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88 lines
1.8 KiB
C++
88 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_MAIN_LOOP_H
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#define CL_MAIN_LOOP_H
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#include "nel/misc/types_nl.h"
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class CChatWindow;
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const uint NUM_MISSION_OPTIONS = 8;
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// Main loop of the application (displayer, input, ...).
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bool mainLoop();
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// render all
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void renderScene();
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void renderScene(bool forceFullDetail, bool bloom);
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void setDefaultChatWindow(CChatWindow *defaultChatWindow);
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// Commit sky scene camera for rendering
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void commitCamera();
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void updateDayNightCycleHour();
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enum TScreenshotRequest
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{
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ScreenshotRequestNone = 0,
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ScreenshotRequestTGA,
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ScreenshotRequestJPG,
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ScreenshotRequestPNG
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};
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extern TScreenshotRequest ScreenshotRequest;
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extern bool ShowInterface; // Do the Chat OSD have to be displayed.
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void destroyLoadingBitmap ();
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void drawLoadingBitmap (float progress);
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void displayDebugUIUnderMouse();
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// in-game helper : pop messages to signal that the patch isn't completed yet
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void inGamePatchUncompleteWarning();
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// active/desactive bloom config interface
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void initBloomConfigUI();
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#endif // CL_MAIN_LOOP_H
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/* End of main_loop.h */
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