=0;
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if (_ColorScheme)
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{
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colors.resize(nbRibbons);
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ptCurrColor = (NLMISC::CRGBA *) _ColorScheme->make(this->_Owner, ribbonIndex, &colors[0], sizeof(NLMISC::CRGBA), toProcess, true, srcStep);
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}
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VB.setNumVertices(2 * (_UsedNbSegs + 1) * toProcess);
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{
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CVertexBufferReadWrite vba;
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VB.lock (vba);
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currVert = (uint8 *) vba.getVertexCoordPointer();
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for (uint k = ribbonIndex; k < ribbonIndex + toProcess; ++k)
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{
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TRibbonVect::iterator rIt = currRibbon.begin(), rItEnd = currRibbon.end(), rItEndMinusOne = rItEnd - 1;
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////////////////////////////////////
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// interpolate and project points //
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////////////////////////////////////
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if (!_Parametric)
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{
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//////////////////////
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// INCREMENTAL CASE //
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//////////////////////
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// the parent class has a method to get the ribbons positions
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computeRibbon((uint) (fpRibbonIndex >> 16), &rIt->Interp, sizeof(CVectInfo));
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do
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{
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MakeProj(rIt->Proj, mat * rIt->Interp);
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++rIt;
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}
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while (rIt != rItEnd);
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}
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else
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{
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//////////////////////
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// PARAMETRIC CASE //
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//////////////////////
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// we compute each pos thanks to the parametric curve
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_Owner->integrateSingle(date - _UsedSegDuration * (_UsedNbSegs + 1), _UsedSegDuration, _UsedNbSegs + 1, (uint) (fpRibbonIndex >> 16),
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&rIt->Interp, sizeof(CVectInfo) );
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// project each position now
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do
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{
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MakeProj(rIt->Proj, mat * rIt->Interp);
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++rIt;
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}
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while (rIt != rItEnd);
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}
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rIt = currRibbon.begin();
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// setup colors
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if (_ColorScheme)
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{
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uint8 *currColVertex = currVert + colorOffset;
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uint colCount = (_UsedNbSegs + 1) << 1;
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do
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{
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* (CRGBA *) currColVertex = *ptCurrColor;
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currColVertex += vertexSize;
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}
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while (--colCount);
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++ptCurrColor;
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}
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/// build the ribbon in vb
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// deals with first point
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BuildSlice(mat, VB, currVert, vertexSize, I, K, rIt, rIt, rIt + 1, *ptCurrSize);
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currVert += vertexSizeX2;
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++rIt;
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// deals with other points
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for (;;) // we assume at least 2 segments, so we must have a middle point
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{
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// build 2 vertices with the right tangent. /* to project 2 */ is old projected point
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BuildSlice(mat, VB, currVert, vertexSize, I, K, rIt, rIt - 1, rIt + 1, *ptCurrSize);
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// next position
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++rIt;
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if (rIt == rItEndMinusOne) break;
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// next vertex
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currVert += vertexSizeX2;
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}
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currVert += vertexSizeX2;
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// last point.
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BuildSlice(mat, VB, currVert, vertexSize, I, K, rIt , rIt - 1, rIt, *ptCurrSize);
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ptCurrSize += ptCurrSizeIncrement;
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currVert += vertexSizeX2;
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fpRibbonIndex += srcStep;
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|
|
}
|
|
}
|
|
PB.setNumIndexes((_UsedNbSegs << 1) * toProcess * 3);
|
|
drv->activeVertexBuffer(VB);
|
|
// display the result
|
|
drv->activeIndexBuffer (PB);
|
|
drv->renderTriangles (_Mat, 0, PB.getNumIndexes()/3);
|
|
ribbonIndex += toProcess;
|
|
}
|
|
while (ribbonIndex != nbRibbons);
|
|
}
|
|
|
|
//==========================================================================
|
|
bool CPSRibbonLookAt::hasTransparentFaces(void)
|
|
{
|
|
NL_PS_FUNC(CPSRibbonLookAt_hasTransparentFaces)
|
|
return getBlendingMode() != CPSMaterial::alphaTest ;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
bool CPSRibbonLookAt::hasOpaqueFaces(void)
|
|
{
|
|
NL_PS_FUNC(CPSRibbonLookAt_hasOpaqueFaces)
|
|
return !hasTransparentFaces();
|
|
}
|
|
|
|
//==========================================================================
|
|
uint32 CPSRibbonLookAt::getNumWantedTris() const
|
|
{
|
|
NL_PS_FUNC(CPSRibbonLookAt_getNumWantedTris)
|
|
nlassert(_Owner);
|
|
//return _Owner->getMaxSize() * _NbSegs * 2;
|
|
return _Owner->getSize() * _NbSegs * 2;
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
CPSRibbonLookAt::CVBnPB &CPSRibbonLookAt::getVBnPB()
|
|
{
|
|
NL_PS_FUNC(CPSRibbonLookAt_getVBnPB)
|
|
TVBMap &map = _ColorScheme ? _VBMap : _ColoredVBMap;
|
|
TVBMap::iterator it = map.find(_UsedNbSegs + 1);
|
|
if (it != map.end())
|
|
{
|
|
return it->second;
|
|
}
|
|
else // must create this vb
|
|
{
|
|
const uint numRibbonInVB = getNumRibbonsInVB();
|
|
CVBnPB &VBnPB = map[_UsedNbSegs + 1]; // make an entry
|
|
|
|
/// set the vb format & size
|
|
CVertexBuffer &vb = VBnPB.VB;
|
|
vb.setVertexFormat(CVertexBuffer::PositionFlag |
|
|
CVertexBuffer::TexCoord0Flag |
|
|
(_ColorScheme ? CVertexBuffer::PrimaryColorFlag : 0));
|
|
vb.setNumVertices(2 * (_UsedNbSegs + 1) * numRibbonInVB );
|
|
vb.setPreferredMemory(CVertexBuffer::AGPVolatile, true);
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
|
|
// set the primitive block size
|
|
CIndexBuffer &pb = VBnPB.PB;
|
|
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
|
|
pb.setNumIndexes((_UsedNbSegs << 1) * numRibbonInVB * 3);
|
|
CIndexBufferReadWrite iba;
|
|
pb.lock (iba);
|
|
/// Setup the pb and vb parts. Not very fast but executed only once
|
|
uint vbIndex = 0;
|
|
uint pbIndex = 0;
|
|
for (uint i = 0; i < numRibbonInVB; ++i)
|
|
{
|
|
for (uint k = 0; k < (_UsedNbSegs + 1); ++k)
|
|
{
|
|
vba.setTexCoord(vbIndex, 0, CUV((1.f - k / (float) _UsedNbSegs), 0)); /// top vertex
|
|
vba.setTexCoord(vbIndex + 1, 0, CUV((1.f - k / (float) _UsedNbSegs), 1)); /// bottom vertex
|
|
if (k != _UsedNbSegs)
|
|
{
|
|
/// add 2 tri in the primitive block
|
|
iba.setTri(pbIndex, vbIndex + 1, vbIndex + 2, vbIndex);
|
|
iba.setTri(pbIndex+3, vbIndex + 1, vbIndex + 3, vbIndex + 2);
|
|
pbIndex+=6;
|
|
}
|
|
vbIndex += 2;
|
|
}
|
|
}
|
|
return VBnPB;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
uint CPSRibbonLookAt::getNumRibbonsInVB() const
|
|
{
|
|
NL_PS_FUNC(CPSRibbonLookAt_getNumRibbonsInVB)
|
|
/// approximation of the max number of vertices we want in a vb
|
|
const uint vertexInVB = 256;
|
|
return std::max(1u, (uint) (vertexInVB / (_UsedNbSegs + 1)));
|
|
}
|
|
|
|
//==========================================================================
|
|
void CPSRibbonLookAt::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv)
|
|
{
|
|
NL_PS_FUNC(CPSRibbonLookAt_enumTexs)
|
|
if (_Tex)
|
|
{
|
|
dest.push_back(_Tex);
|
|
_Tex->getShareName();
|
|
}
|
|
}
|
|
|
|
|
|
} // NL3D
|