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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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152 lines
4.3 KiB
C++
152 lines
4.3 KiB
C++
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include <nel/misc/types_nl.h>
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#include <nel/misc/app_context.h>
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// Qt includes
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#include <QtCore/QDir>
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#include <QtGui/QMessageBox>
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#include <QtGui/QApplication>
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#include <QtGui/QSplashScreen>
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// NeL includes
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#include <nel/misc/debug.h>
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#include <nel/misc/common.h>
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#include <nel/misc/file.h>
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#include <nel/misc/dynloadlib.h>
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#include <nel/misc/path.h>
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#include <nel/misc/command.h>
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// Project includes
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#include "modules.h"
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#include "extension_system/iplugin_spec.h"
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// nel_qt log file name
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#define NLQT_LOG_FILE "nel_qt.log"
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// clear nel_qt log before use
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#define NLQT_ERASE_LOG true
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#if !defined (NLQT_USE_LOG_LOG)
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# define NLQT_USE_LOG_LOG true
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#endif
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#if !defined (NLQT_USE_LOG)
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# define NLQT_USE_LOG 1
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#endif
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using namespace std;
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using namespace NLMISC;
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namespace NLQT
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{
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namespace
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{
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CFileDisplayer *s_FileDisplayer = NULL;
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} /* anonymous namespace */
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} /* namespace NLQT */
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#ifndef DATA_DIR
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# define DATA_DIR "."
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#endif
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#ifdef NL_OS_WINDOWS
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# ifdef _UNICODE
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# define tstring wstring
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# else
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# define tstring string
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# endif
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#endif
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sint main(int argc, char **argv)
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{
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// go nel!
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new NLMISC::CApplicationContext;
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{
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// use log.log if NEL_LOG_IN_FILE and NLQT_USE_LOG_LOG defined as 1
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createDebug(NULL, NLQT_USE_LOG_LOG, false);
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#if NLQT_USE_LOG
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// create NLQT_LOG_FILE
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// filedisplayer only deletes the 001 etc
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if (NLQT_ERASE_LOG && CFile::isExists(NLQT_LOG_FILE))
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CFile::deleteFile(NLQT_LOG_FILE);
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// initialize the log file
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NLQT::s_FileDisplayer = new CFileDisplayer();
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NLQT::s_FileDisplayer->setParam(NLQT_LOG_FILE, NLQT_ERASE_LOG);
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DebugLog->addDisplayer(NLQT::s_FileDisplayer);
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InfoLog->addDisplayer(NLQT::s_FileDisplayer);
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WarningLog->addDisplayer(NLQT::s_FileDisplayer);
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AssertLog->addDisplayer(NLQT::s_FileDisplayer);
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ErrorLog->addDisplayer(NLQT::s_FileDisplayer);
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#endif
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nlinfo("Welcome to NeL Object Viewer Qt!");
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NLMISC::CPath::remapExtension("tga", "png", true);
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}
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QApplication app(argc, argv);
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QSplashScreen *splash = new QSplashScreen();
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splash->setPixmap(QPixmap(":/images/nel_ide_load.png"));
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splash->show();
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#if defined(NL_OS_MAC)
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QDir::setCurrent(qApp->applicationDirPath() + QString("/../Resources"));
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CLibrary::addLibPath(
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(qApp->applicationDirPath() + QString("/../PlugIns/nel")).toStdString());
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#endif
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Modules::init();
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// load and set remap extensions from config
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Modules::config().configRemapExtensions();
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// load and set search paths from config
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Modules::config().configSearchPaths();
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Modules::mainWin().showMaximized();
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Modules::plugMan().addObject(&Modules::mainWin());
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#if !defined(NL_OS_MAC)
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Modules::plugMan().setPluginPaths(QStringList() << QString("./plugins"));
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#else
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Modules::plugMan().setPluginPaths(QStringList() <<
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qApp->applicationDirPath() + QString("/../PlugIns/ovqt"));
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#endif
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Modules::plugMan().loadPlugins();
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QStringList errors;
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Q_FOREACH (ExtensionSystem::IPluginSpec *spec, Modules::plugMan().plugins())
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if (spec->hasError())
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errors.append(spec->fileName() + " : " + spec->errorString());
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if (!errors.isEmpty())
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QMessageBox::warning(0,
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QCoreApplication::translate("Application", "Object Viewer Qt - Plugin loader messages"),
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errors.join(QString::fromLatin1("\n\n")));
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splash->finish(&Modules::mainWin());
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int result = app.exec();
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Modules::release();
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return result;
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}
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